Forager
(→Synergies/Combos: rm: counterfeit; while their uses have an overlap, it's neither a synergy nor a combo) |
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
− | + | See [http://forum.dominionstrategy.com/index.php?topic=8896.0 here] for a Forager article. | |
Since it's a nonterminal [[trasher]], Forager is pretty good for getting an [[engine]] set up. Early in the game it will probably give +{{Cost|0}} or +{{Cost|1}} once you've trashed a {{Card|Copper}}, but later in the game, once your engine is up and running, you can trash one of your early {{Card|Silver|Silvers}} with it and it will give +{{Cost|2}} and a buy - not bad as an engine component! | Since it's a nonterminal [[trasher]], Forager is pretty good for getting an [[engine]] set up. Early in the game it will probably give +{{Cost|0}} or +{{Cost|1}} once you've trashed a {{Card|Copper}}, but later in the game, once your engine is up and running, you can trash one of your early {{Card|Silver|Silvers}} with it and it will give +{{Cost|2}} and a buy - not bad as an engine component! |
Revision as of 01:42, 28 March 2014
Forager | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Eric J. Carter |
Card text | |
+1 Action +1 Buy Trash a card from your hand. + per differently named Treasure in the trash. |
Forager is an Action from Dark Ages. It is a nonterminal trasher that trashes one card at a time and gives you some , depending on how many different Treasures have been trashed.
Contents |
FAQ
Official FAQ
- Trash a card from your hand if you can.
- Whether or not you can, you still get + per differently named Treasure in the trash, plus +1 Action and +1 Buy.
- Multiple copies of the same Treasure card do not increase how much you get. For example, if the trash has four Coppers, a Counterfeit, and six Estates, you get +.
- Cards with multiple types, one of which is Treasure (such as Harem from Intrigue), are Treasures.
Other Rules clarifications
Strategy Article
See here for a Forager article.
Since it's a nonterminal trasher, Forager is pretty good for getting an engine set up. Early in the game it will probably give + or + once you've trashed a Copper, but later in the game, once your engine is up and running, you can trash one of your early Silvers with it and it will give + and a buy - not bad as an engine component!
Getting it to + or higher is less common. It requires either
- Deliberate effort - buying a Gold or gaining a Spoils just to trash it to raise Forager's value.
- Early-game Treasures that lose value by the mid or late-game; Talisman once you've gained lots of cheap cards with it, Potion once you no longer want Familiars, Loan once all your Coppers are gone.
- Trashing attacks - Pirate Ship or Knights might destroy your Golds anyway.
- Trash-for-benefit - while trashing a Gold to Forager just to raise Forager's value seems like a bad deal, Salvaging a Gold somewhat early to buy some engine components and also raise Forager's value seems like a much better offer.
There may be useful insights in comparing Forager to other sub- single-card Trashers:
- Like Lookout, it's nonterminal. Lookout trashes from the top of the deck, which saves you a card in hand, but gives no bonus. Lookout becomes riskier later, whereas Forager becomes a little powered up later.
- Spice Merchant and Moneylender both give better bonuses early, but can't trash Estates or Shelters.
- Salvager is terminal and better for trashing Estates, but worse for trashing Coppers.
- Trade Route seems like the opposite of Forager in a some ways—it counts Victory cards gained rather than treasures trashed. Both power up as the game goes on and give +Buy, and you may be tempted to weaken your own deck to power it up. However, Forager is nonterminal and thus doesn't carry the risk of collision.
If by the late-game, Forager is giving you + or even +, it may be worth using Forager's +Buy to buy cheap cards just to trash them the next turn with Forager, to keep getting the cash.
Synergies/Combos
- Pirate Ship, Knights, and trash for benefit will probably power up the Forager more by trashing Golds
- Engines which can make use of the trashing and +Buy
- Talisman and Loan are both good Forager fodder once they've outlived their usefulness
Antisynergies
Trivia
Secret History