Catapult
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Revision as of 02:01, 11 June 2016 by Werothegreat (Talk | contribs)
Catapult | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Matthias Catrein |
Card text | |
+ Trash a card from your hand. If it costs or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand. |
Catapult is an Action-Attack card from Empires. It is a trasher, a handsize attack, a curser, a source of virtual coin, and a Split pile card, sitting on top of Rocks. Which (or both) Attack effects happen depend on the card being trashed, with Rocks, its companion card, being the optimal target. There are only 5 Catapults in the pile.
Contents |
FAQ
Official FAQ
- If the card you trash is a treasure, each other player discards down to 3 cards in hand; if the card you trash costs or more, each other player gains a Curse; if it is both (e.g. Silver), both things happen; if it is neither, neither thing happens.
- If you have no cards in hand left to trash, neither thing happens.
Other Rules clarifications
- If you Catapult an Inherited Estate, the Estate is in the trash and, thus, no longer yours when Catapult checks its type; therefore when you trash an Estate Inheriting Crown, the other players would not discard down to 3 cards.
Strategy
Trivia
In other languages
Preview
At long last, we have the Dominion Catapult. Well it's been a great run guys. And it doesn't even let you throw something at the board. Catapult hurts the other players based on what you throw I mean trash; if you trash a Treasure they discard, if you trash a card for + they get Cursed, and if a card has both attributes they both discard and get a Curse, yeeha. It's like a rodeo in here.
Secret History
I tried to come up with flavor that would be good for split piles. The main thing to do was one thing that leads to another thing somehow (rather than one card changing into another, like some cards in the past). But one idea on the list was a Catapult and Rocks and well, who can resist naming a card Rocks. Catapult initially gave the Cursing bonus on cards costing or more, but at one point I lowered the cards to costing and , and then kept Catapult working on 's when I switched it back to costing itself.