Madman
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===English versions=== | ===English versions=== | ||
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− | ! Print !! Digital !! Text !! Notes !! Release !! Date | + | ! Print !! Digital !! Text !! style="width:12em;"| Notes !! Release !! Date |
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− | | {{ | + | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1|o=1||Madman from Goko/Making Fun}} || '''+2 Actions'''<br>Return this to the Madman pile. If you do, +1 Card per card in your hand.<br>''(This is not in the Supply.)'' || || Dark Ages || August 2012 |
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− | | {{ | + | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+2 Actions'''<br>Return this to the Madman pile. If you do, '''+1 Card''' per card in your hand.<br>''(This is not in the Supply.)'' || Digital version has a cost of {{Cost|0}} rather than {{Cost|0*}}. || Dark Ages [[Second Edition#Formatting_changes|(2017 printing)]] || September 2017 |
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Revision as of 18:07, 14 May 2022
Madman | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Claus Stefan |
Card text | |
+2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
Madman is a one-shot Action card from Dark Ages. You can only get it by playing a Hermit, and you return it to the Madman pile as soon as you use it once.
Contents |
FAQ
Official FAQ
- This card is not in the Supply; it can only be obtained via Hermit.
- When you play it, you get +2 Actions, return it to the Madman pile if you can (this is not optional), and if you did return it, you draw a card per card in your hand.
- For example if you had three cards in hand after playing Madman, you would draw three cards.
- Normally nothing will prevent you from returning Madman to the Madman pile, but you may fail to due to playing Madman twice via cards like Throne Room.
- So, for example, if you Procession a Madman, you will get +2 Actions, return Madman to the Madman pile, draw a card per card in your hand, get another +2 Actions, fail to return Madman and so not draw cards the second time, fail to trash Madman, and then gain an Action card costing exactly if you can.
Other Rules clarifications
- Since Madman is not in the Supply, the Madman pile being empty does NOT count towards the three-pile end-game condition.
Strategy
Refer to the Hermit strategy section.
Versions
English versions
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
+2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
Dark Ages | August 2012 | |||
+2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
Digital version has a cost of rather than . | Dark Ages (2017 printing) | September 2017 |
Other language versions
Trivia
Secret History
Madman started as an Intrigue card for . At first it was +2 Actions, +3 Cards, trash this; then I moved it to the large version of Alchemy, which at the time was planning on having a hand-related sub-theme, and changed it from +3 Cards to doubling your hand size, because hey, that's cool. Then of course I moved it to Cornucopia when Alchemy ended up being small and Cornucopia took on the hand theme. Then Cornucopia lost that theme, but this card left first; it was too strong. What would happen was Bill Barksdale would be losing, and moaning about it, and he'd buy a Madman, because what other chance did he have, ugh, ugh, ugh. And then he'd buy two more. And he'd have a turn where he played all three and drew his deck and bought out the Provinces. It seemed like a card still worth doing; it just had to be harder to get them. And so it is.