Change: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 13: | Line 13: | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
*Remember you can repay at any point during your turn, which can sometimes let you choose which thing Change will do. If you have any {{Debt}}, Change gives you + {{coin}}; otherwise you trash a card from your hand, gain any card costing more {{coin}}, and take equal {{Debt}} to the difference. For example you could trash a {{Card|Copper}}, gain a {{card|Province}}, and take {{Debt}}. | *Remember you can repay at any point during your turn, which can sometimes let you choose which thing Change will do. | ||
* If you have any {{Debt}}, Change gives you + {{coin}}; otherwise you trash a card from your hand, gain any card costing more {{coin}}, and take equal {{Debt}} to the difference. For example you could trash a {{Card|Copper}}, gain a {{card|Province}}, and take {{Debt|8}}. | |||
*You can't gain a card costing the same amount of {{coin}} or less {{coin}}. | *You can't gain a card costing the same amount of {{coin}} or less {{coin}}. | ||
*This ignores other special aspects of cost; for example you could trash an {{card|Estate}} and gain an {{card|Alchemist}}, from {{set|Alchemy}}, which costs {{cost|3}} and {{cost||||P}} | *This ignores other special aspects of cost; for example you could trash an {{card|Estate}} and gain an {{card|Alchemist}}, from {{set|Alchemy}}, which costs {{cost|3}} and {{cost||||P}} | ||
=== Other rules clarifications === | |||
* The amount of {{d}} you take depends on the costs of the gained and trashed cards ''after'' you gain it. If [[cost reduction]] kicks in between gaining a card and taking the {{d}} (e.g., you gain a {{card|Bridge}} and play it immediately with {{Project|Innovation}}), the {{d}} is calculated based on the reduced costs. | |||
** It is occasionally possible for cost reduction to make the gained card cost less {{cost}} than the trashed card after gaining. In this case the {{d}} incurred is the absolute value of the new {{cost}} difference. | |||
== Versions == | == Versions == |
Revision as of 11:02, 14 August 2024
Change | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Rising Sun |
Illustrator(s) | Julien Delval |
Card text | |
If you have any | , + . Otherwise, trash a card from your hand, and gain a card costing more than it. + equal to the difference in
Change is an Action card from Rising Sun. It is a remodeler that allows you to trash a card for one of arbitrarily higher cost, but makes up for the difference in cost by putting you in debt. To prevent you from overusing this remodeling ability, you can't use it if you're already in debt; instead, it gives you to help you start paying it off.
FAQ
Official FAQ
- Remember you can repay at any point during your turn, which can sometimes let you choose which thing Change will do.
- If you have any Copper, gain a Province, and take . , Change gives you + ; otherwise you trash a card from your hand, gain any card costing more , and take equal to the difference. For example you could trash a
- You can't gain a card costing the same amount of or less .
- This ignores other special aspects of cost; for example you could trash an Estate and gain an Alchemist, from Alchemy, which costs and
Other rules clarifications
- The amount of Template:D you take depends on the costs of the gained and trashed cards after you gain it. If cost reduction kicks in between gaining a card and taking the Template:D (e.g., you gain a Bridge and play it immediately with Innovation), the Template:D is calculated based on the reduced costs.
- It is occasionally possible for cost reduction to make the gained card cost less Template:D incurred is the absolute value of the new difference. than the trashed card after gaining. In this case the
Versions
English Version
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
If you have any | , + . Otherwise, trash a card from your hand, and gain a card costing more than it. + equal to the difference inRising Sun | August 2024 |
Trivia
Secret History
The initial card didn't have the "no Estates, but hey can turn them into anything more expensive.
" clause. So you'd just go nuts with Changes, piling up debt you were never going to pay off. The "no " clause solved this perfectly. A few players complained that they couldn't Remodel with this much because you know, they'd be in debt from the last one or something. And I mean for me that's just part of the overall package, it's a delightful card that yes may not just quickly Remodel all of your