City Quarter
Werothegreat (Talk | contribs) |
m (→Other language versions) |
||
(44 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox Card | {{Infobox Card | ||
|name = City Quarter | |name = City Quarter | ||
− | | | + | |cost2 = 8 |
|set = Empires | |set = Empires | ||
|type1 = Action | |type1 = Action | ||
|illustrator = Matthias Catrein | |illustrator = Matthias Catrein | ||
− | |text = +2 Actions<br/>Reveal your hand. +1 Card per Action card revealed. | + | |text = '''+2 Actions'''<br/>Reveal your hand. '''+1 Card''' per Action card revealed. |
}} | }} | ||
− | '''City Quarter''' is an [[Action]] card from [[Empires]]. It is a [[Village (card category)| | + | '''City Quarter''' is an [[Action]] card from [[Empires]]. It is a [[Village (card category)|village]] that draws cards only if you have Actions in your hand already. It is one of the cards from Empires with a {{Debt}} cost. |
== FAQ == | == FAQ == | ||
+ | === Official FAQ === | ||
+ | * Cards with multiple types that include Action, such as {{Card|Crown}}, are Actions. | ||
== Strategy == | == Strategy == | ||
+ | City Quarter is a powerful draw card that rewards you for building a deck with high [[Action]] density. In a large hand with lots of Actions it can draw 10 or even 20 cards, but if you draw it in a hand without any other Actions, it won’t draw anything. It also provides a [[Village (card category)|village]] effect, though due to how expensive it is, it’s inefficient if you’re buying it primarily as a village. Because it relies on having hands with many Action cards, it is useful almost exclusively in [[engines]]. | ||
+ | |||
+ | City Quarter is a poor buy in the early game when your deck has few Action cards in it. As a rule of thumb, try to avoid buying City Quarter until you expect it to draw at least two cards. | ||
+ | |||
+ | City Quarter’s {{debt}} cost presents a unique set of incentives as far as when to buy it. Buying City Quarter right before you shuffle with some {{debt}} left over is often a good play. Taking a City Quarter as your last buy is also generally good since you can leverage the {{debt}} to get good cards in your deck sooner than if City Quarter cost {{Cost|8}}. Don’t be afraid of having a lot of {{Debt}} in Dominion, you don’t have to pay any interest on it. | ||
+ | |||
+ | Since City Quarter likes decks consisting mostly of Action cards, trashing your starting cards and using Actions rather than Treasures as payload are beneficial. Start-of-turn draw is especially helpful, since it makes it easier to kick off with a big City Quarter draw. Similarly, methods of seeding good cards into the starting hand (for example with {{card|Tracker}} or {{card|Church}}) can snowball one good turn into many more good turns. These reliability boosters can make City Quarter reliable as a main source of draw even if the board lacks trashing or Action card payload. Conversely, [[Handsize_attack|handsize attacks]] and [[curser]] attacks can make it more difficult to get value out of City Quarter. [[Looter|Looters]] aren’t nearly as much of a problem, and in some cases are even friendly. On boards where City Quarter isn’t reliable as the primary source of draw, but you’re still building an engine, it can be a good buy later on when you are already drawing a large proportion of your deck. | ||
+ | |||
+ | Since City Quarter often provides large amounts of [[overdraw]], it is especially good with [[gainers]] and other ways of taking advantage of overdraw. {{way|Way of the Chameleon}} is a notable example, since playing a City Quarter using Way of the Chameleon can generate large amounts of economy. Another powerful synergy is with {{card|Patron}}, which gives a coffer every time it is revealed by one of your City Quarters. | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || style="padding:0px 20px;"| '''+2 Actions'''<br>Reveal your hand. '''+1 Card''' per Action card revealed. || Empires || June 2016 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Stadswijk || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+2 Acties'''<br>Toon je hand. '''+1 Kaart''' voor<br>elke getoonde actiekaart. || (2016) | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Kaupunginosa<br>(lit. ''neighborhood'') || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Faubourg || || {{CardLangVersionImage|French|d=1}} || '''+2 Actions'''<br>Dévoilez votre main. '''+1 Carte''' par carte Action dévoilée. || | ||
+ | |- | ||
+ | !German | ||
+ | | Stadtviertel || {{CardVersionImage|City QuarterGerman2021rulebook|German language City Quarter 2021 by ASS}} || {{CardLangVersionImage|German|d=1}} || '''+2 Aktionen'''<br>Decke deine Handkarten auf.<br>'''+1 Karte''' pro aufgedeckter Aktionskarte. || 2. Edition<br>(2021) | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 市街 (pron. ''shigai'', lit. ''city'') || || || '''+2 アクション'''<br>手札を公開し、その中のアクションカードと同じ枚数のカードを引く。 || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Dzielnica<br>(lit. ''district'') || {{CardLangVersionImage|Polish}} || || '''+2 akcje''' <br> Odkryj swoją rękę. '''+1 karta''' za każdą odkrytą kartę Akcji. || (2017) | ||
+ | |- | ||
+ | !Russian | ||
+ | | Городской Квартал<br> (pron. ''gorodskoy kvartal'',<br>lit. ''city block'') || || || || | ||
+ | |} | ||
+ | |||
== Trivia == | == Trivia == | ||
− | + | [[Image:City_QuarterArt.jpg|thumb|right|354px|Official card art.]] | |
+ | |||
+ | A sign outside one of the buildings is the VP symbol. | ||
=== Preview === | === Preview === | ||
{{Quote | {{Quote | ||
Line 20: | Line 68: | ||
}} | }} | ||
=== Secret History === | === Secret History === | ||
+ | {{Quote|Text=One of the first {{Debt}} cards was +3 Cards +1 Action, for some large amount of {{Debt}} that I tweaked some. It was an interesting card to consider. It's two {{Card|Laboratory|Laboratories}} in one card; that's different in various small ways from actually having two Labs. In the end it seemed too strong too early. I tried a version that either drew 3 cards or got two [[Treasure]]s from your discard pile, that cost more up front. I tried a giant {{Card|Pawn}} briefly. Then, a Village that had you draw a card the next 2 times you played an Action; it addressed early power level some but had tracking issues, especially in multiples. Finally it turned into the published card. It can go nuts, but you have to set it up; you do not want it turn one. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | ||
+ | }} | ||
+ | === Why cost Debt? === | ||
+ | {{Quote|Text= {{Card|Royal Blacksmith}} and City Quarter are trying to cost a lot of {{Debt}}, and to make that work, they had to have abilities that you wouldn't want turn one. So {{Card|Royal Blacksmith}} punishes you for having {{Card|Copper}}s, and City Quarter depends on you having a bunch of Actions. They could have had normal costs... but, the entire idea was to have {{debt}}. People loved [[debt]] so that all worked out, it's okay that I made cards with [[debt]] costs. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=20358.msg839154#msg839154 Logic behind "special things"] | ||
+ | }} | ||
+ | |||
{{Navbox Empires}} | {{Navbox Empires}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:villages]] | ||
+ | [[category:variable draw]] |
Latest revision as of 04:48, 13 June 2024
City Quarter | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Matthias Catrein |
Card text | |
+2 Actions Reveal your hand. +1 Card per Action card revealed. |
City Quarter is an Action card from Empires. It is a village that draws cards only if you have Actions in your hand already. It is one of the cards from Empires with a cost.
Contents |
[edit] FAQ
[edit] Official FAQ
- Cards with multiple types that include Action, such as Crown, are Actions.
[edit] Strategy
City Quarter is a powerful draw card that rewards you for building a deck with high Action density. In a large hand with lots of Actions it can draw 10 or even 20 cards, but if you draw it in a hand without any other Actions, it won’t draw anything. It also provides a village effect, though due to how expensive it is, it’s inefficient if you’re buying it primarily as a village. Because it relies on having hands with many Action cards, it is useful almost exclusively in engines.
City Quarter is a poor buy in the early game when your deck has few Action cards in it. As a rule of thumb, try to avoid buying City Quarter until you expect it to draw at least two cards.
City Quarter’s
cost presents a unique set of incentives as far as when to buy it. Buying City Quarter right before you shuffle with some left over is often a good play. Taking a City Quarter as your last buy is also generally good since you can leverage the to get good cards in your deck sooner than if City Quarter cost . Don’t be afraid of having a lot of in Dominion, you don’t have to pay any interest on it.Since City Quarter likes decks consisting mostly of Action cards, trashing your starting cards and using Actions rather than Treasures as payload are beneficial. Start-of-turn draw is especially helpful, since it makes it easier to kick off with a big City Quarter draw. Similarly, methods of seeding good cards into the starting hand (for example with Tracker or Church) can snowball one good turn into many more good turns. These reliability boosters can make City Quarter reliable as a main source of draw even if the board lacks trashing or Action card payload. Conversely, handsize attacks and curser attacks can make it more difficult to get value out of City Quarter. Looters aren’t nearly as much of a problem, and in some cases are even friendly. On boards where City Quarter isn’t reliable as the primary source of draw, but you’re still building an engine, it can be a good buy later on when you are already drawing a large proportion of your deck.
Since City Quarter often provides large amounts of overdraw, it is especially good with gainers and other ways of taking advantage of overdraw. Way of the Chameleon is a notable example, since playing a City Quarter using Way of the Chameleon can generate large amounts of economy. Another powerful synergy is with Patron, which gives a coffer every time it is revealed by one of your City Quarters.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Actions Reveal your hand. +1 Card per Action card revealed. |
Empires | June 2016 |
[edit] Other language versions
[edit] Trivia
A sign outside one of the buildings is the VP symbol.
[edit] Preview
[edit] Secret History
[edit] Why cost Debt?