Quarry
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|name = Quarry | |name = Quarry |
Revision as of 17:33, 4 March 2021
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Quarry | |
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Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Brian Brinlee |
Card text | |
While this is in play, Action cards cost less. |
Quarry is a Treasure card from Prosperity. It acts like a Copper that lowers the cost of Action cards by . It is only really powerful if you plan to purchase a large number of Action cards; therefore it works well in engines with a lot of +buy, but fares poorly in Big Money decks.
Contents |
FAQ
Official FAQ
- While Quarry is in play, Action cards cost less, to a minimum of .
- It is cumulative; if you play two Quarries during your Buy phase, then King's Court will only cost , rather than the usual .
- It is also cumulative with other effects that modify costs; if you play Worker's Village in your Action phase, then two Quarries in your Buy phase, Peddler will cost .
- It affects cards everywhere, such as cards in players' hands.
Other Rules clarifications
- If you use Counterfeit on Quarry, costs do not end up reduced at all: the Quarry ends up in the trash, not in the play area, so its cost-reducing effect is not active. The same is true if you buy Mint, trashing treasures, or gain Mandarin, top-decking treasures, with Quarry in play: costs go back up as soon as Quarry leaves the play area.
- If you use Crown on Quarry, costs will only be reduced by , as there is still only one copy of Quarry in play.
Strategy Article
There is no comprehensive strategy article for Quarry.
Quarry is fairly straightforward in how you would play it. It only lowers the cost of action cards, so it is like a Gold for buying actions but a Copper when buying Treasure or Victory only cards. And unless you are getting a large number of actions, it is likely to be the same as Silver since you often end up overpaying anyway. It is helpful with plenty of +buy from other cards and cheap actions, such as Hamlet, or if you want to get a high cost action card quickly like Forge or Expand. It is particularly strong in Kingdoms with Grand Market since 2 Quarries is enough to buy Grand Market, which quickly leads to turns buying multiple Grand Markets for a quick economic explosion.
Like with Bridge and Highway, the cost-lowering effect of Quarry is cumulative, possibly reducing card costs to , but unlike these cards, only a few quarries are necessary to easily make actions free to pick up. These scenarios benefit greatly from +Buy: with a single action purchase, each Quarry is like a Gold; with two buys, each Quarry is like a Platinum, and with three buys, it can be worth .
Because Quarry lowers the cost of mixed VP-Action cards, the presence of these cards makes Quarry more valuable. Quarry works well with Nobles and Great Hall in the presence of +Buy.
Because Quarry only affects action cards, it is typically a bad purchase in a Big Money type game.
With one Quarry in play, Stonemason costs , and all other Actions are cheaper as well, so using its overpay ability becomes much easier (except for buying cards).
Synergies/Combos
- Engines
- Actions
- Talisman, which together with Quarry can enable the fast purchase of high-cost actions in quantity.
- Grand Market
- +Buy
- Mixed Action-VP cards: Nobles, Great Hall, Island, etc.
- Stonemason
- Storyteller or Black Market, because they both get Quarry into play faster. An example is allowing you to Ironworks an action costing up to .
Antisynergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
. While this is in play, Action cards cost less, but not less than . |
Prosperity 1st Edition | October 2010 | ||
. While this is in play, Action cards cost less, but not less than . |
Prosperity 2nd Edition | February 2017 | ||
. While this is in play, Action cards cost less. |
Dominion 2019 Errata and Rules Tweaks (printed in 2020) | October 2020 |
Other language versions
Trivia
Secret History