Swamp Hag
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== Strategy == | == Strategy == | ||
There is no strategy article for Swamp Hag yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!] | There is no strategy article for Swamp Hag yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the [http://forum.dominionstrategy.com/index.php forum!] | ||
+ | |||
+ | == Alternate versions == | ||
+ | <gallery> | ||
+ | File:SwampHagDigital.jpg|Digital version for [[Dominion Online]] | ||
+ | </gallery> | ||
== Trivia == | == Trivia == |
Revision as of 11:24, 25 April 2016
Swamp Hag | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack - Duration |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Jessica Cox |
Card text | |
Until your next turn, when any other player buys a card, he gains a Curse. At the start of your next turn: + |
Swamp Hag is an Action-Attack-Duration from Adventures. It is the main curser for the set, and effectively Embargoes every card in the Supply until your next turn.
Contents |
FAQ
Official FAQ
- Playing this sets up two effects for the future: you will get + at the start of your next turn; and until then, other players will gain a Curse whenever they buy a Card.
- Players who buy multiple cards will gain a Curse per card bought; players who do not buy any cards will not get any Curses.
- This is cumulative; if you play two Swamp Hags, and the player after you plays one, then the player after that will get three Curses with any card bought.
- This does not affect cards gained other ways, only bought cards.
- Buying Events is not buying cards and so does not trigger this.
- If you play Swamp Hag and then take an extra turn immediately, such as with Mission or Outpost (from Seaside), you will get + at the start of that turn and discard Swamp Hag that turn, and other players will never be affected by it.
- If you want to use a Reaction card like Moat against Swamp Hag, you have to use it right when Swamp Hag is played.
Other rules clarifications
- Gaining happens after buying, so when-gain effects (such as Ill-Gotten Gains' Curse giving) occur after you've gained a Curse. If there's only one Curse left when you buy an Ill-Gotten Gains after an opponent played a Swamp Hag, only you receive a Curse.
- When-buy effects happen at the same time as Swamp Hag's effects; the Attacked player chooses in which order to resolve them. This can matter in the case of Doctor's overpay, if it triggers a reshuffle.
Strategy
There is no strategy article for Swamp Hag yet, as Adventures is the newest expansion, and the community is still discussing how best to use it. If you have ideas, please share them on the forum!
Alternate versions
Digital version for Dominion Online
Trivia
In other languages
- Dutch: Heks uit het moeras (lit. witch from the swamp)
- French: Sorcière des marais
- German: Sumpfhexe
- Japanese: 沼の妖婆 (pron. numa no yōba)
Preview
Swamp Hag showcases a type of Attack made possible by Duration cards. It makes the other players have worse turns. In this case, anything they buy will be cursed. Two Swamp Hags? Two Curses. It can be grim in multiplayer. They can just choose not to buy anything in order to dodge the Curses and well you will be happy with that too. Try to avoid playing Swamp Hag and Outpost in the same turn; that Swamp Hag doesn't end up Cursing anyone.
Secret History
One of the first cards in the set. The attack was always the same, except for precise phrasing vs. things like Outpost. At first it gave + on both turns, then +1 Card; now it's + next turn.