Wall
From DominionStrategy Wiki
(Difference between revisions)
Werothegreat (Talk | contribs) m |
m (Fix to show image) |
||
(12 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Improve}} | ||
+ | |||
{{Infobox Landmark | {{Infobox Landmark | ||
|name = Wall | |name = Wall | ||
Line 13: | Line 15: | ||
* For example, if you had 27 cards in your deck, you would score -12{{VP}} for Wall. | * For example, if you had 27 cards in your deck, you would score -12{{VP}} for Wall. | ||
* Scores can go negative. | * Scores can go negative. | ||
− | |||
== Strategy == | == Strategy == | ||
[[Event]]s go well with Wall, since they can provide beneficial effects without adding to your deck. | [[Event]]s go well with Wall, since they can provide beneficial effects without adding to your deck. | ||
− | Strong [[Trash]]ers and [[Remodel]]ers can keep your deck slim. Cards which can give your opponent | + | Strong [[Trash]]ers and [[Remodel]]ers can keep your deck slim. Cards which can give your opponent {{Card|Curse|Curses}} will further penalize them. Cards which trash themselves or return themselves to their piles can also help. |
+ | |||
+ | === Synergies === | ||
+ | * Strong trashing such as {{Card|Chapel}}, {{Card|Count}} | ||
+ | * Actions that give victory points ([[Gathering]]s, {{Card|Monument}}, especially {{Card|Bishop}}) | ||
+ | * [[Curser|Cursers]], to give your opponent junk which now has a stacked penalty! | ||
+ | |||
+ | === Antisynergies === | ||
+ | * [[Big Money]] | ||
+ | * Alt-VP, particularly {{Card|Gardens}} and {{Card|Silk Road}} | ||
+ | * Exiling the starting cards instead of trashing them, such as with {{Card|Bounty Hunter}} | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|Wall|Wall}} || {{LandscapeVersionImage|WallDigital|Wall from Shuffle iT}} || When scoring, '''-1'''{{VP}} per card you have after the first 15. || Empires || June 2016 | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Muur || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Muuri || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Remparts (lit. ''ramparts'') || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Mauer ||{{LandscapeLangVersionImage|German}}|| {{LandscapeLangVersionImage|German|d=1}} || Beim Zählen der {{VP}} Punkte; besitzt du mehr als 15 Karten:<br>-1{{VP}} für jede weitere Karte über die 15. hinaus. | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 壁 (pron. ''kabe'') || || || ゲーム終了時、あなたが持っている15枚を超えるカード1枚につき-'''1'''{{VP}}。 | ||
+ | |- | ||
+ | !Polish | ||
+ | | Mur || {{LandscapeLangVersionImage|Polish}} || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Стена (pron. ''styena'') || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
[[Image:WallArt.jpg|thumb|right|500px|Official card art.]] | [[Image:WallArt.jpg|thumb|right|500px|Official card art.]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Secret History === | === Secret History === | ||
Line 32: | Line 69: | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | ||
+ | }} | ||
+ | === Why does Wall start at 15? === | ||
+ | {{Quote|Text= The reason it doesn't start at 0 is because of a lunch game my group had where one player trashed down to a 3-card golden deck (with {{Card|Temple}}) and then left to go to a meeting. Now at the time, I believe Wall was "–1 {{VP}} per 2 cards you have". If it had been –1 VP per card without the 15-card threshold, he would have won that game, despite gaining a measly 1 {{VP}} per turn. Long story short, having that 15-card threshold lets actual decks compete against golden decks in Wall games. | ||
+ | |Name=LastFootnote | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg699230#msg699230 Interview with Donald X.] | ||
+ | }} | ||
+ | {{Quote|Text= It started at 8 {{VP}} if you have no more than 15 cards. It was too hard to go for and became -1 {{VP}} per 2 cards. I considered doubling it to make scores more different between players. LF had his game with the player who left. To try to avoid that problem I made it -1 {{VP}} per card over 15. The original 15 was based on considering what you could reasonably manage with trashing. The new 15 may have just been because 15 was in the air here. We tried it, it worked, I didn't tweak it further. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg699230#msg699230 Interview with Donald X.] | ||
}} | }} | ||
{{Navbox Empires}} | {{Navbox Empires}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 15:44, 17 January 2023
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Wall | |
---|---|
Info | |
Type | Landmark |
Set | Empires |
Illustrator(s) | Joshua Stewart |
Landmark text | |
When scoring, -1 per card you have after the first 15. |
Wall is a Landmark from Empires. It penalizes players with negative for having too large of a deck.
Contents |
[edit] FAQ
[edit] Official FAQ
- For example, if you had 27 cards in your deck, you would score -12 for Wall.
- Scores can go negative.
[edit] Strategy
Events go well with Wall, since they can provide beneficial effects without adding to your deck. Strong Trashers and Remodelers can keep your deck slim. Cards which can give your opponent Curses will further penalize them. Cards which trash themselves or return themselves to their piles can also help.
[edit] Synergies
- Strong trashing such as Chapel, Count
- Actions that give victory points (Gatherings, Monument, especially Bishop)
- Cursers, to give your opponent junk which now has a stacked penalty!
[edit] Antisynergies
- Big Money
- Alt-VP, particularly Gardens and Silk Road
- Exiling the starting cards instead of trashing them, such as with Bounty Hunter
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When scoring, -1 per card you have after the first 15. | Empires | June 2016 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
First it was 8 if you had no more than 15 cards; then -1 per 2 cards in your deck; then the version you know and love. Inspired by that Adventures Victory card outtake that rewarded you for having a small deck (itself inspired by a conversation on BGG, where I talked about possible future Victory cards, and decided inverse-Gardens wouldn't be fresh enough, and David argued otherwise).
[edit] Why does Wall start at 15?
The reason it doesn't start at 0 is because of a lunch game my group had where one player trashed down to a 3-card golden deck (with Temple) and then left to go to a meeting. Now at the time, I believe Wall was "–1 per 2 cards you have". If it had been –1 VP per card without the 15-card threshold, he would have won that game, despite gaining a measly 1 per turn. Long story short, having that 15-card threshold lets actual decks compete against golden decks in Wall games.
—LastFootnote, Interview with Donald X.
It started at 8 if you have no more than 15 cards. It was too hard to go for and became -1 per 2 cards. I considered doubling it to make scores more different between players. LF had his game with the player who left. To try to avoid that problem I made it -1 per card over 15. The original 15 was based on considering what you could reasonably manage with trashing. The new 15 may have just been because 15 was in the air here. We tried it, it worked, I didn't tweak it further.