Ghost Ship
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− | '''Ghost Ship''' is an [[Action]]–[[Attack]] card from [[Seaside]]. It is a [[handsize attack]] that forces its victims to return cards from their hands to their decks instead of discarding them. This slows down their deck [[cycling]] in addition to reducing handsize, and—unlike other handsize attacks—it does not allow them to simply discard and bypass [[dead]] cards to avoid weakening their current hands; the dead cards in this case would still | + | '''Ghost Ship''' is an [[Action]]–[[Attack]] card from [[Seaside]]. It is a [[handsize attack]] that forces its victims to return cards from their hands to their decks instead of discarding them. This slows down their deck [[cycling]] in addition to reducing handsize, and—unlike other handsize attacks—it does not allow them to simply discard and bypass [[dead]] cards to avoid weakening their current hands; the dead cards in this case would still only move to the next turn if [[topdeck]]ed. |
+ | It was removed from the second edition of Seaside. | ||
== FAQ == | == FAQ == | ||
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* Each other player keeps putting cards from their hand onto their deck, in any order they choose, until they only have 3 cards in hand. | * Each other player keeps putting cards from their hand onto their deck, in any order they choose, until they only have 3 cards in hand. | ||
* Players who already had 3 or fewer cards in hand do not put any cards onto their deck. | * Players who already had 3 or fewer cards in hand do not put any cards onto their deck. | ||
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== Strategy Article == | == Strategy Article == | ||
− | + | Before it was removed, Ghost Ship was a [[terminal draw]] card with a powerful [[handsize attack]]. Because it forces your opponents to [[topdeck]] rather than discard cards from their hand, the attack can differ significantly in impact from other attacks, e.g. {{Card|Militia}}, that also reduce them to a starting hand size of three. | |
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− | + | Early in the game, or when a deck-drawing [[engine]] isn’t possible, the main impact of the Ghost Ship attack is to greatly slow down [[cycling]], impeding your opponents in finding their good cards and getting through each [[reshuffle|shuffle]] to play their new cards. Infrequently, the topdecking may offer a slight benefit in this situation, allowing an opponent to topdeck excess [[Treasure]]s or mitigate terminal [[collision]]. However, in many cases the attack is significantly more oppressive than a discarding attack, especially if you can play Ghost Ship on multiple consecutive turns. This is because your opponents face a choice between keeping the best hand of three cards and keeping a [[dud]] hand to get bad cards out of the way with the hope of a full turn subsequently with the topdecked cards. With Ghost Ship in the [[Kingdom]], it is usually very important to achieve [[deck control]], usually via strong draw, as soon as possible, both to reduce the impact of your opponents’ attacks and to put more pressure on them by consistently playing your own Ghost Ships. Before this point however, and because Ghost Ship greatly impedes your opponents in getting deck control, it is often a priority to get a Ghost Ship as soon as you can afford it. You can even use effects such as {{Card|Scheme}} or {{Project|Star Chart}} to play your Ghost Ships more consistently before you’re able to get full control. | |
− | + | In addition to more general defensive effects, such as {{Card|Lighthouse}}, a number of strategies can help to counter the Ghost Ship attack: | |
+ | * Cards that can trash or discard bad cards from the top of your deck, such as {{Card|Farming Village}} or {{Card|Lookout}}. | ||
+ | * Effects that allow you to benefit from a smaller starting hand size (e.g. {{Card|Menagerie}} or {{Card|Diplomat}}) or restore it with a [[draw-to-X]] effect such as {{Card|Guide}} or {{Card|Watchtower}} may actually result in a net benefit from being attacked. | ||
+ | * Effects that allow you to make some use of the opportunity to set up the two cards on top of your deck, e.g. by drawing with {{Card|Wishing Well}} or {{Card|Magpie}}, or playing one with {{Card|Herald}} or {{Project|Piazza}}. | ||
− | === | + | ===External strategy articles=== |
− | * [ | + | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' |
− | + | * [http://dominionstrategy.com/2012/03/12/seaside-ghost-ship/ HiveMindEmulator's 2012 article] | |
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== Versions == | == Versions == | ||
===English versions=== | ===English versions=== | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=2|o=1||Ghost Ship from Goko/Making Fun}} || '''+2 Cards'''<br>Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand. || Seaside || October 2009 |
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+2 Cards'''<br>Each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3 cards in hand. || Seaside (2017 printing) || July 2017 |
|} | |} | ||
===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! Language !! Name !! Print !! Digital !! Text | + | ! Language !! Name !! Print !! Digital !! Text !! Notes |
|- | |- | ||
− | !Chinese | + | !Chinese |
− | | 幽靈船 (pron. ''yōulíng chuán'') || | + | | 幽靈船 (pron. ''yōulíng chuán'') || || || || |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | ! | + | !Czech |
− | | | + | | Loď duchů || || || || |
|- | |- | ||
− | ! | + | !Dutch |
− | | | + | | De Vliegende Hollander (lit. ''The Flying Dutchman'') || || || || |
|- | |- | ||
− | ! | + | !Finnish |
− | | | + | | Aavelaiva || || || || |
|- | |- | ||
− | ! | + | !French |
− | | | + | | Vaisseau fantôme || || || || |
|- | |- | ||
− | ! | + | !German |
− | | | + | | Geisterschiff || || {{CardVersionImage|Ghost ShipGerman2021Digital|German language Ghost Ship 2021 from Shuffle iT}} || '''+2 Karten'''<br>Jeder Mitspieler mit 4 oder mehr Handkarten legt Karten aus seiner Hand auf seinen Nachziehstapel, bis er 3 Karten auf seiner Hand hat. || (Nachdruck 2021) |
|- | |- | ||
− | ! | + | !Italian |
− | | | + | | Nave Fantasma || || || || |
|- | |- | ||
− | ! | + | !Japanese |
− | | | + | | 幽霊船 (pron. ''yūreisen'') || || || '''+2 カードを引く'''<br>他のプレイヤーは全員、手札が3枚になるように山札の上に置く。|| |
|- | |- | ||
− | ! | + | !Korean |
− | | | + | | 유령선 (pron. ''yulyeongseon'') || || || || |
|- | |- | ||
− | ! | + | !Polish |
− | | | + | | Okręt widmo || {{CardLangVersionImage|Polish}} || || '''+2 karty'''<br>Każdy z pozostałych graczy, który ma na ręce co najmniej 4 karty, odkłada karty na wierzch swojej talii, aż zostaną mu 3 na ręce. || (2016) |
|- | |- | ||
− | !Spanish | + | !Russian |
− | | Barco Fantasma || || || | + | | Корабль-Призрак<br>(pron. ''korabl'-prizrak'') || || {{CardLangVersionImage|DigitalRussian}} || '''+2 Карты'''<br>Каждый другой игрок с четырьмя или более картами в руке кладёт карты из руки на верх своей колоды, пока в его руке не останутся 3 карты. || |
+ | |- | ||
+ | !Spanish | ||
+ | | Barco Fantasma || {{CardLangVersionImage|Spanish}} || || '''+2 Cartas'''<br>Cada jugador (menos tú) con 4 cartas o más en su mano, pone cartas de su mano encima de su mazo, hasta quedarse con 3 cartas en la mano. || | ||
|} | |} | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards] | ||
}} | }} | ||
+ | === Relevant outtakes === | ||
+ | {{Quote | ||
+ | |Text= There was a now-and-later attack. It was you draw two, they discard one, this turn and next turn. I had still not quite learned that you can't do "each other player discards a card" - it will eventually get played in multiples and just massacre turns. I ended up replacing this with Ghost Ship. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards] | ||
+ | }} | ||
+ | === Second Edition Removal === | ||
+ | {{Quote|Text=Ghost Ship actually won a most-hated attack poll on reddit (https://www.reddit.com/r/dominion/comments/99rlui/results_most_hated_attacks/). Expert players may miss it, but it makes casual players miserable. You don't get to see your deck, that's the main thing. For Dominion and Intrigue 2E, weak cards left; for Seaside 2E, a few strong cards left too. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=21219.msg891440#msg891440 Seaside 2E Preview 1] | ||
+ | }} | ||
+ | {{Quote|Text= | ||
+ | I put lots of work into having cool new attacks. {{Set|Allies}} has {{Card|Archer}}, {{Card|Warlord}}, {{Card|Skirmisher}}, {{Card|Highwayman}}, {{Card|Sorcerer}}, {{Card|Sorceress}}; what do you think? Instead of me just not caring about attacks, it's the opposite; they get a lot of extra energy in every set, because they're the hardest cards to make work well. | ||
+ | I'm not breaking into anyone's house and taking their Ghost Ships either. Play with it as much as you want. You can still put it into a game on dominion.games too. I had the opportunity to make Seaside better for future people getting it, and that included replacing Ghost Ship. That decision wasn't just drawn from a hat, and lots of people weighed in. I know that people will "miss" any card I cut, but that a strong card will meet a lot more dissent than a weak one. Ghost Ship still had to go. | ||
+ | |||
+ | From my perspective, it's business as usual; cards are constantly leaving sets, that haven't been published yet. If a premise has merit, I try it again later; {{Card|Royal Galley}} was an outtake from the original Seaside. The particular experience of e.g. Ghost Ship isn't essential to Dominion; in fact most games it won't be on the table. When it's on the table, it needs to bring us something new and fun. Ghost Ship brought something new; for a lot of players it was miserable though. |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[https://www.reddit.com/r/dominion/comments/url3zu/comment/i8ytusq/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2022] | ||
+ | }} | ||
{{Navbox Seaside}} | {{Navbox Seaside}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:terminals]] | ||
+ | [[category:draw]] | ||
+ | [[category:offense]] | ||
+ | [[category:attack]] | ||
+ | [[category:handsize attack]] | ||
+ | [[category:turn-worsening attack]] | ||
+ | [[category:topdecking]] |
Latest revision as of 06:59, 25 December 2023
Ghost Ship | |
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Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Matthias Catrein |
Card text | |
+2 Cards Each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3 cards in hand. |
Ghost Ship is an Action–Attack card from Seaside. It is a handsize attack that forces its victims to return cards from their hands to their decks instead of discarding them. This slows down their deck cycling in addition to reducing handsize, and—unlike other handsize attacks—it does not allow them to simply discard and bypass dead cards to avoid weakening their current hands; the dead cards in this case would still only move to the next turn if topdecked. It was removed from the second edition of Seaside.
Contents |
[edit] FAQ
[edit] Official FAQ
- Each other player keeps putting cards from their hand onto their deck, in any order they choose, until they only have 3 cards in hand.
- Players who already had 3 or fewer cards in hand do not put any cards onto their deck.
[edit] Strategy Article
Before it was removed, Ghost Ship was a terminal draw card with a powerful handsize attack. Because it forces your opponents to topdeck rather than discard cards from their hand, the attack can differ significantly in impact from other attacks, e.g. Militia, that also reduce them to a starting hand size of three.
Early in the game, or when a deck-drawing engine isn’t possible, the main impact of the Ghost Ship attack is to greatly slow down cycling, impeding your opponents in finding their good cards and getting through each shuffle to play their new cards. Infrequently, the topdecking may offer a slight benefit in this situation, allowing an opponent to topdeck excess Treasures or mitigate terminal collision. However, in many cases the attack is significantly more oppressive than a discarding attack, especially if you can play Ghost Ship on multiple consecutive turns. This is because your opponents face a choice between keeping the best hand of three cards and keeping a dud hand to get bad cards out of the way with the hope of a full turn subsequently with the topdecked cards. With Ghost Ship in the Kingdom, it is usually very important to achieve deck control, usually via strong draw, as soon as possible, both to reduce the impact of your opponents’ attacks and to put more pressure on them by consistently playing your own Ghost Ships. Before this point however, and because Ghost Ship greatly impedes your opponents in getting deck control, it is often a priority to get a Ghost Ship as soon as you can afford it. You can even use effects such as Scheme or Star Chart to play your Ghost Ships more consistently before you’re able to get full control.
In addition to more general defensive effects, such as Lighthouse, a number of strategies can help to counter the Ghost Ship attack:
- Cards that can trash or discard bad cards from the top of your deck, such as Farming Village or Lookout.
- Effects that allow you to benefit from a smaller starting hand size (e.g. Menagerie or Diplomat) or restore it with a draw-to-X effect such as Guide or Watchtower may actually result in a net benefit from being attacked.
- Effects that allow you to make some use of the opportunity to set up the two cards on top of your deck, e.g. by drawing with Wishing Well or Magpie, or playing one with Herald or Piazza.
[edit] External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
[edit] Versions
[edit] English versions
[edit] Other language versions
[edit] Trivia
[edit] Secret History
[edit] Relevant outtakes
[edit] Second Edition Removal
I'm not breaking into anyone's house and taking their Ghost Ships either. Play with it as much as you want. You can still put it into a game on dominion.games too. I had the opportunity to make Seaside better for future people getting it, and that included replacing Ghost Ship. That decision wasn't just drawn from a hat, and lots of people weighed in. I know that people will "miss" any card I cut, but that a strong card will meet a lot more dissent than a weak one. Ghost Ship still had to go.
From my perspective, it's business as usual; cards are constantly leaving sets, that haven't been published yet. If a premise has merit, I try it again later; Royal Galley was an outtake from the original Seaside. The particular experience of e.g. Ghost Ship isn't essential to Dominion; in fact most games it won't be on the table. When it's on the table, it needs to bring us something new and fun. Ghost Ship brought something new; for a lot of players it was miserable though.