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{{Infobox Card | {{Infobox Card | ||
|name = Expand | |name = Expand | ||
+ | |cost = 7 | ||
|type1 = Action | |type1 = Action | ||
− | |||
|illustrator = Ryan Laukat | |illustrator = Ryan Laukat | ||
− | |text = Trash a card from your hand. Gain a card costing up to {{Cost|3}} more than | + | |text = Trash a card from your hand. Gain a card costing up to {{Cost|3}} more than it. |
}} | }} | ||
− | '''Expand''' is an [[Action]] card from [[Prosperity]]. It is a | + | '''Expand''' is an [[Action]] card from [[Prosperity]]. It is a stronger but more expensive [[trasher#Remodelers|version of]] {{Card|Remodel}}, allowing you to trash a card and gain a card costing {{Cost|3}} more. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * | + | * If you do not have a card to trash, you do not gain one. |
− | * The card | + | * If you do gain a card, it comes from the [[Supply]] and is put into your discard pile. |
− | + | * The gained card does not need to cost exactly {{Cost|3}} more than the trashed card; it can cost that much or less, and can even be another copy of the trashed card. | |
− | + | ||
− | + | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | * {{Cost|P}} is counted as part of the cost, so you could Expand a {{Card|Familiar}} into a {{Card|Possession}}. | + | * {{Cost||||P}} is counted as part of the cost, so you could Expand a {{Card|Familiar}} into a {{Card|Possession}}. |
− | == Strategy | + | == Strategy == |
− | + | Expand is an expensive [[Remodel variant]] that is held back by its large [[opportunity cost]] and the fact that it is not commensurately stronger than the {{Cost|4}} {{Card|Remodel}}. Expand suffers from some of the same problems, namely that as a [[terminal]] [[stop card]] it wants [[engine]]-levels of [[draw]] and [[village]] support to be played reliably and [[collision|collide]] with its intended targets, and that without a [[gainer]] supplying expensive fodder such as {{Card|Gold|Golds}} the cards you can Expand into are limited. Furthermore, Expand’s high cost means that you are unlikely to be able to afford it until the midgame, and so unlike {{Card|Remodel}} (which can be bought in the [[opening]]) it is usually slow to improve your early deck by [[trash]]ing your starting [[junk]]. If the options for both [[thinning]] and additional gains are limited, or it is relatively easy to acquire (e.g., with {{Event|Transport}} or {{Card|Lurker}}), Expand can still be useful, even if only as an expensive {{Card|Remodel}}. | |
− | Expand | + | The main advantage Expand has over {{Card|Remodel}} is that it can gain slightly more expensive cards. However, the difference between {{Cost|2}} more than the trashed card and {{Cost|3}} more is often not enough to justify Expand’s cost. The most common options for Expand fodder are {{Card|Copper|Coppers}} and {{Card|Estate|Estates}} since you start with them. In the case of the latter, Expand can be very appealing, as {{Cost|5}} cards are generally much stronger than {{Cost|4}} cards, and you’re simultaneously removing one of the worst cards in your starting deck. Given the option, however, it is usually faster to simply trash your {{Card|Estate|Estates}} by other means (e.g. {{Card|Chapel}}) and acquire the {{Cost|5}} cards by buying them, rather than detouring for Expand. On the other hand, if the other thinning options are restricted (e.g. {{Card|Moneylender}}), Expand is likely a good way to deal with your {{Card|Estate|Estates}} as well as the {{Card|Moneylender}} once it is no longer useful. Similar logic applies to the case of the former, and additionally your options at the {{Cost|3}} price point are usually not that much better from those at the {{Cost|2}} pricepoint (e.g., a {{Card|Silver}} rather than a {{Card|Supplies}}). Additionally, many of the typical functions a Remodel variant serves—upgrading {{Card|Gold|Golds}} into {{Card|Province}}, or [[milling]] {{Card|Province|Provinces}}—are not significantly better with Expand. Expand’s ability to additionally convert {{Cost|5}} cards into {{Card|Province|Provinces}} is notable for increasing your [[greening|scoring]] potential in the endgame, but gainers that can provide fodder at this price point are much less common than {{Card|Gold}} gainers. |
− | + | Expand works well with the typical prime targets for [[trash-for-benefit]] effects, most notably {{Card|Peddler}} (which can be acquired for much less than {{Cost|8}}) and {{Card|Fortress}} (which provides infinite fodder). Additionally, with a price of {{Cost|7}}, it can itself be a relevant target for chains of sequentially increasing costs, such as with {{Card|Upgrade}} or {{Card|Develop}}. | |
− | + | ||
− | + | ||
− | === | + | ===External strategy articles=== |
− | + | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' | |
+ | * [http://forum.dominionstrategy.com/index.php?topic=3344 Powerman's 2012 article] | ||
− | ==== | + | == Versions == |
− | + | ===English versions=== | |
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1|o=1||Expand from Goko/Making Fun}} || Trash a card from your hand. Gain a card costing up to {{Cost|3}} more than the trashed card. || Prosperity || October 2010 | ||
+ | |- | ||
+ | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || Trash a card from your hand. Gain a card costing up to {{Cost|3}} more than it. || Prosperity [[Second Edition#Formatting_changes|(2016 printing)]] || February 2017 | ||
+ | |} | ||
− | + | ===Other language versions=== | |
− | + | {| class="wikitable" style="text-align:center;" | |
− | ==== | + | ! Language !! Name !! Print !! Digital !! Text !! Notes |
− | + | |- | |
− | + | !Chinese | |
− | + | | 擴建 || || || style="padding:15px 0px;"| 移除一張手牌,獲得一張比該卡價值至多多{{Cost|3}}的卡片。|| | |
− | + | |- | |
− | + | !Czech | |
− | + | | Růst || || || || | |
− | + | |- | |
− | + | !Dutch | |
− | + | | Uitbreiden || {{CardLangVersionImage|Dutch}} || || Vernietig een kaart uit je hand. Pak een kaart die ten hoogste {{Cost|3}} meer kost dan de vernietigde kaart. || | |
− | + | |- | |
− | + | !Finnish | |
− | + | | Laajennus || || || || | |
− | + | |- | |
− | + | !French | |
− | + | | Agrandissement || || || || | |
− | + | |- | |
− | + | !German | |
− | + | | Ausbau || {{CardVersionImage|Expand German-HiG|German language Expand 2010 by HiG}} || || Entsorge eine Karte aus deiner Hand. Nimm dir eine Karte, die bis zu {{Cost|3}} mehr kostet als die entsorgte Karte. || (2010)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#ASS_plus here]'' | |
− | + | |- | |
− | + | !German | |
− | + | | Ausbau || || {{CardVersionImage|ExpandGerman2022Digital|German language Expand 2022 from Shuffle iT}} || Entsorge eine deiner Handkarten. Nimm eine Karte, die bis zu {{Cost|3}} mehr als jene kostet. || (Nachdruck 2021) | |
− | + | |- | |
− | + | !Italian | |
− | + | | Ampliamento || || || || | |
− | + | |- | |
− | + | !Japanese | |
− | + | | 拡張<br>(pron. ''kakuchō'') || || || style="padding:15px 0px;"| 手札1枚を廃棄する。それよりコストが最大{{Cost|3}}高いカード1枚を獲得する。|| | |
− | + | |- | |
− | + | !Polish | |
− | + | | Modernizacja || {{CardLangVersionImage|Polish}} || || Wyzruć na śmietnisko kartę z ręki. Dodaj kartę o koszcie większym o maksymalnie {{Cost|3}} od kosztu wyrzuconej karty. || | |
− | + | |- | |
− | + | !Russian | |
− | + | | Расширение (pron. ''rasshiryeniye'') || || || || | |
− | + | |- | |
− | + | !Spanish | |
− | + | | Expansión || || || || | |
− | + | |} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== Trivia == | == Trivia == | ||
[[Image:ExpandArt.jpg|thumb|right|354px|Official card art.]] | [[Image:ExpandArt.jpg|thumb|right|354px|Official card art.]] | ||
− | === | + | === Preview === |
− | + | {{Quote | |
− | + | |Text= Okay. {{Card|Chapel}} your deck down to just 5 cards - {{Card|King's Court}}, Expand, the {{Card|Chapel}}, and two cards that don't matter. Every turn, {{Card|King's Court}} the Expand, pushing the other three cards up the ladder of success. When they're all {{Card|Colony|Colonies}}, just turn {{Card|Colony|Colonies}} into {{Card|Colony|Colonies}} until the pile runs out. Of course if there are only 1-2 {{Card|Colony|Colonies}} left, you have to just Expand one, since {{Card|King's Court}} would make you lose a {{Card|Colony}}. Well you aren't building that deck too often. Normally Expand is just a sweet way to replace garbage with effective cards, or to get {{Card|Province}}s and {{Card|Colony|Colonies}} later in the game. It's sad when you Expand a treasure to a treasure, since {{Card|Mine}} would have done the same thing only put the new treasure in your hand. {{Card|Mine}} doesn't turn {{Card|Province}} into {{Card|Colony}} though, so there you go. | |
− | + | |Name=[[Donald X. Vaccarino]] | |
− | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=123.msg1169#msg1169 Dominion: Prosperity Review] | |
− | + | }} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
Line 98: | Line 92: | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] | ||
}} | }} | ||
+ | === Why does it cost 7? === | ||
+ | {{Quote | ||
+ | |Text= | ||
+ | The {{Cost|7}} cost is something of a trick; it delays the average time it takes to get the card, but when you have {{Cost|7}} and are looking for what to buy, usually there's no other {{Cost|7}} and you don't have a +buy, and of course the money you don't spend doesn't stick around. You aren't "spending {{Cost|7}};" you're picking between {{Card|Gold}}, good {{Cost|5}}'s, and Expand. Expand may not always win that fight but it certainly does sometimes. Costing {{Cost|6}} wouldn't change how good it was compared to {{Card|Gold}} (except marginally for the worse due to things like {{Card|Apprentice}} and {{Card|Knights}}); it would just create more opportunities to make the choice (and then sometimes there would be another {{Cost|7}} or +buys). | ||
+ | At the time I wasn't focused on adding lots of tiny text to cards to hit the perfect value for experienced players while making them awful for normal players; I was making cards and then seeing what to charge for them. For normal players, I think Expand is great as is; it does something they want to do and they buy it and do it. Meanwhile experienced players get to decide when it's worth getting and when it isn't; it's not just worthless. | ||
+ | |||
+ | It makes no sense to compare it to {{Card|Scout}}. {{Card|Scout}}'s effect is weak; Expand's is strong. You don't even need to consider opportunity cost for {{Card|Scout}}; odds are you don't want it. When we set up a board in favor of {{Card|Scout}}, then opportunity cost becomes the issue. But I always want Expand; there's no issue but opportunity cost. If I started the game with {{Card|Upgrade}} and Expand in my deck, I would {{Card|Upgrade}} {{Card|Copper}}s and Expand {{Card|Estate}}s; it would be a while before I was ready to let go of either one. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=1204.msg384898#msg384898 Homage to the best card] | ||
+ | }} | ||
{{Navbox Prosperity}} | {{Navbox Prosperity}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:terminals]] | ||
+ | [[category:trashers]] | ||
+ | [[category:remodelers]] | ||
+ | [[category:handsize negative]] |
Latest revision as of 01:21, 10 June 2024
Expand | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Ryan Laukat |
Card text | |
Trash a card from your hand. Gain a card costing up to more than it. |
Expand is an Action card from Prosperity. It is a stronger but more expensive version of Remodel, allowing you to trash a card and gain a card costing more.
Contents |
[edit] FAQ
[edit] Official FAQ
- If you do not have a card to trash, you do not gain one.
- If you do gain a card, it comes from the Supply and is put into your discard pile.
- The gained card does not need to cost exactly more than the trashed card; it can cost that much or less, and can even be another copy of the trashed card.
[edit] Other Rules clarifications
- Familiar into a Possession. is counted as part of the cost, so you could Expand a
[edit] Strategy
Expand is an expensive Remodel variant that is held back by its large opportunity cost and the fact that it is not commensurately stronger than the Remodel. Expand suffers from some of the same problems, namely that as a terminal stop card it wants engine-levels of draw and village support to be played reliably and collide with its intended targets, and that without a gainer supplying expensive fodder such as Golds the cards you can Expand into are limited. Furthermore, Expand’s high cost means that you are unlikely to be able to afford it until the midgame, and so unlike Remodel (which can be bought in the opening) it is usually slow to improve your early deck by trashing your starting junk. If the options for both thinning and additional gains are limited, or it is relatively easy to acquire (e.g., with Transport or Lurker), Expand can still be useful, even if only as an expensive Remodel.
The main advantage Expand has over Remodel is that it can gain slightly more expensive cards. However, the difference between more than the trashed card and more is often not enough to justify Expand’s cost. The most common options for Expand fodder are Coppers and Estates since you start with them. In the case of the latter, Expand can be very appealing, as cards are generally much stronger than cards, and you’re simultaneously removing one of the worst cards in your starting deck. Given the option, however, it is usually faster to simply trash your Estates by other means (e.g. Chapel) and acquire the cards by buying them, rather than detouring for Expand. On the other hand, if the other thinning options are restricted (e.g. Moneylender), Expand is likely a good way to deal with your Estates as well as the Moneylender once it is no longer useful. Similar logic applies to the case of the former, and additionally your options at the price point are usually not that much better from those at the pricepoint (e.g., a Silver rather than a Supplies). Additionally, many of the typical functions a Remodel variant serves—upgrading Golds into Province, or milling Provinces—are not significantly better with Expand. Expand’s ability to additionally convert cards into Provinces is notable for increasing your scoring potential in the endgame, but gainers that can provide fodder at this price point are much less common than Gold gainers.
Expand works well with the typical prime targets for trash-for-benefit effects, most notably Peddler (which can be acquired for much less than ) and Fortress (which provides infinite fodder). Additionally, with a price of , it can itself be a relevant target for chains of sequentially increasing costs, such as with Upgrade or Develop.
[edit] External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Trash a card from your hand. Gain a card costing up to more than the trashed card. | Prosperity | October 2010 | ||
Trash a card from your hand. Gain a card costing up to more than it. | Prosperity (2016 printing) | February 2017 |
[edit] Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Chinese | 擴建 | 移除一張手牌,獲得一張比該卡價值至多多的卡片。 | |||
Czech | Růst | ||||
Dutch | Uitbreiden | Vernietig een kaart uit je hand. Pak een kaart die ten hoogste meer kost dan de vernietigde kaart. | |||
Finnish | Laajennus | ||||
French | Agrandissement | ||||
German | Ausbau | Entsorge eine Karte aus deiner Hand. Nimm dir eine Karte, die bis zu mehr kostet als die entsorgte Karte. | (2010) one or more other versions listed here | ||
German | Ausbau | Entsorge eine deiner Handkarten. Nimm eine Karte, die bis zu mehr als jene kostet. | (Nachdruck 2021) | ||
Italian | Ampliamento | ||||
Japanese | 拡張 (pron. kakuchō) |
手札1枚を廃棄する。それよりコストが最大高いカード1枚を獲得する。 | |||
Polish | Modernizacja | Wyzruć na śmietnisko kartę z ręki. Dodaj kartę o koszcie większym o maksymalnie od kosztu wyrzuconej karty. | |||
Russian | Расширение (pron. rasshiryeniye) | ||||
Spanish | Expansión |
[edit] Trivia
[edit] Preview
[edit] Secret History
[edit] Why does it cost 7?
At the time I wasn't focused on adding lots of tiny text to cards to hit the perfect value for experienced players while making them awful for normal players; I was making cards and then seeing what to charge for them. For normal players, I think Expand is great as is; it does something they want to do and they buy it and do it. Meanwhile experienced players get to decide when it's worth getting and when it isn't; it's not just worthless.
It makes no sense to compare it to Scout. Scout's effect is weak; Expand's is strong. You don't even need to consider opportunity cost for Scout; odds are you don't want it. When we set up a board in favor of Scout, then opportunity cost becomes the issue. But I always want Expand; there's no issue but opportunity cost. If I started the game with Upgrade and Expand in my deck, I would Upgrade Coppers and Expand Estates; it would be a while before I was ready to let go of either one.