Engineer
From DominionStrategy Wiki
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | ||
+ | }} | ||
+ | === Why was the VP version dominating? === | ||
+ | {{Quote|Text= | ||
+ | Some players buy some, maybe eager to get copies of some cantrip everyone likes, like {{Card|Caravan}}. The {{Card|Caravan}}s run out. Now the workshop is making +1 {{VP}}. That's attractive so people start getting more of the workshops. The people who already have them want a 2nd pile to run out and help empty the workshops. Now they make +2 {{VP}} per hit and there are ten of them in decks so players scramble for {{VP}} while the workshops empty the {{Card|Estate}}s. | ||
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+ | |||
+ | I had a couple early games that were stupid because of this card. Then for a while the card seemed fine. But we started to see the bad cases more and it was clear that one reason we hadn't been seeing them was because we hadn't realized how good the card was. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg609316#msg609316 Interview with Donald X.] | ||
+ | }} | ||
+ | === Why shouldn't Engineer empty itself? === | ||
+ | {{Quote|Text= | ||
+ | It's not "it's awful that this pile runs out," it's "it's awful that you can choose to run out this pile incidentally." What you want is {{Card|Caravan}}s. But instead of gaining a {{Card|Caravan}}, you trash the workshop and gain a {{Card|Caravan}} and another workshop. You're running out the workshops as this random extra thing you're allowed to do on top of what you actually wanted, which was gaining Caravans. | ||
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+ | Some players will just automatically do this; they can do it and that's enough for them. They exercise their power. And it sucks. It's anti-fun, so the card doesn't do that. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg609316#msg609316 Interview with Donald X.] | ||
}} | }} | ||
{{Navbox Empires}} | {{Navbox Empires}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 02:16, 27 April 2021
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Engineer | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Elisa Cella |
Card text | |
Gain a card costing up to . You may trash this. If you do, gain a card costing up to . |
Engineer is an Action card from Empires. It is a gainer that can trash itself for an extra gain, but has a Debt cost so it can't gain copies of itself.
Contents |
FAQ
Official FAQ
- Engineer cannot gain copies of itself, or any other card with cost. in the
- When you play it, you gain a card, then may trash Engineer to gain a second card (which can be the same as the first or different).
Strategy
There is no strategy article for Engineer, yet. Feel free to add your thoughts below!
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain a card costing up to . You may trash this. If you do, gain a card costing up to . | Empires | June 2016 |
Other language versions
Trivia
Secret History
For a while there was a different Workshop: Gain a card costing up to , get +1 per empty pile. It seemed reasonable and then I had one too many games that were dominated by it. I tried a lot of replacements, man, like ten other cards, mostly very briefly. Engineer stood out. However it had the issue of being able to trash it to gain something plus another Engineer, to run out the pile. Dame Josephine suggested having it cost , which fixed that problem while taking no space on the card.
Why was the VP version dominating?
Some players buy some, maybe eager to get copies of some cantrip everyone likes, like Caravan. The Caravans run out. Now the workshop is making +1 . That's attractive so people start getting more of the workshops. The people who already have them want a 2nd pile to run out and help empty the workshops. Now they make +2 per hit and there are ten of them in decks so players scramble for while the workshops empty the Estates.
Why shouldn't Engineer empty itself?
It's not "it's awful that this pile runs out," it's "it's awful that you can choose to run out this pile incidentally." What you want is Caravans. But instead of gaining a Caravan, you trash the workshop and gain a Caravan and another workshop. You're running out the workshops as this random extra thing you're allowed to do on top of what you actually wanted, which was gaining Caravans.