Talisman
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|illustrator = Eric J Carter | |illustrator = Eric J Carter | ||
|text = {{Cost|1|l}}<br/> | |text = {{Cost|1|l}}<br/> | ||
− | |text2 = While this is in play, when you buy a card costing {{Cost|4}} or less | + | |text2 = While this is in play, when you buy a non-Victory card costing {{Cost|4}} or less, gain a copy of it. |
}} | }} | ||
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | |||
* Each time you buy a non-Victory card costing {{Cost|4}} or less with this in play, you gain another copy of the bought card. | * Each time you buy a non-Victory card costing {{Cost|4}} or less with this in play, you gain another copy of the bought card. | ||
* If there are no copies left, you do not gain one. | * If there are no copies left, you do not gain one. | ||
− | * The gained card comes from the Supply and goes into your discard pile. | + | * The gained card comes from the [[Supply]] and goes into your discard pile. |
− | * If you have multiple Talismans, you gain an additional copy for each one; if you buy multiple cards for {{Cost|4}} or less, Talisman applies to each one. For example if you have two Talismans, four Coppers, and two Buys, you could buy Silver and Trade Route, gaining two more Silvers and two more Trade Routes. | + | * If you have multiple Talismans, you gain an additional copy for each one; if you buy multiple cards for {{Cost|4}} or less, Talisman applies to each one. |
+ | * For example if you have two Talismans, four {{Card|Copper|Coppers}}, and two Buys, you could buy {{Card|Silver}} and {{Card|Trade Route}}, gaining two more Silvers and two more Trade Routes. | ||
* Talisman only affects buying cards; it does not work on cards gained other ways, such as with Expand. | * Talisman only affects buying cards; it does not work on cards gained other ways, such as with Expand. | ||
− | + | * Talisman only cares about the cost of the card when you buy it, not its normal cost; so for example it can get you a {{Card|Peddler}} if you have played two [[Action]]s this turn, thus lowering Peddler’s cost to {{Cost|4}}, or can get you a {{Card|Grand Market}} if you have a {{Card|Quarry}} in play. | |
− | * Talisman only cares about the cost of the card when you buy it, not its normal cost; so for example it can get you a Peddler if you have played two | + | |
− | + | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
* When you buy a card from the {{Card|Black Market}} deck, you do not get a second copy of it even if Talisman is in play, since there is no second copy in the Supply. | * When you buy a card from the {{Card|Black Market}} deck, you do not get a second copy of it even if Talisman is in play, since there is no second copy in the Supply. | ||
− | * Talisman, like most other gainers, cannot be used to gain cards with {{Cost|P}} in their cost. | + | * Talisman, like most other gainers, cannot be used to gain cards with {{Cost|P}} or {{Debt}} in their cost. |
− | + | ||
== Strategy Article == | == Strategy Article == | ||
Talisman is a card that can greatly speed the building of engines in some situations, but can be slow and even cause considerable harm to your deck in other situations. As a {{Cost|4}}-cost card that only provides {{Cost|1}}, Talisman has a high [[opportunity cost]]. Typically you do not want an overabundance of cheap cards, as they are typically weaker, but when you do, Talisman can be extremely powerful. Any [[engine]] built around cards like {{Card|Fishing Village}}, {{Card|Menagerie}}, {{Card|Hamlet}}, {{Card|Caravan}}, {{Card|Watchtower}}, etc. will allow you to pick up important engine parts quickly. | Talisman is a card that can greatly speed the building of engines in some situations, but can be slow and even cause considerable harm to your deck in other situations. As a {{Cost|4}}-cost card that only provides {{Cost|1}}, Talisman has a high [[opportunity cost]]. Typically you do not want an overabundance of cheap cards, as they are typically weaker, but when you do, Talisman can be extremely powerful. Any [[engine]] built around cards like {{Card|Fishing Village}}, {{Card|Menagerie}}, {{Card|Hamlet}}, {{Card|Caravan}}, {{Card|Watchtower}}, etc. will allow you to pick up important engine parts quickly. |
Revision as of 19:12, 16 February 2017
Talisman | |
---|---|
Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Eric J Carter |
Card text | |
While this is in play, when you buy a non-Victory card costing or less, gain a copy of it. |
Talisman is a Treasure card from Prosperity. It is worth , like Copper, and allows you to gain a second copy of any cheap ( or less) non-Victory card that you buy. It is typically rather weak, since you usually want a few expensive cards rather than lots of cheap cards, but it can be quite strong with the right support.
Contents |
FAQ
Official FAQ
- Each time you buy a non-Victory card costing or less with this in play, you gain another copy of the bought card.
- If there are no copies left, you do not gain one.
- The gained card comes from the Supply and goes into your discard pile.
- If you have multiple Talismans, you gain an additional copy for each one; if you buy multiple cards for or less, Talisman applies to each one.
- For example if you have two Talismans, four Coppers, and two Buys, you could buy Silver and Trade Route, gaining two more Silvers and two more Trade Routes.
- Talisman only affects buying cards; it does not work on cards gained other ways, such as with Expand.
- Talisman only cares about the cost of the card when you buy it, not its normal cost; so for example it can get you a Peddler if you have played two Actions this turn, thus lowering Peddler’s cost to , or can get you a Grand Market if you have a Quarry in play.
Other Rules clarifications
- When you buy a card from the Black Market deck, you do not get a second copy of it even if Talisman is in play, since there is no second copy in the Supply.
- Talisman, like most other gainers, cannot be used to gain cards with or in their cost.
Strategy Article
Talisman is a card that can greatly speed the building of engines in some situations, but can be slow and even cause considerable harm to your deck in other situations. As a -cost card that only provides , Talisman has a high opportunity cost. Typically you do not want an overabundance of cheap cards, as they are typically weaker, but when you do, Talisman can be extremely powerful. Any engine built around cards like Fishing Village, Menagerie, Hamlet, Caravan, Watchtower, etc. will allow you to pick up important engine parts quickly.
Cards which lower the costs of cards can be particularly strong when paired with Talisman. Lower costs of actions with Quarry, Bridge or Highway will allow you to pick up extra copies of the normally more expensive, but more powerful cards you want. Talisman also pairs well with alternate VP cards like Duke or Gardens, because, although you can't pick up multiple copies of the VP card, you can pick up a large number of cheap cards like Silver which are very helpful to avoid stalling out while greening. If there are some good cheap actions on the board, Talisman can greatly benefit a Vineyard strategy since it can pick up multiple actions with a single buy. It also allows you to delay greening since you can pick up multiple Potions at once to buy up the Vineyards quickly.
Still, the cases where Talisman features prominently are small, since you need another of other helper cards to get significant benefit over a simple Silver.
When considering whether to buy Talisman, consider whether or not you want to have a lot of the low-cost cards you would buy with it. For example, Jack of all Trades is a power card, but buying more than two Jacks usually harms a deck. When you want to buy cards like this, Talisman can actually harm your deck by forcing you to buy two of a card you only want one of.
Synergies/Combos
- Strong cards costing or less that benefit you more if you have more of them (i.e. Caravan).
- Engines based on cards costing or less.
- Decks that benefit from large numbers of Silver and don't just use Silver as a stepping-stone to and engine components.
- Cost reducers like Quarry, Bridge and Highway
- Gardens, Silk Roads, Dukes, and Vineyards
- Fool's Gold
Antisynergies
- Lack of the above, particularly:
- Boards where the only desirable cards cost or more.
- Boards where the only strong - cards are terminal actions that you want a limited number of.
- Boards where reaching or quickly is important, such as when Witch, Mountebank, or Goons are present.
- Big Money boards where reaching for Gold is critical.
Alternate versions
Digital version for Dominion Online
Trivia
In other languages
- Czech: Talisman
- Dutch: Talisman
- Finnish: Talismaani
- French: Talisman
- German: Talisman
- Italian: Talismano
- Japanese: 護符 (pron. gofu)
- Polish: Talizman
- Russian: Талисман (pron. talisman)
- Spanish: Talismán
Secret History
Retrospective