Bonfire
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* You can trash zero, one, or two cards. | * You can trash zero, one, or two cards. | ||
* This does not remove the {{Cost}} you got from playing those Treasures this turn. For example, with 5 Coppers in play and two Buys, you could pay {{Cost|3}} for a Bonfire to trash two of the Coppers, then spend the other {{Cost|2}} on a {{Card|Peasant}}. | * This does not remove the {{Cost}} you got from playing those Treasures this turn. For example, with 5 Coppers in play and two Buys, you could pay {{Cost|3}} for a Bonfire to trash two of the Coppers, then spend the other {{Cost|2}} on a {{Card|Peasant}}. | ||
+ | === Other rules clarifications === | ||
+ | * Bonfire got errata in 2022 to only trash {{Card|Copper}}s from play. | ||
== Strategy == | == Strategy == | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=14801.msg570439#msg570439 Let's Discuss Adventures Events: Bonfire] | |Source=[http://forum.dominionstrategy.com/index.php?topic=14801.msg570439#msg570439 Let's Discuss Adventures Events: Bonfire] | ||
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− | === | + | === 2022 Errata === |
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{{Quote|Text= | {{Quote|Text= | ||
− | + | Bonfire goes further, and only trashes {{Card|Copper}}s now. However sad that may seem, in practice it's almost identical to how it was before. Almost... identical. Bonfire needed to not trash other cards from play because this breaks the game at a basic level. Going into play "uses up" a card for the turn; letting you trash it lets you re-use it. If you {{Card|Procession}} a card, well, {{Card|Procession}} itself is in play, being used up; it only goes so far. But Bonfire is an Event and you can endlessly buy it. So there were infinite loops you could get with it. These are not things that happen in games! They just aren't. But I fixed it anyway. The fix was trivial, a very simple wording that almost completely failed to change the card at all, despite one's ability to be sad about it. When I leave cards able to break the game, eventually they break the game. So, no regrets! Well I mean, except for letting Bonfire trash other cards in the first place. | |
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic= | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=21326.0 The Why of the Errata] |
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{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 01:37, 1 July 2022
Bonfire | |
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Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Brian Brinlee |
Event text | |
Trash up to 2 Coppers you have in play. |
Bonfire is an Event from Adventures. It's a trasher that can only trash Coppers in play.
Contents |
FAQ
Official FAQ
- This only trashes cards you have in play, not cards from your hand.
- You can trash zero, one, or two cards.
- This does not remove the you got from playing those Treasures this turn. For example, with 5 Coppers in play and two Buys, you could pay for a Bonfire to trash two of the Coppers, then spend the other on a Peasant.
Other rules clarifications
- Bonfire got errata in 2022 to only trash Coppers from play.
Strategy
Bonfire is an effective trasher for Coppers that you have in play. Since it trashes your target cards instantly when you buy it, Bonfire is faster at thinning your Coppers than many trashers which you have to buy and draw before using, although it is outclassed by faster options still, particularly those such as Chapel that can also target Estate and other non-playable junk.
Buying a single Bonfire in the opening is often a good move to thin your deck before your very first reshuffle. This allows you to cycle more quickly and see your other early game buys more often. However, doing so immediately reduces your deck's economy and money density, which means it may be difficult to hit important price points (particularly ) on turn 3 or 4 if you open with Bonfire. While some opening buys that provide payload (such as Bounty Hunter or Baron) can remedy this, in most cases you will need to weigh this tradeoff between immediate thinning and delaying building. Since Bonfire cannot thin your Estates, it pairs very well with cards that can, like Remodel or Jack of All Trades. The very early thinning is also particularly useful alongside opening partners that benefit from especially rapid cycling, notably Travellers. If there is no particularly good option to open together with Bonfire, it is usually preferable to delay the use of Bonfire until after the first or second reshuffle, buying it opportunistically when you miss more important price points. Even if you do open with Bonfire, you’ll likely still have many Coppers left to trash, so buying it to continue thinning in the early midgame is usually a good idea.
Versions
English versions
Digital | Text | Release | Date | |
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Trash up to 2 cards you have in play. | Adventures | April 2015 | ||
Trash up to 2 cards you have in play. | Adventures (2017 printing) | August 2017 | ||
Trash up to two non-Duration cards you have in play. |
Other language versions
Trivia
Secret History
Donald X.'s opinion
2022 Errata