Trade Route
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− | | 商路 || || || 移除手上一張卡片,商路板塊上每有一枚錢代幣就'''+{{Cost|1}}'''。起始設置:在每一個分數卡堆上放一個錢代幣;當卡片被獲得時將那枚錢代幣移到商路板塊上。 | + | | 商路 || || ||'''+1 購買''' 移除手上一張卡片,商路板塊上每有一枚錢代幣就'''+{{Cost|1}}'''。起始設置:在每一個分數卡堆上放一個錢代幣;當卡片被獲得時將那枚錢代幣移到商路板塊上。 |
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!Czech | !Czech |
Revision as of 18:17, 15 March 2018
Trade Route | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Harald Lieske |
Card text | |
+1 Buy Trash a card from your hand. + per Coin token on the Trade Route mat. Setup: Add a Coin token to each Victory Supply pile; move that token to the Trade Route mat when a card is gained from the pile. |
Trade Route is an Action card from Prosperity. It trashes a card and gives money proportional to how many different Victory cards have been gained. As such, it becomes stronger when there are more different types of VP cards in the Kingdom.
Contents |
FAQ
Official FAQ
- You get +1 Buy, and trash a card from your hand if you can.
- Then you get + per Coin token on the Trade Route mat.
- This card has setup; at the start of games using it, you put a Coin token on each Victory card pile being used (including Kingdom card piles such as Gardens, and Colonies if used).
- In the rare cases where there are more than 8 Victory piles, the tokens are not counter-limited; use a replacement.
- Whenever any player gains the first card from a Victory card pile - whether by buying it or otherwise gaining it - the Coin token is moved to the mat.
- So if no Victory cards have been gained this game, the mat has no tokens and Trade Route makes +; if four Provinces and one Estate have been gained, the mat has two tokens and Trade Route makes +.
- If you are using the promotional card Black Market, and Trade Route is in the Black Market deck, you do the setup for Trade Route.
Other Rules clarifications
- Although Dame Josephine is a Victory card, gaining her does not add a token to the Trade Route mat.
- Trashing a Victory card with Salt the Earth will not move the Trade Route token on the pile.
Strategy Article
Original article by theory
Depending on which way you look at it, Trade Route is either a useful card throughout the whole game, or a card that anti-synergizes with itself. The forced trashing ability is quite valuable early but a pain in the late game. But it doesn’t provide any money until the late game, and the +Buy is equally useless unless you have enough money to make it worthwhile.
In general, Silvers are preferable to Trade Route if there are other sources of card-trashing: Chapel, Remake, and Steward are much faster, and Bishop and Remodel can provide bigger benefits early on. But deck-thinning is often important enough that Trade Route is probably worth buying if there are no other ways to do so.
Naturally, Trade Route is most powerful when there are Victory cards in the Kingdom set, because those are usually popular enough that you can get at least some money off of the Trade Route early on. The presence of Hoard also greatly incentivizes players to pick up Duchies and Estates in order to gain Golds.
Trade Route is also useful in a Silk Road strategy, taking the place of Woodcutter or Workshop. Even though it requires a card to be trashed, thus lowering your deck size, the +Buy helps make up for it. More importantly, a Silk Road deck that concentrates on Gardens and Estates can guarantee at least + on the Trade Route, and often or if Great Halls or Nobles are present. Opponents are also forced to buy Victory cards earlier than they would otherwise in Silk Road or Gardens games, further increasing the value of your Trade Route.
Trade Route is usually a card that one only wants to buy one of. Late in the game, the forced trashing can be a liability, and the fact that it is terminal makes it less useful even in the uncommon cases where one would want to play multiple ones per turn. A possible exception would be Goons engines with good card draw and ample actions: the +Buy benefits the Goons while the trashing helps clear out excess copper.
Trade Route is slightly more attractive when Fairgrounds is on the board. Besides being an alt-VP, Fairgrounds induces players to buy a diversity of VP cards, causing the cash benefit to bump up faster than it normally would; the +Buy also benefits Fairgrounds-based strategies. And as a card that one generally buys only one of, it fits naturally into decks in these games.
Synergies/Combos
- Hoard
- Kingdom Victory cards, especially Silk Road
Antisynergies
- Treasury, since people will be discouraged from buying Victory cards
- Chapel, Remake, and Steward, since they are better deck-thinners, and Trade Route’s forced trashing is more likely to be a liability
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Buy. + per token on the Trade Route mat. Trash a card from your hand. Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, move the token to the Trade Route mat. |
Prosperity 1st Edition | October 2010 | ||
+1 Buy. Trash a card from your hand. + per Coin token on the Trade Route mat. Setup: Add a Coin token to each Victory Supply pile; move that token to the Trade Route mat when a card is gained from the pile. |
Prosperity 2nd Edition | February 2017 |
Other language versions
Trivia
Secret History