Ritual
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* Unlike similar cards or Events, Ritual cares about the cost of the card at the instant it is trashed, rather than checking on it later, when its cost may have changed. | * Unlike similar cards or Events, Ritual cares about the cost of the card at the instant it is trashed, rather than checking on it later, when its cost may have changed. | ||
== Strategy == | == Strategy == | ||
− | One seemingly obvious target for this is victory cards, but the gain in VP tokens is almost entirely offset by the loss of VP the card represented (plus -1 and continued dead wood from the Curse). A Ritual applied to an Estate leaves you back where you started. Doing it to a Duchy or Province will net exactly 1 VP. Compare to Monument, a card that costs the same as this Event but will give you 1VP every time you play it. | + | One seemingly obvious target for this is victory cards, but the gain in VP tokens is almost entirely offset by the loss of VP the card represented (plus -1 and continued dead wood from the Curse). A Ritual applied to an Estate or Colony leaves you back where you started. Doing it to a Duchy or Province will net exactly 1 VP. Compare to Monument, a card that costs the same as this Event but will give you 1VP every time you play it. |
Instead, this is best used near the end of the game to squeeze a final use from cards that ''don't'' otherwise provide VP, such as Gold or an unused {{Card|Prince}}. Note that {{Card|Peddler}} is usually not a good target for Ritual -- since you buy Ritual in your Buy phase, Peddler's cost is decreased when it is trashed, so this is only effective if you only played 0-1 actions on your turn. | Instead, this is best used near the end of the game to squeeze a final use from cards that ''don't'' otherwise provide VP, such as Gold or an unused {{Card|Prince}}. Note that {{Card|Peddler}} is usually not a good target for Ritual -- since you buy Ritual in your Buy phase, Peddler's cost is decreased when it is trashed, so this is only effective if you only played 0-1 actions on your turn. | ||
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== Versions == | == Versions == |
Revision as of 17:18, 20 October 2019
Ritual | |
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Info | |
Cost | |
Type | Event |
Set | Empires |
Illustrator(s) | Joshua Stewart |
Event text | |
Gain a Curse. If you do, trash a card from your hand. +1 per it cost. |
Ritual is an Event from Empires. It allows the buyer to trash a card in exchange for tokens equal to its cost, but offsets the potentially large payoff by replacing the trashed card with a Curse
Contents |
FAQ
Official FAQ
- This does nothing once the Curse pile is empty.
- This only gives you +1 per the trashed card cost; it does not give anything for or in costs.
Other rules clarifications
- Unlike similar cards or Events, Ritual cares about the cost of the card at the instant it is trashed, rather than checking on it later, when its cost may have changed.
Strategy
One seemingly obvious target for this is victory cards, but the gain in VP tokens is almost entirely offset by the loss of VP the card represented (plus -1 and continued dead wood from the Curse). A Ritual applied to an Estate or Colony leaves you back where you started. Doing it to a Duchy or Province will net exactly 1 VP. Compare to Monument, a card that costs the same as this Event but will give you 1VP every time you play it.
Instead, this is best used near the end of the game to squeeze a final use from cards that don't otherwise provide VP, such as Gold or an unused Prince. Note that Peddler is usually not a good target for Ritual -- since you buy Ritual in your Buy phase, Peddler's cost is decreased when it is trashed, so this is only effective if you only played 0-1 actions on your turn.
Versions
English versions
Digital | Text | Release | Date | |
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Gain a Curse. If you do, trash a card from your hand. +1 per it cost. | Empires | June 2016 |
Other language versions
Trivia
Secret History