Cursed Village
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* {{Card|Faithful Hound}} | * {{Card|Faithful Hound}} | ||
* All other draw cards, but especially delayed draw cards such as {{Card|Wharf}} | * All other draw cards, but especially delayed draw cards such as {{Card|Wharf}} | ||
+ | * {{Card|Swindler}} can also Hex you whenever it hits a {{Cost|5}} | ||
== Versions == | == Versions == |
Revision as of 22:43, 3 March 2021
Cursed Village | |
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Info | |
Cost | |
Type(s) | Action - Doom |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Joshua Stewart |
Card text | |
+2 Actions Draw until you have 6 cards in hand. When you gain this, receive a Hex. |
Cursed Village is an Action-Doom card from Nocturne. It's a village that can also potentially act as non-terminal draw, and is the only non-terminal draw-to-X card. As a downside to that, you are forced to Hex yourself when you gain one.
Contents |
FAQ
Official FAQ
- If you already have six or more cards in hand, you do not draw any cards.
- When you gain Cursed Village, you receive a Hex; since that will often be in your Buy phase, some of the Hexes may not do anything to you.
Other rules clarifications
Strategy
Cursed Village is a very strong engine card, being both a reliable village and a powerful draw card. It is a Draw-to-X card, like Library and Watchtower, and so it works with many of the same cards including disappearing money, discard for benefit and sifters, but it is easier to utilize effectively because it doesn't require any further village support. Although it might seem that your handsize will increase by too much to make Cursed Village worthwhile, in many cases alternating Cursed Village and terminal non-drawing cards works well enough already, making Cursed Village at least as strong as Lost City. Do not make the mistake of thinking you need more draw; in the presence of other draw cards, Cursed Village quickly deteriorates into a Necropolis. You could say that Cursed Village is a very jealous draw card, intolerant of any other draw in the deck.
Cursed Village has a clear drawback (which is good because it would be overpowered otherwise); it Hexes you upon gain. Some of the hexes are fairly inconsequential - the handsize hexes, Haunting, Fear and Poverty, tend to do nothing when it's your buy phase. Others, however, can be painful. The worst one to get is probably Locusts, especially when you're drawing your deck, as that immediately kills your Cursed Village. It might be worth it to track where Locusts is in the Hex deck.
If your opponent has Cursed Villages, do not employ handsize attacks; they will actively help your opponent to activate their Cursed Villages.
Synergies
- Artificer is absolutely insane; other discard for benefit cards are great as well, especially Horse Traders which provides the Money/Buy to the Actions/Cards of Cursed Village
- Strong terminals
- Strong trashing
- Sifters such as Cellar
- Fool. Discarding for a Boon at the start of your turn means at least +3 Cards, +2 Actions.
- Black Market since you can play all your money.
Antisynergies
- Faithful Hound
- All other draw cards, but especially delayed draw cards such as Wharf
- Swindler can also Hex you whenever it hits a
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Actions. Draw until you have 6 cards in hand. When you gain this, receive a Hex. |
Nocturne | November 2017 |
Other language versions
Trivia
Preview
Secret History