Charlatan
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* They are still {{Card|Curse|Curses}} and still worth {{VP|–1}} at the end of the game. | * They are still {{Card|Curse|Curses}} and still worth {{VP|–1}} at the end of the game. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
+ | * {{Card|Curse}}s in the trash are Treasures, which may matter for e.g. {{Card|Forager}}. | ||
* Unlike {{Project|Capitalism}}, Charlatan makes {{Card|Curse|Curses}} stay as Treasures during scoring, so they will count for {{Landmark|Keep}}. | * Unlike {{Project|Capitalism}}, Charlatan makes {{Card|Curse|Curses}} stay as Treasures during scoring, so they will count for {{Landmark|Keep}}. | ||
− | * Curses will be Treasures if Charlatan is in the {{card|Black Market}} deck, even if no one actually gains it. | + | * Curses will be Treasures if Charlatan is in the {{card|Black Market}} deck, even if no one actually gains it. [https://discord.com/channels/212660788786102272/936246610961260594/980905199449284640] |
== Strategy == | == Strategy == | ||
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}} | }} | ||
=== Secret History === | === Secret History === | ||
− | + | {{Quote|Text= Several times over the years, I've tried and abandoned attacks that give out {{Card|Copper}}s (some can do it, e.g. {{Card|Jester}}, but you know, not every time you play them). They vary a lot based on the number of players and thus size of the {{Card|Copper}} pile, which turns out to be a problem. I tried another one here, man, still didn't work, go figure. But wait, I could set the size of the {{Card|Copper}} pile, by making it the {{Card|Curse}} pile. And thus, Charlatan. It's sometimes very fun that the {{Card|Curse}}s are Treasures. | |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source= | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=21263.0 The Secret History of Prosperity 2E] |
− | }} | + | }} |
− | + | ||
{{Navbox Prosperity}} | {{Navbox Prosperity}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 02:47, 2 August 2022
Charlatan | |
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Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Franz Vohwinkel |
Card text | |
+ Each other player gains a Curse. In games using this, Curse is also a Treasure worth . |
Charlatan is an Action-Attack card from the second edition of Prosperity. It is a cursing attack with a twist: its presence somewhat mitigates the badness of Curses by turning them into Treasures similar to Copper. You still don't want a ton of Copper-like junk in your deck, and the Curses are still worth negative , but at least now they're not totally dead cards.
Contents |
FAQ
Official FAQ
- This turns Curses into Treasures for the entire game and in all situations; it's just like the bottom bar says "Curse - Treasure."
- They may be played for + in the Buy phase. They are trashed from play when gaining Mint, Magnate counts them in your hand, Courtier (from Intrigue) gives you two choices when revealing one, and so on.
- They are still Curses and still worth –1 at the end of the game.
Other Rules clarifications
- Curses in the trash are Treasures, which may matter for e.g. Forager.
- Unlike Capitalism, Charlatan makes Curses stay as Treasures during scoring, so they will count for Keep.
- Curses will be Treasures if Charlatan is in the Black Market deck, even if no one actually gains it. [1]
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+ Each other player gains a Curse. In games using this, Curse is also a Treasure worth . |
Prosperity (Second Edition) | June 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Wunderheilerin | + Jeder Mitspieler nimmt einen Fluch. In Spielen mit dieser Karte ist ein Fluch auch eine Geldkarte mit dem Wert . |
Trivia
Preview
Mountebank is easily one of the most miserable powerful attacks in the game. It fits the theme of Ghost Ship and Ambassador: you get so much junk that you don't get to see your deck. It's the card I most wanted to replace in Prosperity.
Charlatan also gives out Curses and Treasures that make , but makes them the same card, which is way more manageable. There are a lot of cool interactions that come up as a result.
Secret History