Treasure Hunter
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Revision as of 13:13, 27 April 2022 by Terracubist (Talk | contribs)
Treasure Hunter | |
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Info | |
Cost | |
Type(s) | Action - Traveller |
Kingdom card? | No |
Set | Adventures |
Illustrator(s) | Alayna Danner |
Card text | |
+1 Action + Gain a Silver per card the player to your right gained on their last turn. When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply.) |
Treasure Hunter is an Action-Traveller card from Adventures. It gains you a Silver for every card the player to your right gained during their last turn. It is not in the Supply, but can be exchanged for from a Page. Treasure Hunter itself, once discarded from play, can be exchanged for a Warrior. There are only 5 copies of Treasure Hunter in the Treasure Hunter pile.
Contents |
FAQ
Official FAQ
- This counts all cards gained, not just bought cards. For example if the player to your right played Amulet, gaining a Silver, then bought a Duchy, you would gain two Silvers.
- The gained Silvers are put into your discard pile.
Other Rules clarifications
- Cards "the player to your right gained" include non-Supply cards, like Spoils or Prizes, as well as cards gained from the Trash, such as through Graverobber. On the other hand, Traveller upgrades are exchanged for, not gained, and do not count for this.
Strategy
Refer to the Page strategy section.
Versions
English versions
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
+1 Action. +. Gain a Silver per card the player to your right gained in his last turn. When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply.) |
Adventures 1st Edition | April 2015 | |||
+1 Action. +. Gain a Silver per card the player to your right gained on their last turn. When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply.) |
Digital version has a cost of rather than . | Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Secret History
Treasure Hunter was another very old card, which had had various forms in different sets and never quite made it; there were always players saying, is this fun thing really as good as it gets. Such is human perversity. Here at last was a place for it where the casual players who liked it could enjoy it while not taking up too much room for the haters.
Previous outtake from Hinterlands
There was a card that gained you a Silver per card the previous player gained. That may sound weak, and well it cost , but I have seen it gain a pile of Silvers. One trick is, it adds up if it keeps getting played - I play it for one Silver and buy a card, you play it for two Silvers and buy a card, I play it for three Silvers. I thought the card was okay, but the set at the time had too much Silver-gaining. People thought it was a theme. Some of that stuff had to go, and this was an easy one to drop.
Should Treasure Hunter have a max limit of Silvers gained?
Usually we can work out how many Silvers it should be, if someone wasn't paying attention. I don't think I would possibly use "up to" as a solution to memory issues; it doesn't solve the problem, because someone may really really want the maximum they're allowed to get, and feel cheated if they can't get it. The solution would be not to do this wonderful card.
Treasure Hunter was a card a broad swath of casual players loved, that playtesters didn't like much and so got dropped from multiple expansions. It was great to put it into a Traveller slot, where the players who don't like it can just grumble a little before upgrading it, while the players who love it get to have it.
The idea on my side was never "Treasure Hunter is in the Page line because it's relevant to the Page line." It was "Treasure Hunter is in the Page line to be a fun card for the people that like it." There's no discussion of "what it contributes to the Page line" that in any way interacts with the actual reason for the card existing.
I continue to feel zero pull towards Treasure Hunter being any different. If you don't enjoy the Page experience because of Treasure Hunter memory issues, there are 29 other kingdom cards in Adventures. I can't make cards people love without having cards people hate.
If I had felt the memory issue loomed too large, I would not have made the card. That was not the experience I had.