Rabble
Werothegreat (Talk | contribs) m |
Werothegreat (Talk | contribs) |
||
Line 34: | Line 34: | ||
* {{Card|Warehouse}}: a single play of Warehouse can clear all three green cards. | * {{Card|Warehouse}}: a single play of Warehouse can clear all three green cards. | ||
* {{Card|Navigator}} can discard all three cards. | * {{Card|Navigator}} can discard all three cards. | ||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|RabbleOld|Rabble}} || {{CardVersionImage|RabbleDigitalOld|Rabble from Goko/Making Fun}} || '''+3 Cards'''. Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses. || Prosperity 1st Edition || October 2010 | ||
+ | |- | ||
+ | | {{CardVersionImage|Rabble|Rabble}} || {{CardVersionImage|RabbleDigital|Rabble from Shuffle iT}} || '''+3 Cards'''. Each other player reveals the top 3 cards of their deck, discards the Actions and Treasures, and puts the rest back in any order they choose. || Prosperity 2nd Edition || February 2017 | ||
+ | |} | ||
− | == | + | ===Other language versions=== |
− | + | {| class="wikitable" style="text-align:center;" | |
− | + | ! Print !! Digital !! Language !! Name !! Text | |
− | + | |- | |
− | + | | || || Czech || Dav || | |
+ | |- | ||
+ | | || || Dutch || Gespuis || | ||
+ | |- | ||
+ | | || || Finnish || Rahvas || | ||
+ | |- | ||
+ | | || || French || Foule || | ||
+ | |- | ||
+ | | || || German || Gesindel || | ||
+ | |- | ||
+ | | || || Italian || Tumulto (lit. ''riot'') || | ||
+ | |- | ||
+ | | || || Japanese || 大衆 (pron. ''taishū'') || | ||
+ | |- | ||
+ | | {{CardLangVersionImage|Polish}} || || Polish || Motłoch || | ||
+ | |- | ||
+ | | || || Russian || Сброд (pron. ''sbrod'') || | ||
+ | |- | ||
+ | | || || Spanish || Chusma || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
[[Image:RabbleArt.jpg|thumb|right|354px|Official card art.]] | [[Image:RabbleArt.jpg|thumb|right|354px|Official card art.]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote |
Revision as of 14:58, 9 August 2017
Rabble | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | RC Torres |
Card text | |
+3 Cards Each other player reveals the top 3 cards of their deck, discards the Actions and Treasures, and puts the rest back in any order they choose. |
Rabble is an Action-Attack card from Prosperity. It draws 3 cards like a Smithy, but also attacks the opponents by making them discard Action and Treasure cards from their deck and keeping Victory and Curse cards on top. It is a weak attack when played only once or in the early or mid-game, but becomes very potent when stacked in the late-game, having the potential to make your opponent start every turn with 3 dead cards in hand.
Contents |
FAQ
Official FAQ
- The other players shuffle if necessary to get 3 cards to reveal, and just reveal what they can if they still have fewer than 3 cards.
- They discard revealed Treasures and Actions and put the rest back on top in whatever order they want.
Other Rules clarifications
- The order in which cards were returned to your deck is public knowledge.
Strategy Article
There isn't a Rabble strategy article, though it was discussed on the forums.
Alone, Rabble is little better than an expensive Smithy. Up until the mid-game, its attack can even help the opponent by providing cycling, especially if there's a way to trash the starting Estates. However, in the late-game, a Rabble stack can make an opponent stall hard, giving your engine time to catch up. Typically, a Rabble engine needs a little bit more help from +Buy or from another good engine enabler to be viable.
When playing against Rabble, remember not to green early, and don't start buying Duchies until you have to - any extra green will make the lock that much more powerful.
Synergies/Combos
- University, as another slow-to-ramp-up card which will gain you huge numbers of Rabbles, is a good fit for a village in a Rabble engine.
- Saboteur can destroy your opponent's Provinces after the Rabble leaves them on top.
- Ghost Ship can make a Rabble lock even more potent.
- Council Room is safe to play with Rabble, since the +1 Card benefit to the opponent is negated if the Rabble has left green on top.
- Minion can be used to make the opponent immediately draw the green cards you've left on their deck.
- Colony games give Rabble engines more time to ramp up, and ensure that early greening is punished extra-heavily
Antisynergies
- Native Village can be used to hide away on a mat the green cards that are conveniently left on top of the deck.
- Adventurer, Farming Village, Golem, Loan, Venture, and Scout laugh at green cards on top of the deck.
- Warehouse: a single play of Warehouse can clear all three green cards.
- Navigator can discard all three cards.
Versions
English versions
Other language versions
Trivia
Secret History