Obelisk
From DominionStrategy Wiki
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== Strategy == | == Strategy == | ||
*Setup tip: shuffle the randomizer cards and pick one, that will be the chosen card. | *Setup tip: shuffle the randomizer cards and pick one, that will be the chosen card. | ||
− | *If the chosen Action card is also a Victory card, they will be worth an additional 2{{VP}}. This means that | + | *If the chosen Action card is also a Victory card, they will be worth an additional 2{{VP}}. This means that {{Card|Great Hall}} and {{Card|Mill}} are worth 3{{VP}}, while {{Card|Dame Josephine}}, {{Card|Island}} and {{Card|Nobles}} are now worth 4{{VP}}. |
− | Obelisk, much like its more-famed cousin | + | Obelisk, much like its more-famed cousin {{Landmark|Tower}}, encourages pile-driving, and in particular rewards players who risk opening turns to pile-drive a certain pile, possibly weaving those cards into a novel, winning strategy. This Landmark in particular works extremely well with gainers, such as {{Card|Workshop}}, {{Card|Ironmonger}}, and {{Card|Cobbler}}. |
== Versions == | == Versions == |
Revision as of 02:00, 14 August 2018
Obelisk | |
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Info | |
Type | Landmark |
Set | Empires |
Illustrator(s) | Donald Crank |
Landmark text | |
When scoring, 2 per card you have from the chosen pile. Setup: Choose a random Action Supply pile. |
Obelisk is a Landmark from Empires. It rewards players with 2 for each card they have from an Action Supply pile randomly chosen at the start of the game.
Contents |
FAQ
Official FAQ
- All cards from the chosen pile count, even if they have different names (such as when it is a split pile).
- Ruins (from Dominion: Dark Ages), when used, can be the pile.
Strategy
- Setup tip: shuffle the randomizer cards and pick one, that will be the chosen card.
- If the chosen Action card is also a Victory card, they will be worth an additional 2 . This means that Great Hall and Mill are worth 3 , while Dame Josephine, Island and Nobles are now worth 4 .
Obelisk, much like its more-famed cousin Tower, encourages pile-driving, and in particular rewards players who risk opening turns to pile-drive a certain pile, possibly weaving those cards into a novel, winning strategy. This Landmark in particular works extremely well with gainers, such as Workshop, Ironmonger, and Cobbler.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When scoring, 2 per card you have from the chosen pile. Setup: Choose a random Action Supply pile. |
Empires | June 2016 |
Other language versions
Trivia
Secret History
Originally it could be any Kingdom card. I already knew from some Adventures playtesting that many people don't know that term. I used it anyway, then replaced it with Action.