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{{Quote|Text=I went through lots of ideas, trying to find something that worked and also felt even a tiny bit like a Ninja. Many of the ideas were not so Ninja-like, but did I mention that working was also important? It was always a {{card|Militia}}. The first version had two optional +1 Cards, and let you look at your top card any time in games using it. Then you had to gain a Ninja to turn on the peeking for the rest of the game (yes without tracking, ala {{Event|Kintsugi}}), and it was just one optional +2 Cards. You know - optional because hey maybe when you peek at the top, you won't want to draw it somehow. Then instead of getting screwed if you didn't draw, it was your choice, +{{cost|2}} or +2 Cards. I feel like that one hung around for a while. Then the bottom changed to, once gained, you could use Action plays as Buys and vice-versa. That turned into that part of {{Prophecy|Flourishing Trade}}. I should mention, a bunch of these Ninjas cost {{cost|||5}}. Then there was a Ninja that... did something I may still make some new card do. It was cool but needed work and maybe wanted to be an [[Event]] and then didn't get to be an Event, while meanwhile Ninja looked for other stuff to do. Then briefly, a [[Reaction]] Ninja that gave you +1 Card if it was revealed, ala {{card|Patron}}. Then a version that you put on the bottom of your deck, and could play from there as if in your hand. Wait, we got there. It got a special card back and then turned into the whole suite of [[Shadow]] cards. Which changed to let you play the card from anywhere in your deck, so you weren't worrying too much about the order when you had multiple Shadow cards. And then I moved the shuffling text to the card back, because Ninja in particular was cramped for space. And also, I finally changed it to costing {{cost|4}} instead of {{cost|||5}}. That was just much better; in general debt costs are problematic.
{{Quote|Text=I went through lots of ideas, trying to find something that worked and also felt even a tiny bit like a Ninja. Many of the ideas were not so Ninja-like, but did I mention that working was also important? It was always a {{card|Militia}}. The first version had two optional +1 Cards, and let you look at your top card any time in games using it. Then you had to gain a Ninja to turn on the peeking for the rest of the game (yes without tracking, ala {{Event|Kintsugi}}), and it was just one optional +2 Cards. You know - optional because hey maybe when you peek at the top, you won't want to draw it somehow. Then instead of getting screwed if you didn't draw, it was your choice, +{{cost|2}} or +2 Cards. I feel like that one hung around for a while. Then the bottom changed to, once gained, you could use Action plays as Buys and vice-versa. That turned into that part of {{Prophecy|Flourishing Trade}}. I should mention, a bunch of these Ninjas cost {{cost|||5}}. Then there was a Ninja that... did something I may still make some new card do. It was cool but needed work and maybe wanted to be an [[Event]] and then didn't get to be an Event, while meanwhile Ninja looked for other stuff to do. Then briefly, a [[Reaction]] Ninja that gave you +1 Card if it was revealed, ala {{card|Patron}}. Then a version that you put on the bottom of your deck, and could play from there as if in your hand. Wait, we got there. It got a special card back and then turned into the whole suite of [[Shadow]] cards. Which changed to let you play the card from anywhere in your deck, so you weren't worrying too much about the order when you had multiple Shadow cards. And then I moved the shuffling text to the card back, because Ninja in particular was cramped for space. And also, I finally changed it to costing {{cost|4}} instead of {{cost|||5}}. That was just much better; in general debt costs are problematic.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
  |Source=[https://forum.dominionstrategy.com/index.php?topic=22007.0 The Secret History of the Rising Sun Cards]}}
  |Source=[https://forum.dominionstrategy.com/index.php?topic=22007.0 The Secret History of the Rising Sun Cards]
 
}}
=== Retrospective ===
{{Quote|Text=
There are people who hate attacks, and for sure Ninja will be one of the ones they especially hate. It was clear in playtesting. There are also people who love attacks though (I always mention the woman who told me that her favorite Dominion card was {{Card|Familiar}}), and for those people Ninja is great. IRL it's easy to say "let's not play with that"; way easier than playing with a card that doesn't exist. Online you get to ban 5 cards, or play unrated games with whatever cards you want.
|Name=[[Donald X. Vaccarino]]
|Source=[https://discord.com/channels/212660788786102272/1234550320907030648/1272805315955654696 Dominion Discord, 2024]
}}
{{Navbox Rising Sun}}
{{Navbox Rising Sun}}
{{Navbox Cards}}
{{Navbox Cards}}

Revision as of 19:43, 15 August 2024

Ninja

Card back
Info
Cost $4
Type(s) Action - Attack - Shadow
Kingdom card? Yes
Set Rising Sun
Illustrator(s) ?
Card text
+1 Card
Each other player discards down to 3 cards in hand.

You can play this from your deck as if in your hand.

Ninja is an ActionAttackShadow card from Rising Sun. It is a discard attack that you can play from your deck without having to wait to draw it first.

FAQ

Official FAQ

  • When you play Ninja, you draw a card, and each other player discards down to 3 cards in hand.

Strategy

Versions

English versions

Print Digital Text Release Date
Ninja +1 Card
Each other player discards down to 3 cards in hand.
You can play this from your deck as if in your hand.
Rising Sun August 2024

Other language versions

Trivia

Official card art.

Secret History

I went through lots of ideas, trying to find something that worked and also felt even a tiny bit like a Ninja. Many of the ideas were not so Ninja-like, but did I mention that working was also important? It was always a Militia. The first version had two optional +1 Cards, and let you look at your top card any time in games using it. Then you had to gain a Ninja to turn on the peeking for the rest of the game (yes without tracking, ala Kintsugi), and it was just one optional +2 Cards. You know - optional because hey maybe when you peek at the top, you won't want to draw it somehow. Then instead of getting screwed if you didn't draw, it was your choice, +$2 or +2 Cards. I feel like that one hung around for a while. Then the bottom changed to, once gained, you could use Action plays as Buys and vice-versa. That turned into that part of Flourishing Trade. I should mention, a bunch of these Ninjas cost 5D. Then there was a Ninja that... did something I may still make some new card do. It was cool but needed work and maybe wanted to be an Event and then didn't get to be an Event, while meanwhile Ninja looked for other stuff to do. Then briefly, a Reaction Ninja that gave you +1 Card if it was revealed, ala Patron. Then a version that you put on the bottom of your deck, and could play from there as if in your hand. Wait, we got there. It got a special card back and then turned into the whole suite of Shadow cards. Which changed to let you play the card from anywhere in your deck, so you weren't worrying too much about the order when you had multiple Shadow cards. And then I moved the shuffling text to the card back, because Ninja in particular was cramped for space. And also, I finally changed it to costing $4 instead of 5D. That was just much better; in general debt costs are problematic.

Retrospective

There are people who hate attacks, and for sure Ninja will be one of the ones they especially hate. It was clear in playtesting. There are also people who love attacks though (I always mention the woman who told me that her favorite Dominion card was Familiar), and for those people Ninja is great. IRL it's easy to say "let's not play with that"; way easier than playing with a card that doesn't exist. Online you get to ban 5 cards, or play unrated games with whatever cards you want.


Cards 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Other concepts DebtOmenProphecyShadow
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)