Charm
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== Trivia == | == Trivia == | ||
+ | [[Image:CharmArt.jpg|thumb|right|354px|Official card art.]] | ||
The charm depicted is a [http://en.wikipedia.org/wiki/Roman_dodecahedron Roman dodecahedron]. | The charm depicted is a [http://en.wikipedia.org/wiki/Roman_dodecahedron Roman dodecahedron]. | ||
=== In other languages === | === In other languages === |
Revision as of 16:24, 7 January 2017
Charm | |
---|---|
Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Marco Morte |
Card text | |
When you play this, choose one: +1 Buy and +; or the next time you buy a card this turn, you may also gain a differently named card with the same cost. |
Charm is a Treasure card from Empires. It can be used as a gainer, if there are differently-named cards with the same cost that you want; otherwise, you can use it as a Silver with +Buy.
Contents |
FAQ
Official FAQ
- These are cumulative, and each Charm does not have to gain a different card, just a different card from the one bought.
- For example if you play two Charms and buy a Forum, you could gain two Duchies.
- The card gained from Charm is gained before gaining the card you bought, which may matter when cards do things when gained.
- For example if you buy Villa and gain Rocks via Charm, you will first gain a Silver to your deck due to Rocks, then get +1 Action and return to your Action phase due to Villa.
- The costs have to be identical; for example if you play Charm and buy Overlord, you can gain City Quarter, which also costs , but not Fortune, which costs .
Strategy
Alternate Versions
Trivia
The charm depicted is a Roman dodecahedron.
In other languages
- German: Zauber (lit. magic spell)
- Polish: Klejnot (lit. jewel)
Secret History
This started out as a Treasure worth that made cards you buy come with different cards at the same cost. We did crazy things with that for a while, then finally I looked at ways to weaken it. I tried several variations in rapid succession, that limited you to one gain per turn. There was one that gave you a if you had at least when you played it. The best was a Reaction version - a Treasure worth and a Buy, can discard when gaining a card to gain a different card with the same cost. Discarding it gives you the potential to get loops, where you redraw it repeatedly; Dave Goldthorpe found some of these. So now it's a choose-one. It doesn't get to be a pretty yellow/blue card, but is pretty similar.