Mountain Pass
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{{Infobox Landmark | {{Infobox Landmark | ||
|name = Mountain Pass | |name = Mountain Pass |
Revision as of 17:26, 4 March 2021
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Mountain Pass | |
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Info | |
Type | Landmark |
Set | Empires |
Illustrator(s) | Garret DeChellis |
Landmark text | |
When you are the first player to gain a Province, after that turn, each player bids once, up to and takes the they bid. | , ending with you. High bidder gets +8
Mountain Pass is a Landmark from Empires. It prompts a bidding event when a Province is first gained, where players take turns stating an amount of they'd be willing to take on, once per player, starting with the player to the left of the one who gained the Province. The winner of the bid gets +8 , and takes on the they bid. It is the only Landmark to involve , and the only card in the game to involve bidding.
Contents |
FAQ
Official FAQ
- This only happens the first time a player gains a Province; it does not matter if the Province was bought or not, or if Provinces have left the pile earlier due to Salt the Earth.
- This happens between turns; Possession (from Dominion: Alchemy) will not be in effect.
- The player to the left of the player who got the Province bids first, then the player to their left and so on, ending with the player who got the Province.
- Each bid can be a pass, or a higher bid than the previous bid.
- Bids are in amounts of , from to ; a bid of cannot be beaten.
- The player who bid the highest (if any) gets +8 and takes the amount of of their bid.
Other Rules clarifications
- End-game conditions are checked at the end of each player's turn. So if a player gains the first Province on the same turn a game-ending condition occurs (e.g. 3 empty piles), the Mountain Pass bidding effect will not occur.
Strategy
Versions
English versions
Other language versions
Trivia
Secret History
At first it was when the first Province was bought, the buyer bid first, no limit, and the prize was 10 . Since the correct bid might be infinity, there's a limit, and hey why not the total number of tokens included. Gain felt better than buy; between turns dealt with Possession, man, that card. And eventually I lowered it to 8 to reduce the chance that you run out of tokens.