Expand

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{{Infobox Card
 
{{Infobox Card
 
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'''Expand''' is an [[Action]] card from [[Prosperity]]. It is a beefed-up [[trasher#Remodelers|version of]] {{Card|Remodel}}, allowing you to trash a card and gain a card costing {{Cost|3}} more. It's great for expanding {{Card|Estate|Estates}} into {{Cost|5}}-cards and then Expanding those cards into {{Card|Province|Provinces}}.  
+
'''Expand''' is an [[Action]] card from [[Prosperity]]. It is a stronger but more expensive [[trasher#Remodelers|version of]] {{Card|Remodel}}, allowing you to trash a card and gain a card costing {{Cost|3}} more.  
  
 
== FAQ ==
 
== FAQ ==
Line 18: Line 16:
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
 
* {{Cost|P}} is counted as part of the cost, so you could Expand a {{Card|Familiar}} into a {{Card|Possession}}.  
 
* {{Cost|P}} is counted as part of the cost, so you could Expand a {{Card|Familiar}} into a {{Card|Possession}}.  
== Strategy Article ==
+
== Strategy ==
''[http://forum.dominionstrategy.com/index.php?topic=3344 Original article] on the forums started by Powerman, with comments by other forum members.''
+
Expand is an expensive [[Remodel variant]] that is held back by its large [[opportunity cost]] and the fact that it is not commensurately stronger than the {{Cost|4}} {{Card|Remodel}}. Expand suffers from some of the same problems, namely that as a [[terminal]] [[stop card]] it wants [[engine]]-levels of [[draw]] and [[village]] support to be played reliably and [[collision|collide]] with its intended targets, and that without a [[gainer]] supplying expensive fodder such as {{Card|Gold|Golds}} the cards you can Expand into are limited. Furthermore, Expand’s high cost means that you are unlikely to be able to afford it until the midgame, and so unlike {{Card|Remodel}} (which can be bought in the [[opening]]) it is usually slow to improve your early deck by [[trash]]ing your starting [[junk]]. If the options for both [[thinning]] and additional gains are limited, or it is relatively easy to acquire (e.g., with {{Event|Transport}} or {{Card|Lurker}}), Expand can still be useful, even if only as an expensive {{Card|Remodel}}.
  
Expand lets you trash a bad card from your hand, and instead gain a good one. It effectively is {{Card|Remodel|Remodel's}} older brother, as it does the same thing except adding up to {{Cost|3}} of value instead of {{Cost|2}} of value to the card. Does this make it a great card?  Yes -- sometimes. But MOST of the time, the answer is no.
+
The main advantage Expand has over {{Card|Remodel}} is that it can gain slightly more expensive cards. However, the difference between {{Cost|2}} more than the trashed card and {{Cost|3}} more is often not enough to justify Expand’s cost. The most common options for Expand fodder are {{Card|Copper|Coppers}} and {{Card|Estate|Estates}} since you start with them. In the case of the latter, Expand can be very appealing, as {{Cost|5}} cards are generally much stronger than {{Cost|4}} cards, and you’re simultaneously removing one of the worst cards in your starting deck. Given the option, however, it is usually faster to simply trash your {{Card|Estate|Estates}} by other means (e.g. {{Card|Chapel}}) and acquire the {{Cost|5}} cards by buying them, rather than detouring for Expand. On the other hand, if the other thinning options are restricted (e.g. {{Card|Moneylender}}), Expand is likely a good way to deal with your {{Card|Estate|Estates}} as well as the {{Card|Moneylender}} once it is no longer useful. Similar logic applies to the case of the former, and additionally your options at the {{Cost|3}} price point are usually not that much better from those at the {{Cost|2}} pricepoint (e.g., a {{Card|Silver}} rather than a {{Card|Supplies}}). Additionally, many of the typical functions a Remodel variant serves—upgrading {{Card|Gold|Golds}} into {{Card|Province}}, or [[milling]] {{Card|Province|Provinces}}—are not significantly better with Expand. Expand’s ability to additionally convert {{Cost|5}} cards into {{Card|Province|Provinces}} is notable for increasing your [[greening|scoring]] potential in the endgame, but gainers that can provide fodder at this price point are much less common than {{Card|Gold}} gainers.
  
=== When to buy Expand ===
+
Expand works well with the typical prime targets for [[trash-for-benefit]] effects, most notably {{Card|Peddler}} (which can be acquired for much less than {{Cost|8}}) and {{Card|Fortress}} (which provides infinite fodder). Additionally, with a price of {{Cost|7}}, it can itself be a relevant target for chains of sequentially increasing costs, such as with {{Card|Upgrade}} or {{Card|Develop}}.
==== {{Card|Peddler}} ====
+
Peddler is great with any [[trash for benefit]] card, and Expand is probably the best one for it.  Why is that?  Drawing a Peddler and an Expand gets you a Colony (or in a province game you can still get a province). This is extremely effective, as you can get the peddler for very little but trash it at full value for a huge VP Swing.
+
  
==== {{Card|Grand Market}} ====
+
===External strategy articles===
Grand Market is probably the second best card for Expand.  Why?  Getting GM's is hard because you need not have copper in play.  With Expand this isn't a problem, as you can turn your Silvers into GM's, which is more than a fair trade.  Also late in the game, the {{Cost|6}} GM's can be turned into Provinces if need be, which can make a double province turn trivial.
+
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 
+
* [http://forum.dominionstrategy.com/index.php?topic=3344 Powerman's 2012 article]
==== {{Card|Curse|Curses}} and [[curser|cursers]]. ====
+
Expand is one of the few cards that can do anything with curses.  Remodel lets you turn them into Estates (most of the time), bleh.  {{Card|Upgrade}}, {{Card|Transmute}}, {{Card|Salvager}}, etc. give you no benefit except getting the Curse out of your deck, which is ok but too slow and leaves you with a 3 card hand and your turn accomplishes little.  Expand lets you turn curses into {{Cost|3}} cards, which is at a minimum always a {{Card|Silver}}.  Otherwise, there are many more {{Cost|3}} cards you want than {{Cost|2}} cards you want, and depending on your deck adding a {{Card|Village}}/{{Card|Fishing Village}}/{{Card|Wishing Well}}/{{Card|Great Hall}}/etc. can be even more effective.
+
 
+
And the cards that give out Curses also work well with Expand. Cursers are great early.  Late?  Not so much!  After the curses are out, cursers fall somewhere between useless and a poor Silver.  However, with Expand, that's ok.  {{Card|Witch}} is done giving out curses?  Turn it into a Province!  {{Card|Familiar}}?  How about a {{Card|Possession}}!
+
 
+
==== Price Reduction ====
+
Price reduction allows you to do crazy things with Expand.  The first (and often easiest) way is by use of {{Card|Highway}}.  How?  Cards can't cost less than 0.  This means for Expanding purposes, cards become closer to 0, so cards that already are 0 (Curse/Copper) become closer to the other cards.  For example, after just 2 Highways, you can Expand a Curse into a {{Card|Duchy}} for a 4 VP swing. You can Expand a Copper into another {{Card|Highway}}.  Another fun way is by use of {{Card|Quarry}}.  Buy Actions (preferably of value {{Cost|5}}) for cheap, and then Expand them into Provinces.
+
 
+
==== Strong (Nonterminal) 5's ====
+
{{Cost|5}} cards fill an important role in an Expander's world.  They fill the crucial step between Estates ({{Cost|2}}) and Provinces ({{Cost|8}}).  On every board, there is an option to simply expand via Duchy, but that is very rarely ideal until very near the end of the game.  Instead, it is a lot better to turn your estates into {{Cost|5}} cards that you want lots of.  Cards that fall into this category are almost always nonterminal, such as {{Card|Laboratory}}, {{Card|Hunting Party}}, {{Card|Bazaar}}, {{Card|Market}} and {{Card|Minion}} (or Highway, as in the previous section), but depending on the Kingdom, terminals such as {{Card|Torturer}}, {{Card|Rabble}} and {{Card|Wharf}} deserve close consideration.  {{Card|Treasury}} is a special case, as it can go back on top of your deck, and since you are expanding to gain your Province instead of buying it, you can keep topdecking.
+
 
+
=== When to avoid Expand ===
+
While these all make Expand have value, what causes it to lose value?  When should you avoid Expand?
+
 
+
==== Lack of +Actions ====
+
Although Expand is a non-drawing terminal (which is generally the type you like with the absence of [[villages]]), Expand is not normally the terminal you want to use, as there is normally a stronger one on the board.  It is worth noting that in terminal collisions, you can Expand your other terminal, but you have to ask yourself if it is worth losing your other terminal if it is early.
+
 
+
==== If it will be used as a (weaker) {{Card|Mine}} ====
+
0 + 3 = 3.  3 + 3 = 6.  6 + 3 = 9.  The synergy between Expand and Treasures appears obvious.  However, there exists a card (Mine) that does this better, as the card you gain goes directly into your hand.  And Mine costs {{Cost|2}} less.  And it's considered a "weak" {{Cost|5}} card to begin with.  So Expanding treasures is almost always a bad use of Expand.
+
 
+
==== If it will be used as a {{Card|Remodel}} ====
+
Although sometimes you need the Remodel effect, Expand is not normally the way you want it.  Remodel costs {{Cost|3}} less, and is far from a power {{Cost|4}}.  Yes, expanding your Gold into a Province to win the game is a nice feeling, but chances are if you had simply bought a Gold instead of the Expand, you could have simply bought the Province outright.  So adding {{Cost|3}} of value is less than ideal.
+
 
+
==== If it will be used to no effect ====
+
This may seem obvious, but I have seen many players (even some experienced players) fall into this trap.  For example, they might expand a Gold into a Platinum, and then buy a Gold.  If they hadn't Expanded, their deck would have ended up with a Gold and a Platinum.  And by Expanding... they end up with a Gold and a Platinum.  Obviously, the expand is being misused in this situation.
+
 
+
==== Large decks/ slow cycling decks ====
+
Like Mine and Remodel, Expand gets better the more times through your deck the good cards go.  With a large deck, you might only see the card you gained 1 or 2 times, so the better card will have little to no impact on your deck. Expand shines in the presence of sifters like {{Card|Warehouse}}, but is bad in treasure-bloated decks.
+
 
+
=== General Comments ===
+
Expand is a card that looks scarily powerful at first, but really isn't all that good. Most of the time it is used as a Mine or Remodel, in which case you are overpaying for a card that isn't all that good to begin with.  Perhaps the situation where Expand "shines" the most is upgrading your victory cards.  Turning your estates into duchies gains you VP points without additional clogging of your deck.  However, even this is often a poor idea as you are gaining points really slowly.  Expand is much better in Prosperity games (surprise surprise) but is often a non factor in games with little prosperity, especially when colony is not out.  It is important to remember that every Expand you buy could have been a gold, which gives {{Cost|3}}.  So you have to ask yourself if it is really worth it.
+
 
+
The general population buys this card 68% of the time, which is way too high. The win rate with is higher without it than with it. Expand is useful in probably 1/3 of the games it is available, not 2/3.
+
 
+
=== Synergies/Combos ===
+
* {{Card|Peddler}}
+
* {{Card|Grand Market}}
+
* {{Card|Curse|Curses}} and [[curser|cursers]]
+
* [[Prosperity]] games with expensive cards, especially {{Card|Platinum}} and {{Card|Colony}}
+
* {{Card|Mint}}
+
* {{Card|Quarry}} and {{Card|Highway}} (and other cost reduction)
+
* Strong {{Cost|5}}s like {{Card|Laboratory}}
+
* {{Card|Treasury}}
+
 
+
=== Antisynergies ===
+
* [[Big Money]] boards
+
* Lack of good {{Cost|5}}s
+
* Bloated decks
+
* Quick games
+
  
 
== Versions ==
 
== Versions ==
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardVersionImage|ExpandOld|Expand}} || {{CardVersionImage|ExpandDigitalOld|Expand from Goko/Making Fun}} || Trash a card from your hand. Gain a card costing up to {{Cost|3}} more than the trashed card. || Prosperity 1st Edition || October 2010
+
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1|o=1||Expand from Goko/Making Fun}} || Trash a card from your hand. Gain a card costing up to {{Cost|3}} more than the trashed card. || Prosperity || October 2010
 
|-
 
|-
| {{CardVersionImage|Expand|Expand}} || {{CardVersionImage|ExpandDigital|Expand from Shuffle iT}} || Trash a card from your hand. Gain a card costing up to {{Cost|3}} more than it. || Prosperity [[Second Edition|2nd Edition]] || February 2017
+
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || Trash a card from your hand. Gain a card costing up to {{Cost|3}} more than it. || Prosperity [[Second Edition#Formatting_changes|(2016 printing)]] || February 2017
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text  
+
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-  
 
|-  
 
!Chinese
 
!Chinese
| 擴建 || || || 移除一張手牌,獲得一張比該卡價值至多多{{Cost|3}}的卡片。
+
| 擴建 || || || style="padding:15px 0px;"| 移除一張手牌,獲得一張比該卡價值至多多{{Cost|3}}的卡片。||
 
|-
 
|-
 
!Czech  
 
!Czech  
| Růst || || ||  
+
| Růst || || || ||  
 
|-
 
|-
 
!Dutch  
 
!Dutch  
| Uitbreiden || || ||  
+
| Uitbreiden || {{CardLangVersionImage|Dutch}} || || Vernietig een kaart uit je hand. Pak een kaart die ten hoogste {{Cost|3}} meer kost dan de vernietigde kaart. ||  
 
|-
 
|-
 
!Finnish  
 
!Finnish  
| Laajennus || || ||  
+
| Laajennus || || || ||  
 
|-
 
|-
 
!French  
 
!French  
| Agrandissement || || ||  
+
| Agrandissement || || || ||  
 
|-
 
|-
 
!German  
 
!German  
| Ausbau || {{CardVersionImage|Expand German-HiG|German language Expand}} || || Entsorge eine Handkarte und nimm eine Karte vom Vorrat, die bis zu {{Cost|3}} mehr kostet, als die entsorgte Karte.
+
| Ausbau || {{CardVersionImage|Expand German-HiG|German language Expand 2010 by HiG}} || || Entsorge eine Karte aus deiner Hand. Nimm dir eine Karte, die bis zu {{Cost|3}} mehr kostet als die entsorgte Karte. || (2010)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#ASS_plus here]''
 +
|-
 +
!German
 +
| Ausbau ||  || {{CardVersionImage|ExpandGerman2022Digital|German language Expand 2022 from Shuffle iT}} || Entsorge eine deiner Handkarten. Nimm eine Karte, die bis zu {{Cost|3}} mehr als jene kostet. || (Nachdruck 2021)
 
|-
 
|-
 
!Italian  
 
!Italian  
| Ampliamento || || ||  
+
| Ampliamento || || || ||  
 
|-
 
|-
 
!Japanese  
 
!Japanese  
| 拡張 (pron. ''kakuchō'') || || || 手札1枚を廃棄する。それよりコストが最大{{Cost|3}}高いカード1枚を獲得する。
+
| 拡張<br>(pron. ''kakuchō'') || || || style="padding:15px 0px;"| 手札1枚を廃棄する。それよりコストが最大{{Cost|3}}高いカード1枚を獲得する。||
 
|-
 
|-
 
!Polish  
 
!Polish  
| Modernizacja || {{CardLangVersionImage|Polish}} || ||  
+
| Modernizacja || {{CardLangVersionImage|Polish}} || || Wyzruć na śmietnisko kartę z ręki. Dodaj kartę o koszcie większym o maksymalnie {{Cost|3}} od kosztu wyrzuconej karty. ||  
 
|-
 
|-
 
!Russian  
 
!Russian  
| Расширение (pron. ''rasshiryeniye'') || || ||  
+
| Расширение (pron. ''rasshiryeniye'') || || || ||  
 
|-
 
|-
 
!Spanish  
 
!Spanish  
| Expansión || || ||  
+
| Expansión || || || ||  
 
|}
 
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:ExpandArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:ExpandArt.jpg|thumb|right|354px|Official card art.]]
 +
=== Preview ===
 +
{{Quote
 +
|Text= Okay. {{Card|Chapel}} your deck down to just 5 cards - {{Card|King's Court}}, Expand, the {{Card|Chapel}}, and two cards that don't matter. Every turn, {{Card|King's Court}} the Expand, pushing the other three cards up the ladder of success. When they're all {{Card|Colony|Colonies}}, just turn {{Card|Colony|Colonies}} into {{Card|Colony|Colonies}} until the pile runs out. Of course if there are only 1-2 {{Card|Colony|Colonies}} left, you have to just Expand one, since {{Card|King's Court}} would make you lose a {{Card|Colony}}. Well you aren't building that deck too often. Normally Expand is just a sweet way to replace garbage with effective cards, or to get {{Card|Province}}s and {{Card|Colony|Colonies}} later in the game. It's sad when you Expand a treasure to a treasure, since {{Card|Mine}} would have done the same thing only put the new treasure in your hand. {{Card|Mine}} doesn't turn {{Card|Province}} into {{Card|Colony}} though, so there you go.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=123.msg1169#msg1169 Dominion: Prosperity Review]
 +
}}
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
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{{Navbox Prosperity}}
 
{{Navbox Prosperity}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:terminals]]
 +
[[category:trashers]]
 +
[[category:remodelers]]
 +
[[category:handsize negative]]

Latest revision as of 03:57, 11 August 2023

Expand
Expand.jpg
Info
Cost $7
Type(s) Action
Kingdom card? Yes
Set ProsperityProsperity icon.png
Illustrator(s) Ryan Laukat
Card text
Trash a card from your hand. Gain a card costing up to $3 more than it.

Expand is an Action card from Prosperity. It is a stronger but more expensive version of RemodelRemodel.jpg, allowing you to trash a card and gain a card costing $3 more.

Contents

[edit] FAQ

[edit] Official FAQ

  • If you do not have a card to trash, you do not gain one.
  • If you do gain a card, it comes from the Supply and is put into your discard pile.
  • The gained card does not need to cost exactly $3 more than the trashed card; it can cost that much or less, and can even be another copy of the trashed card.

[edit] Other Rules clarifications

[edit] Strategy

Expand is an expensive Remodel variant that is held back by its large opportunity cost and the fact that it is not commensurately stronger than the $4 RemodelRemodel.jpg. Expand suffers from some of the same problems, namely that as a terminal stop card it wants engine-levels of draw and village support to be played reliably and collide with its intended targets, and that without a gainer supplying expensive fodder such as GoldsGold.jpg the cards you can Expand into are limited. Furthermore, Expand’s high cost means that you are unlikely to be able to afford it until the midgame, and so unlike RemodelRemodel.jpg (which can be bought in the opening) it is usually slow to improve your early deck by trashing your starting junk. If the options for both thinning and additional gains are limited, or it is relatively easy to acquire (e.g., with TransportTransport.jpg or LurkerLurker.jpg), Expand can still be useful, even if only as an expensive RemodelRemodel.jpg.

The main advantage Expand has over RemodelRemodel.jpg is that it can gain slightly more expensive cards. However, the difference between $2 more than the trashed card and $3 more is often not enough to justify Expand’s cost. The most common options for Expand fodder are CoppersCopper.jpg and EstatesEstate.jpg since you start with them. In the case of the latter, Expand can be very appealing, as $5 cards are generally much stronger than $4 cards, and you’re simultaneously removing one of the worst cards in your starting deck. Given the option, however, it is usually faster to simply trash your EstatesEstate.jpg by other means (e.g. ChapelChapel.jpg) and acquire the $5 cards by buying them, rather than detouring for Expand. On the other hand, if the other thinning options are restricted (e.g. MoneylenderMoneylender.jpg), Expand is likely a good way to deal with your EstatesEstate.jpg as well as the MoneylenderMoneylender.jpg once it is no longer useful. Similar logic applies to the case of the former, and additionally your options at the $3 price point are usually not that much better from those at the $2 pricepoint (e.g., a SilverSilver.jpg rather than a SuppliesSupplies.jpg). Additionally, many of the typical functions a Remodel variant serves—upgrading GoldsGold.jpg into ProvinceProvince.jpg, or milling ProvincesProvince.jpg—are not significantly better with Expand. Expand’s ability to additionally convert $5 cards into ProvincesProvince.jpg is notable for increasing your scoring potential in the endgame, but gainers that can provide fodder at this price point are much less common than GoldGold.jpg gainers.

Expand works well with the typical prime targets for trash-for-benefit effects, most notably PeddlerPeddler.jpg (which can be acquired for much less than $8) and FortressFortress.jpg (which provides infinite fodder). Additionally, with a price of $7, it can itself be a relevant target for chains of sequentially increasing costs, such as with UpgradeUpgrade.jpg or DevelopDevelop.jpg.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Expand Expand from Goko/Making Fun Trash a card from your hand. Gain a card costing up to $3 more than the trashed card. Prosperity October 2010
Expand Expand from Shuffle iT Trash a card from your hand. Gain a card costing up to $3 more than it. Prosperity (2016 printing) February 2017

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 擴建 移除一張手牌,獲得一張比該卡價值至多多$3的卡片。
Czech Růst
Dutch Uitbreiden Dutch language Expand Vernietig een kaart uit je hand. Pak een kaart die ten hoogste $3 meer kost dan de vernietigde kaart.
Finnish Laajennus
French Agrandissement
German Ausbau German language Expand 2010 by HiG Entsorge eine Karte aus deiner Hand. Nimm dir eine Karte, die bis zu $3 mehr kostet als die entsorgte Karte. (2010)
one or more other
versions listed here
German Ausbau German language Expand 2022 from Shuffle iT Entsorge eine deiner Handkarten. Nimm eine Karte, die bis zu $3 mehr als jene kostet. (Nachdruck 2021)
Italian Ampliamento
Japanese 拡張
(pron. kakuchō)
手札1枚を廃棄する。それよりコストが最大$3高いカード1枚を獲得する。
Polish Modernizacja Polish language Expand Wyzruć na śmietnisko kartę z ręki. Dodaj kartę o koszcie większym o maksymalnie $3 od kosztu wyrzuconej karty.
Russian Расширение (pron. rasshiryeniye)
Spanish Expansión

[edit] Trivia

Official card art.

[edit] Preview

Okay. ChapelChapel.jpg your deck down to just 5 cards - King's CourtKing's Court.jpg, Expand, the ChapelChapel.jpg, and two cards that don't matter. Every turn, King's CourtKing's Court.jpg the Expand, pushing the other three cards up the ladder of success. When they're all ColoniesColony.jpg, just turn ColoniesColony.jpg into ColoniesColony.jpg until the pile runs out. Of course if there are only 1-2 ColoniesColony.jpg left, you have to just Expand one, since King's CourtKing's Court.jpg would make you lose a ColonyColony.jpg. Well you aren't building that deck too often. Normally Expand is just a sweet way to replace garbage with effective cards, or to get ProvinceProvince.jpgs and ColoniesColony.jpg later in the game. It's sad when you Expand a treasure to a treasure, since MineMine.jpg would have done the same thing only put the new treasure in your hand. MineMine.jpg doesn't turn ProvinceProvince.jpg into ColonyColony.jpg though, so there you go.

[edit] Secret History

Originally cost $6. I missed this the first time so there you go, this wasn't all for nothing. It cost $6 briefly but is $7 in the oldest file with it.

[edit] Why does it cost 7?

The $7 cost is something of a trick; it delays the average time it takes to get the card, but when you have $7 and are looking for what to buy, usually there's no other $7 and you don't have a +buy, and of course the money you don't spend doesn't stick around. You aren't "spending $7;" you're picking between GoldGold.jpg, good $5's, and Expand. Expand may not always win that fight but it certainly does sometimes. Costing $6 wouldn't change how good it was compared to GoldGold.jpg (except marginally for the worse due to things like ApprenticeApprentice.jpg and KnightsKnights.jpg); it would just create more opportunities to make the choice (and then sometimes there would be another $7 or +buys).

At the time I wasn't focused on adding lots of tiny text to cards to hit the perfect value for experienced players while making them awful for normal players; I was making cards and then seeing what to charge for them. For normal players, I think Expand is great as is; it does something they want to do and they buy it and do it. Meanwhile experienced players get to decide when it's worth getting and when it isn't; it's not just worthless.

It makes no sense to compare it to ScoutScout.jpg. ScoutScout.jpg's effect is weak; Expand's is strong. You don't even need to consider opportunity cost for ScoutScout.jpg; odds are you don't want it. When we set up a board in favor of ScoutScout.jpg, then opportunity cost becomes the issue. But I always want Expand; there's no issue but opportunity cost. If I started the game with UpgradeUpgrade.jpg and Expand in my deck, I would UpgradeUpgrade.jpg CopperCopper.jpgs and Expand EstateEstate.jpgs; it would be a while before I was ready to let go of either one.


Cards $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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