Hovel
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Revision as of 13:28, 19 May 2022
Hovel | |
---|---|
Info | |
Cost | |
Type(s) | Reaction - Shelter |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Eric J Carter |
Card text | |
When you buy a Victory card, you may trash this from your hand. |
Hovel is one of the three Shelter cards that players start with instead of Estates in their decks in Dark Ages games. It is a Reaction; when you buy a Victory card, you can trash your Hovel if you have it in hand at the time.
Contents |
FAQ
Official FAQ
- When you buy a Victory card, if Hovel is in your hand, you may trash it.
- You don't get anything for trashing Hovel; you just get to get rid of it.
Other Rules clarifications
- When a Hovel is revealed when playing Ambassador, it is not returned to the Supply (since it is not in the Supply) and opponents do not gain a copy of it.
Strategy
Refer to the Shelter strategy section.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When you buy a Victory card, you may trash this from your hand. | Dark Ages 1st Edition | August 2012 | ||
When you buy a Victory card, you may trash this from your hand. | Dark Ages 2nd Edition | September 2017 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Czech | Chýše (lit. hut) |
Když si koupíš kartu vítězných bodů, můžeš zahodit Chýši z ruky na smetiště. | |||
Dutch | Hutje (lit. cabin) | ||||
Finnish | Röttelö (lit. shack) | ||||
French | Cabane | Quand vous achetez une carte Victoire, vous pouvez écarter cette carte de votre main. | |||
German | Hütte | Wenn du eine Punktekarte kaufst, darfst du diese Karte aus deiner Hand entsorgen. | (2019) one or more other versions listed here | ||
Japanese | 納屋 (pron. naya, lit. barn) |
勝利点カード1枚を購入するとき、これを手札から廃棄してもよい。 | |||
Korean | 초가집 (pron. chogajib, lit. thatch house) | ||||
Russian | Лачуга (pron. lachuga) | ||||
Spanish | Casucha |
Trivia
Hovel is the only Dominion card to date that is not an Action, Night, Treasure, Victory, or Curse.
Secret History
Shelters: Tom Lehmann suggested replacing starting Estates with something else, to make the environment feel more Dark Ages-y. I thought this was a great idea. Ruins obv. doesn't work, because some people would make out, unless we picked specific ones. And Curse isn't very interesting. But I could just make up three new cards, which is what I did. Necropolis shakes up early turns, since you can stomach more in the way of terminal actions; Overgrown Estate gives you a little prize if you crack it open eventually; and Hovel tempts you into buying a victory card when you might not have.