Cargo Ship
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Cargo Ship | |
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Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Grant Hansen |
Card text | |
+ Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand. |
Cargo Ship is an Action-Duration card from Renaissance. It is a terminal silver that lets you save a card you gain for your next hand. This can help get Treasure or Action cards into your next hand, or get Victory cards to miss the shuffle.
Contents |
FAQ
Official FAQ
- The card you set aside doesn't have to be the next card you gain; you could gain multiple cards and then gain one where you decided to set it aside.
- If you don't set a card aside at all, Cargo Ship is discarded that turn.
Other rules clarifications
- If you haven't set aside a card by Cargo Ship's ability, Cargo Ship is set to be discarded this turn, which means you may use Improve to trash this during Clean-up and gain a different card. If you do, you may then still use Cargo Ship's ability and set aside the newly gained card for next turn, even though Cargo Ship has already been trashed.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+. Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand. | Renaissance | November 2018 |
Other language versions
Trivia
Secret History
The concept debuted on a 2-sided State, limited to Treasures. The first version as a card set aside all gains, and doled them out at one per turn, like Archive. Then it was just one card, and that was better but weak - it cost . I tried it with +2 Coffers, then just lowered it to costing and then .