Bonfire
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{{Infobox Event | {{Infobox Event | ||
|name = Bonfire | |name = Bonfire | ||
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− | '''Bonfire''' is an [[Event]] from [[Adventures]]. | + | '''Bonfire''' is an [[Event]] from [[Adventures]]. It's a [[trasher]] that can only trash cards in play. |
== FAQ == | == FAQ == | ||
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* If you trash Treasures with this, this does not remove the {{Cost}} you got from playing those Treasures this turn. For example, with 5 Coppers in play and two Buys, you could pay {{Cost|3}} for a Bonfire to trash two of the Coppers, then spend the other {{Cost|2}} on a {{Card|Peasant}}. | * If you trash Treasures with this, this does not remove the {{Cost}} you got from playing those Treasures this turn. For example, with 5 Coppers in play and two Buys, you could pay {{Cost|3}} for a Bonfire to trash two of the Coppers, then spend the other {{Cost|2}} on a {{Card|Peasant}}. | ||
== Strategy == | == Strategy == | ||
− | + | Bonfire is an effective [[trasher]] for cards that you have in play, most notably {{Card|Copper}}. Since it trashes your target cards instantly when you buy it, Bonfire is faster at [[thinning]] your {{Card|Copper|Coppers}} than many trashers which you have to buy and draw before using, although it is outclassed by faster options still, particularly those such as {{Card|Chapel}} that can also target {{Card|Estate}} and other non-playable [[junk]]. | |
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− | + | Buying a single Bonfire in the [[opening]] is often a good move to thin your deck before your very first [[reshuffle]]. This allows you to [[cycling|cycle]] more quickly and see your other early game buys more often. However, doing so immediately reduces your deck's economy and [[money density]], which means it may be difficult to hit important price points (particularly {{Cost|5}}) on turn 3 or 4 if you open with Bonfire. While some opening buys that provide [[payload]] (such as {{Card|Bounty Hunter}} or {{Card|Baron}}) can remedy this, in most cases you will need to weigh this tradeoff between immediate thinning and delaying [[build]]ing. Since Bonfire cannot thin your {{Card|Estate|Estates}}, it pairs very well with cards that can, like {{Card|Remodel}} or {{Card|Jack of All Trades}}. The very early thinning is also particularly useful alongside opening partners that benefit from especially rapid cycling, notably [[Traveller]]s. If there is no particularly good option to open together with Bonfire, it is usually preferable to delay the use of Bonfire until after the first or second reshuffle, buying it opportunistically when you miss more important price points. Even if you do open with Bonfire, you’ll likely still have many {{Card|Copper|Coppers}} left to trash, so buying it to continue thinning in the early midgame is usually a good idea. | |
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− | + | Aside from its use as a {{Card|Copper}} trasher, Bonfire can infrequently be relevant to trash other cards that can be put into play. Good candidates for this include [[Action]] cards that are junk (e.g. {{Card|Necropolis}} or [[Ruins]]) or that you will no longer need (like {{Card|Chapel}}), though it is worth noting that this is a relatively inefficient way to thin these cards if you also need to spend terminal space to put them into play. Sometimes, Bonfire may be relevant for scoring because it can trash Actions or [[Treasure]]s that may give a {{VP}} penalty with {{Landmark|Wolf Den}}, {{Landmark|Wall}}, or {{Landmark|Bandit Fort}}. Bonfire can also be used to activate cards that have on-trash effects (such as {{Card|Squire}} and {{Card|Hunting Grounds}}), allowing those cards to be used for both their on-play effects and their on-trash effects on the same turn. | |
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== Versions == | == Versions == |
Revision as of 14:43, 23 April 2022
Bonfire | |
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Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Brian Brinlee |
Event text | |
Trash up to 2 cards you have in play. |
Bonfire is an Event from Adventures. It's a trasher that can only trash cards in play.
Contents |
FAQ
Official FAQ
- This only trashes cards you have in play, not cards from your hand.
- You can trash zero, one, or two cards.
- If you trash Treasures with this, this does not remove the you got from playing those Treasures this turn. For example, with 5 Coppers in play and two Buys, you could pay for a Bonfire to trash two of the Coppers, then spend the other on a Peasant.
Strategy
Bonfire is an effective trasher for cards that you have in play, most notably Copper. Since it trashes your target cards instantly when you buy it, Bonfire is faster at thinning your Coppers than many trashers which you have to buy and draw before using, although it is outclassed by faster options still, particularly those such as Chapel that can also target Estate and other non-playable junk.
Buying a single Bonfire in the opening is often a good move to thin your deck before your very first reshuffle. This allows you to cycle more quickly and see your other early game buys more often. However, doing so immediately reduces your deck's economy and money density, which means it may be difficult to hit important price points (particularly ) on turn 3 or 4 if you open with Bonfire. While some opening buys that provide payload (such as Bounty Hunter or Baron) can remedy this, in most cases you will need to weigh this tradeoff between immediate thinning and delaying building. Since Bonfire cannot thin your Estates, it pairs very well with cards that can, like Remodel or Jack of All Trades. The very early thinning is also particularly useful alongside opening partners that benefit from especially rapid cycling, notably Travellers. If there is no particularly good option to open together with Bonfire, it is usually preferable to delay the use of Bonfire until after the first or second reshuffle, buying it opportunistically when you miss more important price points. Even if you do open with Bonfire, you’ll likely still have many Coppers left to trash, so buying it to continue thinning in the early midgame is usually a good idea.
Aside from its use as a Copper trasher, Bonfire can infrequently be relevant to trash other cards that can be put into play. Good candidates for this include Action cards that are junk (e.g. Necropolis or Ruins) or that you will no longer need (like Chapel), though it is worth noting that this is a relatively inefficient way to thin these cards if you also need to spend terminal space to put them into play. Sometimes, Bonfire may be relevant for scoring because it can trash Actions or Treasures that may give a penalty with Wolf Den, Wall, or Bandit Fort. Bonfire can also be used to activate cards that have on-trash effects (such as Squire and Hunting Grounds), allowing those cards to be used for both their on-play effects and their on-trash effects on the same turn.
Versions
English versions
Digital | Text | Release | Date | |
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Trash up to 2 cards you have in play. | Adventures 1st Edition | April 2015 | ||
Trash up to 2 cards you have in play. | Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Secret History
Donald X.'s opinion
Retrospective
Errata
With the reveal of a Treasure-Duration in Allies, Donald X. made this announcement in Discord.