Transmogrify
Transmogrify | |
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Info | |
Cost | |
Type(s) | Action - Reserve |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Marco Morte |
Card text | |
+1 Action Put this on your Tavern mat. At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to more than it, and put that card into your hand. |
Transmogrify is an Action-Reserve from Adventures. It is a Remodeler that allows you to turn any card in your hand into another card, putting the new one into your hand. It is the only Remodeler that allows a cost change of more, but does not require the new card to cost exactly more.
Contents |
FAQ
Official FAQ
Strategy
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In other languages
Preview
– transform, especially in a surprising or magical manner.
Today I’m here to tell you about my favorite Dominion card: Transmogrify. It has a strange name, but packs a lot of versatility. Transmogrify is all about giving you what you need right now. Does your starting hand have three terminal Actions? Poof! Now one of them is a Village. Have your Magpies been multiplying out of control? Abracadabra! One of them just became a Lost City. Have all the Curses run out? Shazam! That Witch in your hand just turned to Gold. The possibilities are endless!
It’s a terrific card for combos. Instead of buying Tournament, you can simply keep your Transmogrify on your Tavern mat until your Province shows up and then gain that Tournament right into your hand. It’s especially powerful with cards that have on-trash abilities. You can transmogrify a Cultist into another Cultist just to draw 3 cards. And when you Transmogrify a Fortress, you keep the Fortress in your hand and gain a Wharf into your hand on top of that. Instant engine!