Mine
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{{Infobox Card | {{Infobox Card | ||
|name = Mine | |name = Mine | ||
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− | '''Mine''' is an [[Action]] card from the [[Base]] set. It is a [[trash for benefit]] card which allows you to trash your {{Card|Copper|Coppers}} to gain {{Card|Silver|Silvers}} and trash your {{Card|Silver|Silvers}} to gain {{Card|Gold|Golds}}. It can also trash and gain other [[Kingdom]] [[ | + | '''Mine''' is an [[Action]] card from the [[Base]] set. It is a [[trash for benefit]] card which allows you to trash your {{Card|Copper|Coppers}} to gain {{Card|Silver|Silvers}} and trash your {{Card|Silver|Silvers}} to gain {{Card|Gold|Golds}}. It can also trash and gain other [[Kingdom]] [[Treasure|Treasures]]. Since it gains the treasures directly to your hand, you get to use it immediately, and you get the benefit of the improved Treasure for the rest of the game. |
== FAQ == | == FAQ == | ||
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==First edition== | ==First edition== | ||
In the first edition of Dominion, Mine's text did not include "you may": trashing a Treasure was mandatory if Mine was played. Donald X. Vaccarino revised the card because that offered no provision for keeping the player honest: if a player claimed that they had no Treasure in hand, and that was why they weren't activating Mine's ability, there was no way for their opponents to verify that this was the case. This rarely made a difference in gameplay, however. | In the first edition of Dominion, Mine's text did not include "you may": trashing a Treasure was mandatory if Mine was played. Donald X. Vaccarino revised the card because that offered no provision for keeping the player honest: if a player claimed that they had no Treasure in hand, and that was why they weren't activating Mine's ability, there was no way for their opponents to verify that this was the case. This rarely made a difference in gameplay, however. | ||
− | == Strategy | + | == Strategy == |
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− | + | Mine is rarely worth gaining, primarily due to its high [[opportunity cost]]: it’s an expensive card at {{Cost|5}}, a price point highly likely to offer something that will benefit your deck much more than Mine at any stage of the game. | |
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− | + | Although trashing your {{Card|Copper|Coppers}} is usually an important objective, the primary reason to do so is to [[thinning|thin]] your deck by reducing the density of [[stop card|stop cards]], allowing you to draw and play your powerful Action cards more frequently. Mine’s major weakness is that it doesn’t help with this goal, because it replaces {{Card|Copper}} with another [[Treasure]]. Swapping {{Card|Copper}} for {{Card|Silver}} or {{Card|Silver}} for {{Card|Gold}} increases your purchasing power slightly (analogous to gaining a {{Card|Peddler}}), but won’t do anything to help your deck run more smoothly. Mine is also very slow to enact these improvements: although you can at least play your new Treasure immediately, Mine only upgrades one Treasure at a time. Because this benefit is slow to accumulate, it has the greatest impact when Mine is acquired early; but as a [[payload]] card that doesn’t help with deck control, it’s a poor choice early on. Furthermore, as a [[terminal]] card, Mine competes for [[terminal space]] with other cards that are likely to have a much greater impact, such as [[draw]] cards like {{Card|Smithy}} or more effective [[Trasher|trashers]] like {{Card|Chapel}}. | |
− | Mine’s | + | |
− | + | Mine might have a role to play when useful [[Kingdom]] Treasures such as {{Card|Supplies}} are in the game and gains are otherwise severely limited. Gaining {{Card|Ducat}} with Mine does provide a thinning effect, since you can trash an additional Copper; gaining {{Card|Stockpile}} works similarly, since the Stockpile is [[Exile|Exiled]] when you play it. Finally, with {{Project|Capitalism}}, Mine can gain certain Action cards, which is likely to be more powerful than gaining Treasures. | |
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− | === | + | ===External strategy articles=== |
− | + | ''Note: Article(s) below are by individual authors and may not represent the community's views on cards, but may provide more in-depth information. Caveat emptor.'' | |
− | * | + | * [http://dominionstrategy.com/2012/07/09/dominion-mine/ 2012 article] |
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== Versions == | == Versions == |
Revision as of 00:36, 30 March 2021
Mine | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Claus Stefan |
Card text | |
You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to more than it. |
Mine is an Action card from the Base set. It is a trash for benefit card which allows you to trash your Coppers to gain Silvers and trash your Silvers to gain Golds. It can also trash and gain other Kingdom Treasures. Since it gains the treasures directly to your hand, you get to use it immediately, and you get the benefit of the improved Treasure for the rest of the game.
Contents |
FAQ
Official FAQ
- You can, for example, trash a Copper to gain a Silver, or trash a Silver to gain a Gold.
- The Treasure you gain comes from the Supply and is put into your hand; you can play it for the same turn.
- If you do not have a Treasure to trash, you do not gain one.
Other Rules clarifications
- You could also trash a Treasure to gain the same Treasure or a cheaper one.
First edition
In the first edition of Dominion, Mine's text did not include "you may": trashing a Treasure was mandatory if Mine was played. Donald X. Vaccarino revised the card because that offered no provision for keeping the player honest: if a player claimed that they had no Treasure in hand, and that was why they weren't activating Mine's ability, there was no way for their opponents to verify that this was the case. This rarely made a difference in gameplay, however.
Strategy
Mine is rarely worth gaining, primarily due to its high opportunity cost: it’s an expensive card at , a price point highly likely to offer something that will benefit your deck much more than Mine at any stage of the game.
Although trashing your Coppers is usually an important objective, the primary reason to do so is to thin your deck by reducing the density of stop cards, allowing you to draw and play your powerful Action cards more frequently. Mine’s major weakness is that it doesn’t help with this goal, because it replaces Copper with another Treasure. Swapping Copper for Silver or Silver for Gold increases your purchasing power slightly (analogous to gaining a Peddler), but won’t do anything to help your deck run more smoothly. Mine is also very slow to enact these improvements: although you can at least play your new Treasure immediately, Mine only upgrades one Treasure at a time. Because this benefit is slow to accumulate, it has the greatest impact when Mine is acquired early; but as a payload card that doesn’t help with deck control, it’s a poor choice early on. Furthermore, as a terminal card, Mine competes for terminal space with other cards that are likely to have a much greater impact, such as draw cards like Smithy or more effective trashers like Chapel.
Mine might have a role to play when useful Kingdom Treasures such as Supplies are in the game and gains are otherwise severely limited. Gaining Ducat with Mine does provide a thinning effect, since you can trash an additional Copper; gaining Stockpile works similarly, since the Stockpile is Exiled when you play it. Finally, with Capitalism, Mine can gain certain Action cards, which is likely to be more powerful than gaining Treasures.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's views on cards, but may provide more in-depth information. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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Trash a Treasure card from your hand. Gain a Treasure card costing up to more; put it into your hand. | Dominion 1st Edition | October 2008 | ||
You may trash a Treasure from your hand. Gain a Treasure to your hand costing up to more than it. | Dominion 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History