Raid
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{{Infobox Event | {{Infobox Event | ||
|name = Raid | |name = Raid | ||
Line 5: | Line 7: | ||
|type1 = Event | |type1 = Event | ||
|illustrator = Jesse Mead | |illustrator = Jesse Mead | ||
− | |text = Gain a Silver per Silver you have in play. Each other player puts | + | |text = Gain a Silver per Silver you have in play. Each other player puts their –1 Card token on their deck. |
}} | }} | ||
− | '''Raid''' is an [[Event]] from [[Adventures]]. | + | '''Raid''' is an [[Event]] from [[Adventures]]. It is a {{Card|Silver}} [[gainer]], and makes each other player take their [[Adventures tokens#–1 Card token|–1 Card token]]. |
== FAQ == | == FAQ == | ||
Line 14: | Line 16: | ||
* This Event is like an [[Attack]], but buying it is not playing an Attack, and so cannot be responded to with cards like {{Card|Moat}} and {{Card|Caravan Guard}}. | * This Event is like an [[Attack]], but buying it is not playing an Attack, and so cannot be responded to with cards like {{Card|Moat}} and {{Card|Caravan Guard}}. | ||
* When you buy this, you gain a Silver for each Silver you have in play; for example, with four Silvers in play, you would gain four Silvers. | * When you buy this, you gain a Silver for each Silver you have in play; for example, with four Silvers in play, you would gain four Silvers. | ||
− | * The Silvers go to your discard pile; if there | + | * The Silvers go to your discard pile; if there are not enough left, just take what is left. |
− | * Then each other player puts | + | * Then each other player puts their -1 Card token on top of their deck, which will cause those players to draw one less card the next time they draw cards; see the [[Adventures tokens#Official_Rules|Tokens section]]. |
== Strategy == | == Strategy == | ||
− | There is no strategy article for Raid | + | There is no strategy article for Raid, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14947.0 forum.] |
+ | |||
+ | Like most {{Card|Silver}} gainers, Raid is best in a [[Big Money]] or [[slog]] strategy, since that is where Silver is a good card. In Big Money, it is an efficient way to add multiple Silvers to your deck instead of just one Treasure card per turn, and it has an Attack to boot, making your opponent's next turn worse. If you happen to hit {{cost|5}}, even with only one Silver in play, the Attack might make it worth it if there are no powerful {{cost|5}} [[terminal]]s you happen to want. If you hit {{cost|6}} with three Silvers in play, you should almost always buy it over {{Card|Gold}} in Big Money, since three Silvers tends to be better for your [[money density]] than a single Gold. | ||
+ | |||
+ | Raid shines in [[terminal draw]]-Big Money games, since having a large handsize can get you even more Silvers at a time than if you're just playing with a normal 5-card hand. Do keep in mind that it gets you a very fat deck, meaning you might add an extra draw card or two compared to what you would usually do. Raid is also very good in many types of slogs; {{Card|Feodum}} is ridiculous, of course, but the bulky deck works very well with {{Card|Gardens}} too, and because it makes your deck very resilient to [[greening]], {{Card|Silk Road}} and {{Card|Duke}} are well-supported by Raid. | ||
+ | |||
+ | Raid is not usually an [[engine]] card (well, Event), but there are a couple of exceptions. The most notable one is {{Card|Storyteller}}, as it doesn't particularly mind a ton of Silvers in your deck. With a Storyteller and three Silvers in hand, you can draw 7 cards, increasing your handsize by 3 - the same as three {{Card|Laboratory}} or {{Card|Village}} + {{Card|Hunting Grounds}}. If you happen to dud a turn, because your Storytellers got lost among the Silvers, you can probably still buy a {{Card|Province}}. Otherwise, if you are overdrawing your deck already but still lack payload (rare, but it happens), Raid is a quick way to increase your payload. With only 3 Silvers in play, your economy can increase from {{cost|6}} to {{cost|12}} in a single turn, which is awesome if you can draw all of it. Of course, if your draw is fairly limited, you really want to look for more efficient ways to increase your economy. | ||
+ | |||
+ | === Synergies === | ||
+ | * {{Card|Feodum}}, to a lesser extent {{Card|Silk Road}}, {{Card|Duke}} and {{Card|Gardens}} | ||
+ | * {{Card|Storyteller}} | ||
+ | * Strong draw, especially with +Buy ({{Card|Council Room}}, {{Card|Margrave}}), especially with {{Event|Conquest}}. | ||
+ | |||
+ | === Antisynergies === | ||
+ | * Compact [[engine]]s with limited draw | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|RaidOld|Raid}} || {{LandscapeVersionImage|RaidDigitalOld|Raid from Goko/Making Fun}} || Gain a Silver per Silver you have in play. Each other player puts his {{nowrap|-1 Card}} token on his deck. || Adventures || April 2015 | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|Raid|Raid}} || {{LandscapeVersionImage|RaidDigital|Raid from Shuffle iT}} || Gain a Silver per Silver you have in play. Each other player puts their {{nowrap|–1 Card}} token on their deck. || Adventures [[Second Edition#Formatting_changes|(2017 printing)]] || August 2017 | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Overval || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=s}} || Pak een Zilver voor elk Zilver dat je in het spel hebt.<br>Iedere andere speler legt zijn -1 Kaart-fische<br>op zijn gedekte stapel. || (2015) | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Ryöstöretki<br>(lit. ''foray'') || || || || this translation was previously used for {{Card|Pillage}} | ||
+ | |- | ||
+ | !French | ||
+ | | Raid || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Überfall || {{LandscapeVersionImage|RaidGerman|German language Raid 2015 by ASS}} || || Pro Silber, das du im Spiel hast, nimmst du dir ein Silber. Jeder Mitspieler legt seinen {{nowrap|–[[File:Base_Cards_icon.png|x18px]]-Marker}} auf seinen Nachziehstapel. || (2015) | ||
+ | |- | ||
+ | !German | ||
+ | | Überfall || || {{LandscapeLangVersionImage|German|d=1}} ||style="padding:10px 0px;"| Nimm pro Silber, das du im Spiel hast, ein Silber. Alle Mitspieler legen ihren {{nowrap|–[[File:Base_Cards_icon.png|x18px]]-Marker}} auf ihren Nachziehstapel. || (Nachdruck 2021) | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 奇襲<br>(pron. ''kishū'') || || || style="padding:10px 0px;"| 場の銀貨1枚につき銀貨1枚を獲得する。他のプレイヤーは全員、山札の上に自分の-1 カードトークンを置く。 || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Najazd || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small> | ||
+ | |- | ||
+ | !Russian | ||
+ | | Набег (pron. ''nabyeg'') || || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
− | + | [[Image:RaidArt.jpg|thumb|right|500px|Official card art.]] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Secret History === | === Secret History === |
Latest revision as of 12:30, 16 January 2024
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Raid | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Jesse Mead |
Event text | |
Gain a Silver per Silver you have in play. Each other player puts their –1 Card token on their deck. |
Raid is an Event from Adventures. It is a Silver gainer, and makes each other player take their –1 Card token.
Contents |
[edit] FAQ
[edit] Official FAQ
- This Event is like an Attack, but buying it is not playing an Attack, and so cannot be responded to with cards like Moat and Caravan Guard.
- When you buy this, you gain a Silver for each Silver you have in play; for example, with four Silvers in play, you would gain four Silvers.
- The Silvers go to your discard pile; if there are not enough left, just take what is left.
- Then each other player puts their -1 Card token on top of their deck, which will cause those players to draw one less card the next time they draw cards; see the Tokens section.
[edit] Strategy
There is no strategy article for Raid, but it has been discussed on the forum.
Like most Silver gainers, Raid is best in a Big Money or slog strategy, since that is where Silver is a good card. In Big Money, it is an efficient way to add multiple Silvers to your deck instead of just one Treasure card per turn, and it has an Attack to boot, making your opponent's next turn worse. If you happen to hit , even with only one Silver in play, the Attack might make it worth it if there are no powerful terminals you happen to want. If you hit with three Silvers in play, you should almost always buy it over Gold in Big Money, since three Silvers tends to be better for your money density than a single Gold.
Raid shines in terminal draw-Big Money games, since having a large handsize can get you even more Silvers at a time than if you're just playing with a normal 5-card hand. Do keep in mind that it gets you a very fat deck, meaning you might add an extra draw card or two compared to what you would usually do. Raid is also very good in many types of slogs; Feodum is ridiculous, of course, but the bulky deck works very well with Gardens too, and because it makes your deck very resilient to greening, Silk Road and Duke are well-supported by Raid.
Raid is not usually an engine card (well, Event), but there are a couple of exceptions. The most notable one is Storyteller, as it doesn't particularly mind a ton of Silvers in your deck. With a Storyteller and three Silvers in hand, you can draw 7 cards, increasing your handsize by 3 - the same as three Laboratory or Village + Hunting Grounds. If you happen to dud a turn, because your Storytellers got lost among the Silvers, you can probably still buy a Province. Otherwise, if you are overdrawing your deck already but still lack payload (rare, but it happens), Raid is a quick way to increase your payload. With only 3 Silvers in play, your economy can increase from to in a single turn, which is awesome if you can draw all of it. Of course, if your draw is fairly limited, you really want to look for more efficient ways to increase your economy.
[edit] Synergies
- Feodum, to a lesser extent Silk Road, Duke and Gardens
- Storyteller
- Strong draw, especially with +Buy (Council Room, Margrave), especially with Conquest.
[edit] Antisynergies
- Compact engines with limited draw
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain a Silver per Silver you have in play. Each other player puts his -1 Card token on his deck. | Adventures | April 2015 | ||
Gain a Silver per Silver you have in play. Each other player puts their –1 Card token on their deck. | Adventures (2017 printing) | August 2017 |
[edit] Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Dutch | Overval | Pak een Zilver voor elk Zilver dat je in het spel hebt. Iedere andere speler legt zijn -1 Kaart-fische op zijn gedekte stapel. |
(2015) | ||
Finnish | Ryöstöretki (lit. foray) |
this translation was previously used for Pillage | |||
French | Raid | ||||
German | Überfall | Pro Silber, das du im Spiel hast, nimmst du dir ein Silber. Jeder Mitspieler legt seinen –-Marker auf seinen Nachziehstapel. | (2015) | ||
German | Überfall | Nimm pro Silber, das du im Spiel hast, ein Silber. Alle Mitspieler legen ihren –-Marker auf ihren Nachziehstapel. | (Nachdruck 2021) | ||
Japanese | 奇襲 (pron. kishū) |
場の銀貨1枚につき銀貨1枚を獲得する。他のプレイヤーは全員、山札の上に自分の-1 カードトークンを置く。 | |||
Polish | Najazd | Although Polish version is not released, this name is referred to in Polish Dominion 2E rulebook. | |||
Russian | Набег (pron. nabyeg) |
[edit] Trivia
[edit] Secret History