Aqueduct
(→Strategy) |
m (→Strategy) |
||
Line 26: | Line 26: | ||
Because people tend to start with silver and gold may be either easy to obtain or actually valuable as payload, there is a high probability that there will land some tokens on Aqueduct. Just like Battlefield, this may incentivise a slightly sooner greening stage or at least a single gain of a good victory card, maybe a early cemetary. | Because people tend to start with silver and gold may be either easy to obtain or actually valuable as payload, there is a high probability that there will land some tokens on Aqueduct. Just like Battlefield, this may incentivise a slightly sooner greening stage or at least a single gain of a good victory card, maybe a early cemetary. | ||
− | There is also the possibility for a gimmicky "megaturn", such as overpaying a lot for masterpiece, to then put all of the 8 points on Aqueduct and then buying a single Estate or even a feodom, if aviable. This beats out the point gain of a province and helps the deck more, if your deck can handle the 10 stop cards. | + | There is also the possibility for a gimmicky "megaturn", such as overpaying a lot for masterpiece, to then put all of the 8 points on Aqueduct and then buying a single Estate or even a feodom, if aviable. This beats out the point gain of a province and helps the deck more, if your deck can handle the 10 stop cards. This strategy, more than any other megaturn suffers from 4 or 5 player games, because chances are high somebody else already took the points before the megaturn can happen. |
== Versions == | == Versions == |
Revision as of 06:48, 29 September 2022
![]() |
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Aqueduct | |
---|---|
![]() | |
Info | |
Type | Landmark |
Set |
Empires![]() |
Illustrator(s) | Donald Crank |
Landmark text | |
When you gain a Treasure, move 1 ![]() ![]() Setup: Put 8 ![]() |
Aqueduct is a Landmark from Empires. It acts kind of like a Gathering card, accumulating tokens as players gain Treasures, and then giving them to a player when they gain a Victory card.
Contents |
FAQ
Official FAQ
- If you gain a card that is both a Treasure and a Victory card, such as Humble Castle, you can resolve the abilities in either order.
Other rules clarifications
- Aqueduct only puts
on Silver and Gold, but if you gain a different Treasure in the Supply has
on it, you'll move 1
to Aqueduct. For example:
- If you have Capitalism and then gain a Farmers' Market, you'll move 1
from the pile onto Aqueduct.
- Action Supply piles can have
on them due to Defiled Shrine. If you rotate to e.g. Sunken Treasure, then gaining it would move 1
to Aqueduct.
- If you have Capitalism and then gain a Farmers' Market, you'll move 1
- If the card you gain is both a Treasure and an Action (because of Capitalism, or because it's Crown), you move 1
each to Aqueduct and Defiled Shrine. If there's only 1
on the pile, you choose which Landmark to move it to.
- If you gain a Treasure from somewhere other than the Supply (e.g. gaining a Gold from the trash with Treasurer), you'll still move the
tokens from that card's pile.
- If gaining a Victory card causes you to gain a Treasure (e.g. Hoard makes you gain a Gold), you can move the
from the Treasure pile to Aqueduct, and then immediately take them.
Strategy
Because people tend to start with silver and gold may be either easy to obtain or actually valuable as payload, there is a high probability that there will land some tokens on Aqueduct. Just like Battlefield, this may incentivise a slightly sooner greening stage or at least a single gain of a good victory card, maybe a early cemetary. There is also the possibility for a gimmicky "megaturn", such as overpaying a lot for masterpiece, to then put all of the 8 points on Aqueduct and then buying a single Estate or even a feodom, if aviable. This beats out the point gain of a province and helps the deck more, if your deck can handle the 10 stop cards. This strategy, more than any other megaturn suffers from 4 or 5 player games, because chances are high somebody else already took the points before the megaturn can happen.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
![]() |
![]() |
When you gain a Treasure, move 1 ![]() ![]() Setup: Put 8 ![]() |
Empires | June 2016 |
Other language versions
Trivia
Secret History
![VP](/images/thumb/9/92/VP.png/14px-VP.png)
![VP](/images/thumb/9/92/VP.png/14px-VP.png)