Necropolis
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{{Infobox Card | {{Infobox Card | ||
|name = Necropolis | |name = Necropolis | ||
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− | '''Necropolis''' is one of the three [[Shelter]] cards that players start with instead of {{Card|Estate|Estates}} in their decks in [[Dark Ages]] games. It is the only Shelter that is an [[Action]] card | + | '''Necropolis''' is one of the three [[Shelter]] cards that players start with instead of {{Card|Estate|Estates}} in their decks in [[Dark Ages]] games. It is the only Shelter that is an [[Action]] card. |
== FAQ == | == FAQ == | ||
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* When Necropolis is played according to {{way|Way of the Horse}} or {{way|Way of the Butterfly}}, it has no pile to return to and remains in your play area. (This is an advantage for Way of the Horse, but means Butterfly has no effect at all.) | * When Necropolis is played according to {{way|Way of the Horse}} or {{way|Way of the Butterfly}}, it has no pile to return to and remains in your play area. (This is an advantage for Way of the Horse, but means Butterfly has no effect at all.) | ||
− | == Strategy | + | == Strategy == |
− | + | Refer to the [[Shelter#Strategy|Shelter strategy section]]. | |
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== Versions == | == Versions == |
Revision as of 13:28, 19 May 2022
Necropolis | |
---|---|
Info | |
Cost | |
Type(s) | Action - Shelter |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Brian Brinlee |
Card text | |
+2 Actions |
Necropolis is one of the three Shelter cards that players start with instead of Estates in their decks in Dark Ages games. It is the only Shelter that is an Action card.
Contents |
FAQ
Official FAQ
- This is an Action card; when you play it, you get +2 Actions.
Other Rules clarifications
- When a Necropolis is revealed when playing Ambassador, it is not returned to the Supply (since it is not in the Supply) and opponents do not gain a copy of it.
- When Necropolis is played according to Way of the Horse or Way of the Butterfly, it has no pile to return to and remains in your play area. (This is an advantage for Way of the Horse, but means Butterfly has no effect at all.)
Strategy
Refer to the Shelter strategy section.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Actions | Dark Ages 1st Edition | August 2012 | ||
+2 Actions | Dark Ages 2nd Edition | September 2017 |
Other language versions
Trivia
Secret History
Shelters: Tom Lehmann suggested replacing starting Estates with something else, to make the environment feel more Dark Ages-y. I thought this was a great idea. Ruins obv. doesn't work, because some people would make out, unless we picked specific ones. And Curse isn't very interesting. But I could just make up three new cards, which is what I did. Necropolis shakes up early turns, since you can stomach more in the way of terminal actions; Overgrown Estate gives you a little prize if you crack it open eventually; and Hovel tempts you into buying a victory card when you might not have.