Caravan Guard
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− | '''Caravan Guide''' is a [[Action]]-[[Duration]]-[[Reserve]] from [[Adventures]] | + | '''Caravan Guide''' is a [[Action]]-[[Duration]]-[[Reserve]] from [[Adventures]]. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
+ | This gives you +1 Card and +1 Action when you play it, and then +{{Cost|1}} at the start of your next turn after that. This card has a Reaction ability that lets you play it when another player plays an Attack card. Playing this during another player's turn is similar to playing it during your own turn - you put Caravan Guard into play, get +1 Card and +1 Action, and will get +{{Cost|1}} at the start of your next turn - the very next turn you take. However getting +1 Action during someone else's turn does not do anything for you; it does not let you play other Action cards during that player’s turn. Similarly if a token gives you +{{Cost|1}} or +1 Buy during another player's turn, that still does not let you buy cards during that player’s turn (although +{{Cost|1}} can cancel the -{{Cost|1}} token given out by Bridge Troll). The +1 Action (or potential other +'s) does not carry over to your next turn either. After reacting with a Caravan Guard, you can use another one, even one you just drew, and also can use other Reactions, even ones you just drew; you keep going until you have no more Reactions you wish to respond to the Attack with. | ||
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== Strategy == | == Strategy == | ||
There is no strategy article for Caravan Guide yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!] | There is no strategy article for Caravan Guide yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!] |
Revision as of 02:41, 18 April 2015
Caravan Guide | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration - Reaction |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | ? |
Card text | |
+1 Card +1 Action At the start of your next turn, + When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it is not your turn.) |
Caravan Guide is a Action-Duration-Reserve from Adventures.
Contents |
FAQ
Official FAQ
This gives you +1 Card and +1 Action when you play it, and then + at the start of your next turn after that. This card has a Reaction ability that lets you play it when another player plays an Attack card. Playing this during another player's turn is similar to playing it during your own turn - you put Caravan Guard into play, get +1 Card and +1 Action, and will get + at the start of your next turn - the very next turn you take. However getting +1 Action during someone else's turn does not do anything for you; it does not let you play other Action cards during that player’s turn. Similarly if a token gives you + or +1 Buy during another player's turn, that still does not let you buy cards during that player’s turn (although + can cancel the - token given out by Bridge Troll). The +1 Action (or potential other +'s) does not carry over to your next turn either. After reacting with a Caravan Guard, you can use another one, even one you just drew, and also can use other Reactions, even ones you just drew; you keep going until you have no more Reactions you wish to respond to the Attack with.
Strategy
There is no strategy article for Caravan Guide yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the forum!