Madman
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{{Infobox Card | {{Infobox Card | ||
|name = Madman | |name = Madman | ||
+ | |cost = 0* | ||
|type1 = Action | |type1 = Action | ||
|kingdom = No | |kingdom = No | ||
|illustrator = Claus Stefan | |illustrator = Claus Stefan | ||
− | |text = +2 Actions<br | + | |text = '''+2 Actions'''<br>Return this to the Madman pile. If you do, '''+1 Card''' per card in your hand.<br>(This is not in the Supply.) |
}} | }} | ||
− | '''Madman''' is a [[one-shot]] [[Action]] card from [[Dark Ages]]. You can only get it by playing a | + | '''Madman''' is a [[one-shot]] [[Action]] card from [[Dark Ages]]. You can only get it by playing a {{Card|Hermit}}, and you return it to the Madman pile as soon as you use it once. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * This card is not in the Supply; it can only be obtained via | + | * This card is not in the Supply; it can only be obtained via {{Card|Hermit}}. |
− | * When you play it, you get +2 Actions, return it to the Madman pile if you can (this is not optional), and if you did return it, you draw a card per card in your hand. For example if you had three cards in hand after playing Madman, you would draw three cards. | + | * When you play it, you get +2 Actions, return it to the Madman pile if you can (this is not optional), and if you did return it, you draw a card per card in your hand. |
− | * Normally | + | * For example if you had three cards in hand after playing Madman, you would draw three cards. |
− | * So, for example, if you Procession a Madman, you will get +2 Actions, return Madman to the Madman pile, draw a card per card in your hand, get another +2 Actions, fail to return Madman and so not draw cards the second time, fail to trash Madman, and then gain an Action card costing exactly {{Cost|1}} if you can. | + | * Normally nothing will prevent you from returning Madman to the Madman pile, but you may fail to due to playing Madman twice via cards like {{Card|Throne Room}}. |
− | + | * So, for example, if you {{Card|Procession}} a Madman, you will get +2 Actions, return Madman to the Madman pile, draw a card per card in your hand, get another +2 Actions, fail to return Madman and so not draw cards the second time, fail to trash Madman, and then gain an Action card costing exactly {{Cost|1}} if you can. | |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | * Since Madman is not in the Supply, the Madman pile being empty does NOT count towards the three-pile end-game condition. | + | * Since Madman is not in the Supply, the Madman pile being empty does NOT count towards the three-pile end-game condition. |
− | + | ||
− | + | ||
− | + | == Strategy == | |
+ | Refer to the [[Hermit#Strategy|Hermit strategy section]]. | ||
− | + | == Versions == | |
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! style="width:12em;"| Notes !! Release !! Date | ||
+ | |- | ||
+ | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || style="padding:0px 15px;"| '''+2 Actions'''<br>Return this to the Madman pile. If you do, +1 Card per card in your hand.<br>''(This is not in the Supply.)'' || || Dark Ages || August 2012 | ||
+ | |- | ||
+ | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding:0px 15px;"| '''+2 Actions'''<br>Return this to the Madman pile. If you do, '''+1 Card''' per card in your hand.<p>''(This is not in the Supply.)''</p> || Digital version may have a cost of {{Cost|0}} rather than {{Cost|0*}}. || Dark Ages [[Second Edition#Formatting_changes|(2017 printing)]] || September 2017 | ||
+ | |} | ||
− | + | ===Other language versions=== | |
− | === | + | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" |
− | + | ! Language !! Name !! Print !! Digital !! Text !! Notes | |
− | === | + | |- |
− | + | !Czech | |
+ | | Šílenec || {{CardLangVersionImage|Czech}} || || '''+2 akce'''<br>Vrať tuto kartu do balíčku karet Šílenců. Pokud tak učiníš, '''+1 karta''' za každou kartu, kterou máš v ruce.<br>''(Nepatři do společné zásoby.)'' || (2016) | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Krankzinnige || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+2 Acties'''<br>Leg deze kaart op de stapel<br>krankzinnigekaarten. Doe<br>je dat: +1 Kaart per kaart in je hand.<br>''(Deze kaarten zijn geen onderdeel<br>van de voorraad.)'' || (2012) | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Kylähullu (lit. ''village idiot'') || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Fou || || || || | ||
+ | |- | ||
+ | !rowspan=2|German | ||
+ | | Verrückter || {{CardVersionImage|Madman German-HiG|German language Madman 2012 by HiG}} || || '''+2 Aktionen'''<br>Lege diese Karte zurück auf den Verrückten-Stapel.<br>Wenn du das machst: '''+1 Karte''' pro Karte, die du auf der Hand hast.<br>''(Der Verrückten-Stapel ist nicht Teil des Vorrats.)'' || (2012) | ||
+ | |- | ||
+ | | Verrückter || {{CardVersionImage|MadmanGerman2019rulebook|German language Madman 2019 by ASS}} || {{CardLangVersionImage|German|d=1}} ||'''+2 Aktionen'''<br>Lege diese Karte zurück auf den Verrückten-Stapel.<br>Wenn du das tust:<br>'''+1 Karte''' für jede deiner Handkarten.<br>''(Diese Karte gehört nicht zum Vorrat.)'' || (Nachdruck 2019) | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 狂人<br>(pron. ''kyōjin'') || || || style="padding:15px 0px;"| '''+2 アクション'''<br>これを狂人の山に戻す。戻した場合、手札と同じ枚数のカードを引く。<br>(このカードはサプライに置かない。) || | ||
+ | |- | ||
+ | !Korean | ||
+ | | 미치광이 (pron. ''michigwang-i'', lit. ''lunatic'') || || || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Безумец (pron. ''byezumyets'') || || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Loco || {{CardLangVersionImage|Spanish}} || || <p>'''+2 Acciones'''</p>Devuelve esta carta al montón de Locos. Si lo haces, +1 Carta por cada carta que tengas en la mano.<br>''(Este montón no está en el Suministro).'' || (2014) | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
+ | [[Image:MadmanArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | |||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=I | + | |Text=I tried the bottom [of Hermit] on another card that didn't survive, then put it here. Originally I thought I would have several cards that upgraded into specific non-supply cards, but each one both requires 10 extra cards to handle it, and gives me a card with a ton of text on it. So there are only two. The premise originally came from thinking about {{Card|Pirate Ship}}, at a point when it was too late to change it. I realized that I could have made it that Pirate Ship either attacked or upgraded, and it upgraded into a Retired Pirate that made money. This change wouldn't have addressed any problems, it was just a cute thing I could have done, if I'd thought of it in time and had been willing to give up a card slot for it. So after that I planned on one day doing such cards. "If you didn't buy anything" was an obvious simple trigger, and a nice fit for a Hermit. If he doesn't go into town often enough, he goes mad.<br> |
− | + | ||
− | + | ||
<br> | <br> | ||
− | Madman started as an Intrigue card for {{Cost|5}}. At first it was +2 Actions, +3 Cards, trash this; then I moved it to the large version of Alchemy, which at the time was planning on having a hand-related sub-theme, and changed it from +3 Cards to doubling your hand size, because hey, that's cool. Then of course I moved it to Cornucopia when Alchemy ended up being small and Cornucopia took on the hand theme. Then Cornucopia lost that theme, but this card left first; it was too strong. What would happen was Bill Barksdale would be losing, and moaning about it, and he'd buy a Madman, because what other chance did he have, ugh, ugh, ugh. And then he'd buy two more. And he'd have a turn where he played all three and drew his deck and bought out the Provinces. It seemed like a card still worth doing; it just had to be harder to get them. And so it is.<br> | + | Madman started as an [[Intrigue]] card for {{Cost|5}}. At first it was +2 Actions, +3 Cards, trash this; then I moved it to the large version of [[Alchemy]], which at the time was planning on having a hand-related sub-theme, and changed it from +3 Cards to doubling your hand size, because hey, that's cool. Then of course I moved it to [[Cornucopia]] when Alchemy ended up being small and Cornucopia took on the hand theme. Then Cornucopia lost that theme, but this card left first; it was too strong. What would happen was Bill Barksdale would be losing, and moaning about it, and he'd buy a Madman, because what other chance did he have, ugh, ugh, ugh. And then he'd buy two more. And he'd have a turn where he played all three and drew his deck and bought out the Provinces. It seemed like a card still worth doing; it just had to be harder to get them. And so it is.<br> |
<br> | <br> | ||
− | Madman originally was trashed. I switched it to going back to the pile as part of my ruthless weeding out of the | + | Madman originally was trashed. I switched it to going back to the pile as part of my ruthless weeding out of the {{Card|Graverobber}} / Madman combo. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | ||
+ | {{Navbox Dark Ages}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[Category:Other non-Supply cards]] | ||
+ | [[category:villages]] | ||
+ | [[category:variable draw]] | ||
+ | [[category:non-terminals]] | ||
+ | [[category:one-shot]] |
Latest revision as of 04:46, 18 January 2024
Madman | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Claus Stefan |
Card text | |
+2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
Madman is a one-shot Action card from Dark Ages. You can only get it by playing a Hermit, and you return it to the Madman pile as soon as you use it once.
Contents |
[edit] FAQ
[edit] Official FAQ
- This card is not in the Supply; it can only be obtained via Hermit.
- When you play it, you get +2 Actions, return it to the Madman pile if you can (this is not optional), and if you did return it, you draw a card per card in your hand.
- For example if you had three cards in hand after playing Madman, you would draw three cards.
- Normally nothing will prevent you from returning Madman to the Madman pile, but you may fail to due to playing Madman twice via cards like Throne Room.
- So, for example, if you Procession a Madman, you will get +2 Actions, return Madman to the Madman pile, draw a card per card in your hand, get another +2 Actions, fail to return Madman and so not draw cards the second time, fail to trash Madman, and then gain an Action card costing exactly if you can.
[edit] Other Rules clarifications
- Since Madman is not in the Supply, the Madman pile being empty does NOT count towards the three-pile end-game condition.
[edit] Strategy
Refer to the Hermit strategy section.
[edit] Versions
[edit] English versions
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
+2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
Dark Ages | August 2012 | |||
+2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
Digital version may have a cost of rather than . | Dark Ages (2017 printing) | September 2017 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
Madman started as an Intrigue card for . At first it was +2 Actions, +3 Cards, trash this; then I moved it to the large version of Alchemy, which at the time was planning on having a hand-related sub-theme, and changed it from +3 Cards to doubling your hand size, because hey, that's cool. Then of course I moved it to Cornucopia when Alchemy ended up being small and Cornucopia took on the hand theme. Then Cornucopia lost that theme, but this card left first; it was too strong. What would happen was Bill Barksdale would be losing, and moaning about it, and he'd buy a Madman, because what other chance did he have, ugh, ugh, ugh. And then he'd buy two more. And he'd have a turn where he played all three and drew his deck and bought out the Provinces. It seemed like a card still worth doing; it just had to be harder to get them. And so it is.