Sage
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Sage | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Harald Lieske |
Card text | |
+1 Action Reveal cards from the top of your deck until you reveal one costing or more. Put that card into your hand and discard the rest. |
Sage is an Action card from Dark Ages. It is a cantrip that digs for a card costing or more; therefore it allows you to skip past your Copper, Curses, Estates, and Shelters.
Contents |
FAQ
Official FAQ
- If you run out of cards while revealing cards, shuffle your discard pile (not including the revealed cards) and continue.
- If you run out of cards to reveal and have no cards in your discard pile, stop there; discard everything revealed, and you do not get a card.
- If you find a card costing or more, put that one into your hand and discard the rest.
- For example you might reveal Copper, then Copper, then Curse, then Province; Province costs , so you would stop there, put Province in your hand, and discard the two Coppers and the Curse.
Other Rules clarifications
Strategy Article
There is no strategy article yet for Sage. Feel free to add your thoughts!
It may be a good opening with some powerful cards, such as Sea Hag, to play them more often and to find them amidst the starting Coppers and Estates or Shelters. However, it does sacrifice some economy, since it merely finds your other good cards and does not add any buying power itself. It quickly loses power once you start buying Victory cards.
Synergies/Combos
- Perhaps Remake or Sea Hag make good openings with Sage? With Sea Hag, you don't care about the economy loss because if you keep playing it it'll destroy your opponents' economy too, whereas with Remake, you'll trash down super-fast and gain Silver by remaking Estate.
- Another good card for Sage might be Monument. Unlike any other card, Monument can give unlimited VP. Open Monument/Sage and buy out the Sages, Estates, and a +Buy card worth two, all the while playing your Monument.
- Travellers (Peasant or Page), use Sage to get the next card in the sequence.
Antisynergies
- Lighthouse, Chapel, Hamlet, and other good cards
Versions
English versions
Digital | Text | Release | Date | |
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+1 Action Reveal cards from the top of your deck until you reveal one costing or more. Put that card into your hand and discard the rest. |
Dark Ages 1st Edition | August 2012 | ||
+1 Action Reveal cards from the top of your deck until you reveal one costing or more. Put that card into your hand and discard the rest. |
Dark Ages 2nd Edition | September 2017 |
Other language versions
Trivia
The cover of one of the books in the art has a "D" printed on it in the same font as the Dominion logo.
Preview
There’s a tendency to want to show off the most exotic cards, but I don’t want people to think the set will just be non-stop confusion. So I’m also showing off a simpler card, Sage. Dig for a card costing or more, that’s all there is to it. It will turn into something good for a while; then eventually it will start reminding you about those Provinces you bought. And of course sometimes a Sage just wants you to talk to another Sage.
Secret History
The initial version was +1 Action, name a card, draw the next card that you haven't named for Sages yet this turn. So with multiple Sages it would get more selective. I pared that down to just drawing you a +.
Retrospective
I don't buy this much. The basic idea of drawing your good cards more often sounds good, and maybe the game will end once you have any Provinces, so you're never sad. I dunno, mostly I think of Sage as something to Procession on my way to better things.