Lurker
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Lurker | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Martin Hoffmann |
Card text | |
+1 Action Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. |
Lurker is an Action card from the second edition of Intrigue. It's an unorthodox gainer that allows you the choices of gaining Action cards out of the trash, and allows you to set up future plays by putting Actions in the trash. That means if you can play Lurker twice in one turn, you can have any Action of your choice!
It also can enable interesting combos with Dark Ages cards that have effects when you trash them—for example, if Cultist is in the supply, Lurker can be the equivalent of two Laboratories.
Contents |
FAQ
Official FAQ
- The card trashed or gained has to be an Action card, but can have other types too. For example Lurker can trash Nobles from the Supply and can gain Nobles from the trash.
- When gaining a card with Lurker, put the gained card into your discard pile.
Other Rules clarifications
- Trashing a card from the Supply will activate its when-trash abilities. For example, if you trash a Fortress from the Supply, it will move itself into your hand; if you trash Hunting Grounds from the Supply you gain a Duchy or Estates.
- Trashing from the supply does not allow you to react with Market Square.
- You can choose the gain-from-trash option even if there are no Actions in the trash at the time; in that case, nothing happens. (Similarly, you can also choose the trash-from-supply option even in the unlikely event that there are no Actions in the supply.)
- You can only trash the top card of a Supply pile, which may matter with split piles or Knights.
Strategy
Synergies/Combos
- Fortress - Using Lurker's ability, you can instantly gain a Fortress directly into your hand, allowing you to use it on the same turn in which you gain it.
- Throne Room - In the first instance of Lurker, you may use the first ability to get an action into the trash and then immediately gain it on the second instance using its second ability
- Cultist - As long as there is a Cultist in the supply, you can use Lurker as a +3 Cards +1 Action card.
- Catacombs - As long as there is Catacombs in the supply, you can use Lurker as a non-terminal Workshop.
- Hunting Grounds - Going for a quick 3-pile can be strong on many boards. The empty piles are most often three of the following: Lurker, Estate, Duchy, Hunting Grounds.
- Squire - Lurker costs and Potion costs , using Lurker to trash Squire and gaining a Scrying Pool or a Familiar is always better than buying a Potion. Not to mention Goons and other Attack cards.
- Mining Village - Get them back after you trash them.
- Knights - Gain action cards trashed by knights. This combination can be especially powerful when a particular knight offers an ability that is particularly strong in the context of the current board.
- Grand Market - Ordinarily a very difficult card to gain, especially early in the game, Grand Markets can be gained with only two plays of Lurker.
- Flag Bearer - Both the trashing and gaining will grant you the Flag. Since Flag Bearer, as an action, is essentially the weakest possible Terminal Silver, you may not want to bother with ever gaining it, which effectively turns Lurker into "+1 Action, Take the flag" until the Flag Bearer pile runs out.
- Various trash for benefit cards - What is better than trashing an expensive action for some proportional benefit? Recovering the expensive action card from the trash!
Anti-synergies
Versions
English versions
Digital | Text | Release | Date | |
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+1 Action. Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. | Intrigue 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History
Other comments by Donald X.
1. Combos. It's in Intrigue so you see those ones more often IRL. Upgrade is a big one; Upgrade Upgrade to Nobles, Lurker the Upgrade. Obv. the combos can be good enough to want Lurker.
2. Pile-emptying.
3. Multiplayer aspects. I mostly play multiplayer and expect that's true for many people IRL. Sometimes someone is going to buy a Lurker and put something good in the trash hoping to get it later, and you want to get in on that. Some games the other players will helplessly put good cards in the trash sometimes, e.g. Upgrade again, only you are taking what they Upgraded too.
4. You can play two Lurkers to gain a thing. This is normally a sucker move but obv. the situation can push it some.