Rogue
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* French: Bandit | * French: Bandit | ||
* German: Schurke | * German: Schurke | ||
+ | ** HiG translation error : "Discard the rest." | ||
* Japanese: 盗賊 (pron. ''tōzoku'', lit. ''robber'') | * Japanese: 盗賊 (pron. ''tōzoku'', lit. ''robber'') | ||
* Korean: 방랑자 (pron. ''banglangja'', lit. ''vagrant'') | * Korean: 방랑자 (pron. ''banglangja'', lit. ''vagrant'') |
Revision as of 15:14, 5 May 2016
Rogue | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Jesse Mead |
Card text | |
+ If there are any cards in the trash costing from to , gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from to , and discards the rest. |
Rogue is an Action-Attack card from Dark Ages. It is a terminal Silver, so it helps your current turn; if there are any cards of the right cost in the trash, Rogue will make you gain one of them. If there aren't Rogue will try and make your opponent trash one, so you can steal it!
Contents |
FAQ
Official FAQ
- If there is a card in the trash costing from to , you have to gain one of them; it is not optional.
- You can look through the trash at any time.
- The other players get to see what card you took. The gained card goes into your discard pile.
- Cards with Alchemy) do not cost from to . in the cost (from
- If there was no card in the trash costing from to , you instead have each other player reveal the top 2 cards of his deck, trash one of them of his choice that costs from to (if possible), and discard the rest. Go in turn order, starting with the player to your left.
Other Rules clarifications
- Rogue is an Attack, even if you don't trash any cards with it, so an opponent can reveal a Reaction (such as Secret Chamber).
Strategy Article
See here for a discussion of Rogue on the forums.
Rogue's attack is usually not going to be that powerful, since you'll only damage your opponent once out of every 2 plays of Rogue (or fewer, if it whiffs a few times or if you're playing with more than one opponent). So when gaining Rogue, you should plan on using it for the gain-from-trash ability more than for the attack (unless you're trying to get lucky and hit their opening buy or something).
Playing Throne Room on Rogue is pretty nice, since you get to steal the card immediately.
Rogue can combo with your own trash for benefit cards, letting you trash something for benefit and then get it back on the same turn with Rogue.
Synergies/Combos
- Your own trash for benefit, if you can play Rogue immediately after to get the card back
- one-shot cards like Mining Village, Feast, Hermit, and especially Pillage which you can get back with Rogue
- Highway and Bridge, with two highways/bridges played you can steal provinces of the opponent.
- Throne Room variants let you potentially trash and gain opponents' cards on the same play.
Antisynergies
- Colony games will have more cards that cost to and will be unaffected by Rogue.
- Rats games will have lots of Rats in the trash which you won't want to gain with Rogue
- Fortress will just go into your opponent's hand if you hit it with a Rogue
Alternate versions
Digital version for Dominion Online
German Version by HiG
Trivia
In other languages
- Dutch: Schurk
- Finnish: Ryöstäjä (lit. robber)
- French: Bandit
- German: Schurke
- HiG translation error : "Discard the rest."
- Japanese: 盗賊 (pron. tōzoku, lit. robber)
- Korean: 방랑자 (pron. banglangja, lit. vagrant)
- Spanish: Granuja
Secret History
A few years later, I made a new version as what Urchin turned into. It looked at the top two now, still trashing something for from to . This was in the set for a while, then got upped to taking any - card from the trash, not just one that was just trashed. But one day I got too fed up with it. The problem was, it was the kind of attack you might feel like buying to fight itself, only you couldn't - you had to buy Urchins and get them to upgrade, which can take a while when you start on it later. Bandit was normally just a thorn in your side, but some games it would get played a ton and take your stuff and you couldn't even get in on it.
So, I replaced what Urchin turned into with Mercenary, and made this new Bandit, now a Rogue. He only trashes or gains, not both at once, and he can't trash if there's anything to gain. He does make + though, which makes all the difference. Some games there is stuff in the trash right away, like Hermits, and the Rogue never gets to trash cards, but well that's the kindler gentler Dark Ages that people prefer.