Charm
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== Strategy == | == Strategy == | ||
− | == | + | == Versions == |
− | + | ===English versions=== | |
− | + | {| class="wikitable" style="text-align:center;" | |
− | + | ! Print !! Digital !! Text !! Release !! Date | |
+ | |- | ||
+ | | {{CardVersionImage|Charm|Charm}} || {{CardVersionImage|CharmDigital|Charm from Shuffle iT}} || When you play this, choose one: '''+1 Buy''' and +{{Cost|2}}; or the next time you buy a card this turn, you may also gain a differently named card with the same cost. || Empires || June 2016 | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Language !! Name !! Text | ||
+ | |- | ||
+ | | || || Dutch || Geluksbrenger (lit. ''good luck bringer'') || | ||
+ | |- | ||
+ | | || || Finnish || Onnenkalu (lit. ''good-luck charm'') || | ||
+ | |- | ||
+ | | {{CardPNGImage|Charm_German|German language Charm}} || || German || Zauber (lit. ''magic spell'') || | ||
+ | |- | ||
+ | | || || Japanese || 御守り (pron. ''omori'', lit. ''amulet'') || | ||
+ | |- | ||
+ | | || || Polish || Klejnot (lit. ''jewel'') || | ||
+ | |- | ||
+ | | || || Russian || Безделушка (pron. ''byezdyelushka'', lit. ''trinket'') || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
[[Image:CharmArt.jpg|thumb|right|354px|Official card art.]] | [[Image:CharmArt.jpg|thumb|right|354px|Official card art.]] | ||
The charm depicted is a [http://en.wikipedia.org/wiki/Roman_dodecahedron Roman dodecahedron]. | The charm depicted is a [http://en.wikipedia.org/wiki/Roman_dodecahedron Roman dodecahedron]. | ||
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=== Secret History === | === Secret History === | ||
{{Quote|Text=This started out as a Treasure worth {{Cost|2}} that made cards you buy come with different cards at the same cost. We did crazy things with that for a while, then finally I looked at ways to weaken it. I tried several variations in rapid succession, that limited you to one gain per turn. There was one that gave you a {{Cost|5}} if you had at least {{Cost|5}} when you played it. The best was a [[Reaction]] version - a Treasure worth {{Cost|2}} and a Buy, can discard when gaining a card to gain a different card with the same cost. Discarding it gives you the potential to get loops, where you redraw it repeatedly; Dave Goldthorpe found some of these. So now it's a choose-one. It doesn't get to be a pretty yellow/blue card, but is pretty similar. | {{Quote|Text=This started out as a Treasure worth {{Cost|2}} that made cards you buy come with different cards at the same cost. We did crazy things with that for a while, then finally I looked at ways to weaken it. I tried several variations in rapid succession, that limited you to one gain per turn. There was one that gave you a {{Cost|5}} if you had at least {{Cost|5}} when you played it. The best was a [[Reaction]] version - a Treasure worth {{Cost|2}} and a Buy, can discard when gaining a card to gain a different card with the same cost. Discarding it gives you the potential to get loops, where you redraw it repeatedly; Dave Goldthorpe found some of these. So now it's a choose-one. It doesn't get to be a pretty yellow/blue card, but is pretty similar. |
Revision as of 23:55, 24 July 2017
Charm | |
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Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set |
Empires![]() |
Illustrator(s) | Marco Morte |
Card text | |
When you play this, choose one: +1 Buy and + | ; or the next time you buy a card this turn, you may also gain a differently named card with the same cost.
Charm is a Treasure card from Empires. It can be used as a gainer, if there are differently-named cards with the same cost that you want; otherwise, you can use it as a Silver with +Buy.
Contents |
FAQ
Official FAQ
- These are cumulative, and each Charm does not have to gain a different card, just a different card from the one bought.
- For example if you play two Charms and buy a Forum, you could gain two Duchies.
- The card gained from Charm is gained before gaining the card you bought, which may matter when cards do things when gained.
- For example if you buy Villa and gain Rocks via Charm, you will first gain a Silver to your deck due to Rocks, then get +1 Action and return to your Action phase due to Villa.
- The costs have to be identical; for example if you play Charm and buy Overlord, you can gain City Quarter, which also costs , but not Fortune, which costs .
Strategy
Versions
English versions
Other language versions
Trivia
The charm depicted is a Roman dodecahedron.
Secret History
This started out as a Treasure worth Reaction version - a Treasure worth and a Buy, can discard when gaining a card to gain a different card with the same cost. Discarding it gives you the potential to get loops, where you redraw it repeatedly; Dave Goldthorpe found some of these. So now it's a choose-one. It doesn't get to be a pretty yellow/blue card, but is pretty similar.
that made cards you buy come with different cards at the same cost. We did crazy things with that for a while, then finally I looked at ways to weaken it. I tried several variations in rapid succession, that limited you to one gain per turn. There was one that gave you a if you had at least when you played it. The best was a