Alms
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{{Infobox Event | {{Infobox Event | ||
|name = Alms | |name = Alms | ||
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− | '''Alms''' is an [[Event]] from [[Adventures]]. It | + | '''Alms''' is an [[Event]] from [[Adventures]]. It allows you to gain a card costing up to {{Cost|4}} if you have no [[Treasure|Treasures]] in play—even if you have no available {{cost}} to spend at all! |
== FAQ == | == FAQ == | ||
Line 17: | Line 19: | ||
== Strategy == | == Strategy == | ||
− | There is no strategy article for Alms | + | There is no strategy article for Alms, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14787.0 forum.] |
− | + | Events are harder to rate than cards, but Alms is a game-changer, no doubt. For one thing, it completely throws a lot of opening theory out of the window, since it now enables {{cost|4}}/{{cost|4}} or even {{cost|4}}/{{cost|5}} openings. Alms typically does nothing on your big turns, as it does nothing when you have any Treasures in play, but it is almost always bought at least once in a game, as it mitigates the effects of bad draws or otherwise weak turns. | |
− | + | ||
− | + | ||
+ | Alms is awesome with heavy trashing. Usually, your {{Card|Chapel}} turns end without buying a card. With Alms, however, you can trash all of the junk out of your deck and STILL gain a good card up to {{cost|4}}. | ||
+ | |||
+ | === Synergies === | ||
+ | * Heavy trashing: {{Card|Chapel}}, {{Card|Count}}, {{Card|Steward}} | ||
+ | * Good {{cost|4}} cards you might want multiples of in the opening: {{Card|Spice Merchant}}, {{Card|Ironmonger}} | ||
+ | * [[Virtual money]] with +Buy: {{Card|Baron}}, {{Card|Wine Merchant}}, {{Card|Storeroom}} | ||
+ | * In Treasure-less decks, such as with {{Card|Poor House}}, Alms can be bought even on your good turns | ||
+ | * Gainers: {{Card|Workshop}} and friends | ||
+ | * [[rush (strategy)|Rushes]] and [[slog]]s, such as with {{Card|Gardens}} | ||
+ | * Cards like {{Card|Mint}} and {{Card|Mandarin}}, which can remove played Treasures | ||
+ | * {{Card|Treasure Map}} as you can get two of them into your deck before the first reshuffle. | ||
+ | * When used with {{Card|Villa}}, you can get one extra coin and a +buy before playing treasures. | ||
+ | *{{Card|Spoils}} since when they are played immediately go back to their pile. | ||
+ | |||
+ | === Antisynergies === | ||
+ | * Most money-based strategies | ||
+ | * Lack of good cards below {{cost|5}} | ||
+ | * {{Card|Horn of Plenty}} | ||
+ | * [[Handsize attack]]s like {{Card|Militia}} and {{Card|Cutpurse}} are less effective | ||
+ | * Since buying Alms is not buying a card, the attacks from {{Card|Haunted Woods}} and {{Card|Swamp Hag}} also suffer | ||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|AlmsOld|Alms}} || {{LandscapeVersionImage|AlmsDigitalOld|Alms from Goko/Making Fun}} || Once per turn: If you have no Treasures in play, gain a card costing up to {{Cost|4}}. || Adventures 1st Edition || April 2015 | ||
+ | |- | ||
+ | | {{LandscapeVersionImage|Alms|Alms}} || {{LandscapeVersionImage|AlmsDigital|Alms from Shuffle iT}} || Once per turn: If you have no Treasures in play, gain a card costing up to {{Cost|4}}. || Adventures [[Second Edition|2nd Edition]] || August 2017 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Aalmoes || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=s}} || Eenmaal per beurt: heb je geen geldkaarten in het spel,<br>pak dan een kaart die ten hoogste {{Coin|4}} kost. || (2015) | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Almut || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Aumône || || || Une fois par tour : si vous n'avez pas de carte Trésor en jeu, recevez une carte coûtant jusqu'a {{Cost|4}}. || | ||
+ | |- | ||
+ | !German | ||
+ | | Almosen ||{{LandscapeLangVersionImage|German}}|| {{LandscapeLangVersionImage|German|d=1}} ||Einmal pro Zug: Wenn du keine Geldkarten im Spiel hast, nimm dir eine Karte, die bis zu {{Cost|4}} kostet. || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 施し (pron. ''hodokoshi'', lit. ''charity'') || || || 1ターンに1度のみ:場に財宝カードがない場合、コスト{{Cost|4}}以下のカード1枚を獲得する。|| | ||
+ | |- | ||
+ | !Russian | ||
+ | | Милостыня (pron. ''milostynya'') || || || || | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | [[Image:AlmsArt.jpg|thumb|right|500px|Official card art.]] | ||
=== Secret History === | === Secret History === | ||
{{Quote|Text=Late in the going, an Event wasn't seeming too hot, we never bought it. I needed a replacement and tried this. First it just gained you a card costing up to {{Cost|4}}, no limits, because what, why not try that. As you can see instead it is a more sane thing that just means, you're never doing worse than a {{Cost|4}}. | {{Quote|Text=Late in the going, an Event wasn't seeming too hot, we never bought it. I needed a replacement and tried this. First it just gained you a card costing up to {{Cost|4}}, no limits, because what, why not try that. As you can see instead it is a more sane thing that just means, you're never doing worse than a {{Cost|4}}. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | ||
+ | }} | ||
+ | === Donald X.'s opinion === | ||
+ | {{Quote|Text= | ||
+ | Alms was a late one. It worked out, phew. It's more like a rules change than most of the Events that are like rules changes. We tried it without "once per turn" but it was cwazy. | ||
+ | |||
+ | As LF notes it's hard to remember it later in the game, unless you've been using it a lot for some reason. As everyone notes it's nice with trashers. It can also be a boost in heavy attack games. This is all obvious but that's what I have to say about Alms. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=14787.msg569961#msg569961 Let's Discuss Adventures Events: Alms] | ||
}} | }} | ||
{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 12:09, 16 January 2024
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Alms | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Matthias Catrein |
Event text | |
Once per turn: If you have no Treasures in play, gain a card costing up to . |
Alms is an Event from Adventures. It allows you to gain a card costing up to if you have no Treasures in play—even if you have no available to spend at all!
Contents |
[edit] FAQ
[edit] Official FAQ
- You can only buy this once per turn.
- When you do, if you have no Treasures in play, you gain a card costing up to .
- The gained card comes from the Supply and is put into your discard pile.
[edit] Strategy
There is no strategy article for Alms, but it has been discussed on the forum.
Events are harder to rate than cards, but Alms is a game-changer, no doubt. For one thing, it completely throws a lot of opening theory out of the window, since it now enables / or even / openings. Alms typically does nothing on your big turns, as it does nothing when you have any Treasures in play, but it is almost always bought at least once in a game, as it mitigates the effects of bad draws or otherwise weak turns.
Alms is awesome with heavy trashing. Usually, your Chapel turns end without buying a card. With Alms, however, you can trash all of the junk out of your deck and STILL gain a good card up to .
[edit] Synergies
- Heavy trashing: Chapel, Count, Steward
- Good cards you might want multiples of in the opening: Spice Merchant, Ironmonger
- Virtual money with +Buy: Baron, Wine Merchant, Storeroom
- In Treasure-less decks, such as with Poor House, Alms can be bought even on your good turns
- Gainers: Workshop and friends
- Rushes and slogs, such as with Gardens
- Cards like Mint and Mandarin, which can remove played Treasures
- Treasure Map as you can get two of them into your deck before the first reshuffle.
- When used with Villa, you can get one extra coin and a +buy before playing treasures.
- Spoils since when they are played immediately go back to their pile.
[edit] Antisynergies
- Most money-based strategies
- Lack of good cards below
- Horn of Plenty
- Handsize attacks like Militia and Cutpurse are less effective
- Since buying Alms is not buying a card, the attacks from Haunted Woods and Swamp Hag also suffer
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Once per turn: If you have no Treasures in play, gain a card costing up to . | Adventures 1st Edition | April 2015 | ||
Once per turn: If you have no Treasures in play, gain a card costing up to . | Adventures 2nd Edition | August 2017 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
[edit] Donald X.'s opinion