Vagrant
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|text = '''+1 Card<br>+1 Action'''<br>Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand. | |text = '''+1 Card<br>+1 Action'''<br>Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand. | ||
}} | }} | ||
− | '''Vagrant''' is an [[Action]] from [[Dark Ages]]. It's a [[cantrip]] (i.e., it gives +1 Card and +1 Action), and it lets you look at the top card of your deck and draws it if it's one of several | + | '''Vagrant''' is an [[Action]] from [[Dark Ages]]. It's a [[cantrip]] (i.e., it gives +1 Card and +1 Action), and it lets you look at the top card of your deck and draws it if it's one of several [[type]]s of usually [[junk]] cards. |
== FAQ == | == FAQ == | ||
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | == Strategy | + | == Strategy == |
− | + | Vagrant is a weak [[cantrip]] that can act as [[non-terminal draw]], but only for cards that are typically not very useful to draw, i.e. [[Victory]] cards and most kinds of [[junk]]. Therefore, in a well-[[thinning|thinned]] deck, it's most likely to provide no benefit beyond revealing the next card in your deck; and even when it does draw a card, that card is unlikely to help you advance your turn. For these reasons, Vagrant is most impactful in [[Kingdom]]s that make cheap cantrips attractive (e.g. to access a [[Way]] such as {{Way|Way of the Owl}}, as a target for [[vanilla bonus tokens]], or for scoring with an effect such as {{Card|Vineyard}}), although the fact that it generally won't hurt your deck can make it worth picking up a copy or two when the [[opportunity cost]] is low, even in the absence of such effects. | |
− | + | If your deck contains cards that Vagrant can draw, it can provide some value in helping you [[cycling|cycle]] through those more quickly, although because this is unreliable, thinning, [[sifting]], or stronger sources of [[draw]] are far better ways to obtain full [[deck control]]. It's most likely to be worth getting Vagrant for this purpose in Kingdoms with very weak thinning (or {{Card|Copper}} thinning only) or strong [[junking attack]]s such as {{Card|Witch}} or {{Card|Cultist}}. Less commonly, it may be useful if support effects such as {{Card|Secret Passage}} can allow you to draw with it reliably. Vagrant can also sometimes help you work towards deck control in the early game before you’ve thinned your junk, or maintain deck control during heavy [[greening]] in the [[endgame]]. In all of these scenarios, Vagrant can provide significantly more benefit if you can make good use of the cards it can draw. This is sometimes possible with sifting effects that can convert the hand size increase into higher quality cards (e.g. {{Card|Warehouse}}) or [[payload]] (e.g. {{Card|Storeroom}}), but it also applies in cases where drawing [[Victory]] cards is desirable, such as with multi-type cards like {{Card|Nobles}}, or when you're drawing with {{Card|Shepherd}}. | |
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− | + | While Vagrant is far less useful when it reveals a card it cannot draw, this information can inform your [[deck tracking]], or help you make use of effects that care about the top card of your deck, such as {{Card|Chariot Race}}. | |
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== Versions == | == Versions == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
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− | | {{ | + | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=g}} || '''+1 Card<br>+1 Action'''<br>Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand. || Dark Ages || August 2012 |
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage}} || {{CardVersionImage|VagrantDigital|Vagrant from Shuffle iT}} || '''+1 Card<br>+1 Action'''<br>Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand. || Dark Ages [[2016 Errata#Formatting_changes|(2017 printing)]] || September 2017 |
|} | |} | ||
+ | |||
===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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!Czech | !Czech | ||
− | | Tulák || {{CardLangVersionImage|Czech}} || || || | + | | Tulák || {{CardLangVersionImage|Czech}} || || '''+1 karta<br>+1 akce'''<br>Ukáž vrchní kartu svého dobíracího balíčku. Pokud je to Kletba, ruina, útočiště nebo karta vítězných bodů, vezmi si ji do ruky. || |
|- | |- | ||
!Dutch | !Dutch | ||
− | | Landloper (lit. ''tramp'') || || || || | + | | Landloper (lit. ''tramp'') || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+1 Kaart<br>+1 Actie'''<br>Toon de bovenste kaart van<br>je trekstapel. Is het een vloek-,<br>ruïne-, onderdak-, of overwinnings-<br>kaart, neem de kaart dan in je hand. || (2012) |
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!Finnish | !Finnish | ||
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!German | !German | ||
− | | Landstreicher || || || || | + | | Landstreicher || {{CardVersionImage|VagrantGerman2019rulebook|German language Vagrant 2019 by ASS}} || {{CardVersionImage|VagrantGerman2021Digital|German language Vagrant 2021 from Shuffle iT}} || '''+1 Karte<br>+1 Aktion'''<br>Decke die oberste Karte deines Nachziehstapels auf. Ist es ein Fluch, eine Ruine, ein Unterschlupf oder eine Punktekarte, nimm sie auf deine Hand. || (2019) |
|- | |- | ||
!Japanese | !Japanese | ||
− | | 浮浪者 (pron. ''furō-sha'') || || || '''+1 カードを引く''' | + | | 浮浪者<br>(pron. ''furō-sha'') || || || style="padding: 1em;" | '''+1 カードを引く'''<br>'''+1 アクション'''<br>山札の一番上のカードを公開する。それが呪い、廃墟、避難所、勝利点カードの場合、手札に加える。 || |
|- | |- | ||
!Korean | !Korean | ||
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!Spanish | !Spanish | ||
− | | Vagabundo || || || || | + | | Vagabundo || {{CardLangVersionImage|Spanish}} || || <p>'''+1 Carta<br>+1 Acción'''</p><p>Revela la carta superior de tu mazo. Si es una carta de Maldición, Ruinas, Cobijo o Victoria, ponla en tu mano.</p> || |
|} | |} | ||
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{{Navbox Dark Ages}} | {{Navbox Dark Ages}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:non-terminals]] | ||
+ | [[category:cantrip]] | ||
+ | [[category:variable draw]] | ||
+ | [[category:deck inspector]] | ||
+ | [[category:likes slogs]] |
Latest revision as of 04:39, 18 January 2024
Vagrant | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Joshua Stewart |
Card text | |
+1 Card +1 Action Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand. |
Vagrant is an Action from Dark Ages. It's a cantrip (i.e., it gives +1 Card and +1 Action), and it lets you look at the top card of your deck and draws it if it's one of several types of usually junk cards.
Contents |
[edit] FAQ
[edit] Official FAQ
- You draw a card before revealing your top card.
- If the top card of your deck is a Curse, Ruins, Shelter, or Victory card, it goes into your hand; otherwise it goes back on top.
[edit] Other Rules clarifications
[edit] Strategy
Vagrant is a weak cantrip that can act as non-terminal draw, but only for cards that are typically not very useful to draw, i.e. Victory cards and most kinds of junk. Therefore, in a well-thinned deck, it's most likely to provide no benefit beyond revealing the next card in your deck; and even when it does draw a card, that card is unlikely to help you advance your turn. For these reasons, Vagrant is most impactful in Kingdoms that make cheap cantrips attractive (e.g. to access a Way such as Way of the Owl, as a target for vanilla bonus tokens, or for scoring with an effect such as Vineyard), although the fact that it generally won't hurt your deck can make it worth picking up a copy or two when the opportunity cost is low, even in the absence of such effects.
If your deck contains cards that Vagrant can draw, it can provide some value in helping you cycle through those more quickly, although because this is unreliable, thinning, sifting, or stronger sources of draw are far better ways to obtain full deck control. It's most likely to be worth getting Vagrant for this purpose in Kingdoms with very weak thinning (or Copper thinning only) or strong junking attacks such as Witch or Cultist. Less commonly, it may be useful if support effects such as Secret Passage can allow you to draw with it reliably. Vagrant can also sometimes help you work towards deck control in the early game before you’ve thinned your junk, or maintain deck control during heavy greening in the endgame. In all of these scenarios, Vagrant can provide significantly more benefit if you can make good use of the cards it can draw. This is sometimes possible with sifting effects that can convert the hand size increase into higher quality cards (e.g. Warehouse) or payload (e.g. Storeroom), but it also applies in cases where drawing Victory cards is desirable, such as with multi-type cards like Nobles, or when you're drawing with Shepherd.
While Vagrant is far less useful when it reveals a card it cannot draw, this information can inform your deck tracking, or help you make use of effects that care about the top card of your deck, such as Chariot Race.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +1 Action Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand. |
Dark Ages | August 2012 | ||
+1 Card +1 Action Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand. |
Dark Ages (2017 printing) | September 2017 |
[edit] Other language versions
[edit] Trivia
Vagrant is the only card to mention Shelters in its text, and the only non-Looter to mention Ruins. It is the only card in Dark Ages to mention Curses.
[edit] Secret History