Fortune
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|Source=[http://forum.dominionstrategy.com/index.php?topic=15373.0 Empires Previews #2: Split Piles] | |Source=[http://forum.dominionstrategy.com/index.php?topic=15373.0 Empires Previews #2: Split Piles] | ||
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=== Secret History === | === Secret History === | ||
{{Quote|Text=Fortune started as its own pile. It was a {{Debt}} card back when they could all be bought with no {{Cost}}. The first version was {{Cost|10}}; in the end it's {{Cost|16}}, with {{Cost|8}} up front please. That's how good double your {{Cost}} is, taking into account that sometimes it helps pay for itself. And originally you could use multiple Fortunes in a turn and well doubling doublers is always trouble ([[Throne Room variant|Throning]] a {{Card|Throne Room|Throne}} isn't actually doubling a doubler, person who thinks of that; however {{Card|King's Court}} on King's Court is). There were "discard your hand" versions, but in the end it got a harsh clause to limit you to one doubling per turn. When Fortune became a split pile card, it got the when-gain ability to tie in to Gladiator. | {{Quote|Text=Fortune started as its own pile. It was a {{Debt}} card back when they could all be bought with no {{Cost}}. The first version was {{Cost|10}}; in the end it's {{Cost|16}}, with {{Cost|8}} up front please. That's how good double your {{Cost}} is, taking into account that sometimes it helps pay for itself. And originally you could use multiple Fortunes in a turn and well doubling doublers is always trouble ([[Throne Room variant|Throning]] a {{Card|Throne Room|Throne}} isn't actually doubling a doubler, person who thinks of that; however {{Card|King's Court}} on King's Court is). There were "discard your hand" versions, but in the end it got a harsh clause to limit you to one doubling per turn. When Fortune became a split pile card, it got the when-gain ability to tie in to Gladiator. |
Revision as of 12:28, 2 October 2016
Fortune | |
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Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Kelli Stakenas |
Card text | |
+1 Buy When you play this, double your if you haven't yet this turn. When you gain this, gain a Gold per Gladiator you have in play. |
Fortune is a Treasure card from Empires. It doubles your current amount of when you play it, which is a potentially extremely powerful effect—so much so that it only works once per turn, and even then its cost of makes it arguably the most expensive card in the game. It is part of a split pile, with 5 copies of Fortune sitting under 5 copies of Gladiator, and it rewards you with free Gold if you gain it with a Gladiator in play.
Contents |
FAQ
Official FAQ
- You only double your the first time you play a Fortune in a turn; any further times only get you +1 Buy.
Other Rules clarifications
- Fortune does not take into consideration that has been produced, but already spent this turn, such as via Storyteller; Fortune only doubles the that you currently have when you play it.
Strategy
Trivia
In other languages
- German: Reichtum
- Polish: Fortuna
Alternate Versions
Preview
...Fortune. Which doubles your money, yeeha. And may come with some Golds; a reward for the players with Gladiators. If you were wondering how much doubling your money was worth, well, about , but you don't need it all in advance. And it's not cumulative because even at ~ that was too much. It can help pay for itself, I will just point out that part.
Secret History
Fortune started as its own pile. It was a Throning a Throne isn't actually doubling a doubler, person who thinks of that; however King's Court on King's Court is). There were "discard your hand" versions, but in the end it got a harsh clause to limit you to one doubling per turn. When Fortune became a split pile card, it got the when-gain ability to tie in to Gladiator.
card back when they could all be bought with no . The first version was ; in the end it's , with up front please. That's how good double your is, taking into account that sometimes it helps pay for itself. And originally you could use multiple Fortunes in a turn and well doubling doublers is always trouble (