Lurker
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*{{Card|Squire}} - Lurker costs $2 and {{Card|Potion}} costs $4, using Lurker to trash {{Card|Squire}} and gaining a {{Card|Scrying Pool}} or a {{Card|Familiar}} is always better than buying a Potion. Not to mention {{Card|Goons}} and other $5 [[Attack]] cards. | *{{Card|Squire}} - Lurker costs $2 and {{Card|Potion}} costs $4, using Lurker to trash {{Card|Squire}} and gaining a {{Card|Scrying Pool}} or a {{Card|Familiar}} is always better than buying a Potion. Not to mention {{Card|Goons}} and other $5 [[Attack]] cards. | ||
*{{Card|Mining Village}} - Get them back after you trash them. | *{{Card|Mining Village}} - Get them back after you trash them. | ||
+ | *{{Card|Knights}} - Gain action cards trashed by knights. This combination can be especially powerful when a particular knight offers an ability that is particular strong in the context of the current board. | ||
=== Anti-synergies === | === Anti-synergies === |
Revision as of 19:14, 3 January 2018
Lurker | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Martin Hoffmann |
Card text | |
+1 Action Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. |
Lurker is an Action card from the second edition of Intrigue. It's an unorthodox gainer that allows you to gain Action cards out of the trash, and allows you to set up future plays by putting Actions in the trash. That means if you can play Lurker twice in one turn, you can have any Action of your choice!
It also can enable interesting combos with Dark Ages cards that have effects when you trash them—for example, if Cultist is in the supply, Lurker can be the equivalent of two Laboratories.
Contents |
FAQ
Official FAQ
- The card trashed or gained has to be an Action card, but can have other types too. For example Lurker can trash Nobles from the Supply and can gain Nobles from the trash.
- When gaining a card with Lurker, put the gained card into your discard pile.
Other Rules clarifications
- When you trash a card from the supply that has a special effect when trashed, the on-trash effect activates. However, trashing from the supply does not allow you to react with Market Square.
- You can choose the gain-from-trash option even if there are no Actions in the trash at the time; in that case, nothing happens. (Similarly, you can also choose the trash-from-supply option even in the unlikely event that there are no Actions in the supply.)
Strategy
Synergies/Combos
- Fortress - Using Lurker's ability, you can instantly gain a Fortress directly into your hand, allowing you to use it on the same turn in which you gain it.
- Throne Room - In the first instance of Lurker, you may use the first ability to get an action into the trash and then immediately gain it on the second instance using its second ability
- Cultist - As long as there is a Cultist in the supply, you can use Lurker as a +3 Cards +1 Action card.
- Catacombs - As long as there is Catacombs in the supply, you can use Lurker as a non-terminal Workshop.
- Hunting Grounds - Going for a quick 3-pile can be strong on many boards. The empty piles are most often three of the following: Lurker, Estate, Duchy, Hunting Grounds.
- Squire - Lurker costs $2 and Potion costs $4, using Lurker to trash Squire and gaining a Scrying Pool or a Familiar is always better than buying a Potion. Not to mention Goons and other $5 Attack cards.
- Mining Village - Get them back after you trash them.
- Knights - Gain action cards trashed by knights. This combination can be especially powerful when a particular knight offers an ability that is particular strong in the context of the current board.
Anti-synergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action. Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. | Intrigue 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History
I needed a new , since my new Reaction was going to cost . I also needed an interactive card to replace Tribute. Somehow I hit on this half-Workshop. Trashing from the Supply never worked before (except on Salt the Earth and Gladiator, from around the same time period), but this time it did. The card originally didn't have +1 Action but needed that; one nice thing is, now you can just play two Lurkers to get whatever you want. The player interaction is great. Some people will put good stuff in the trash despite the risk that you'll get to it first; some will refuse, but still get a Lurker to try to leech off of you. Good cards find their way into the trash other ways for you too - Intrigue itself has Swindler, Upgrade, Replace, and Mining Village.