Madman
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!Dutch | !Dutch | ||
− | | Krankzinnige || || || || | + | | Krankzinnige || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || '''+2 Acties'''<br>Leg deze kaart op de stapel<br>krankzinnigekaarten. Doe<br>je dat: +1 Kaart per kaart in je hand.<br>''(Deze kaarten zijn geen onderdeel<br>van de voorraad.)'' || (2012) |
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!Finnish | !Finnish |
Latest revision as of 04:46, 18 January 2024
Madman | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Claus Stefan |
Card text | |
+2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
Madman is a one-shot Action card from Dark Ages. You can only get it by playing a Hermit, and you return it to the Madman pile as soon as you use it once.
Contents |
[edit] FAQ
[edit] Official FAQ
- This card is not in the Supply; it can only be obtained via Hermit.
- When you play it, you get +2 Actions, return it to the Madman pile if you can (this is not optional), and if you did return it, you draw a card per card in your hand.
- For example if you had three cards in hand after playing Madman, you would draw three cards.
- Normally nothing will prevent you from returning Madman to the Madman pile, but you may fail to due to playing Madman twice via cards like Throne Room.
- So, for example, if you Procession a Madman, you will get +2 Actions, return Madman to the Madman pile, draw a card per card in your hand, get another +2 Actions, fail to return Madman and so not draw cards the second time, fail to trash Madman, and then gain an Action card costing exactly if you can.
[edit] Other Rules clarifications
- Since Madman is not in the Supply, the Madman pile being empty does NOT count towards the three-pile end-game condition.
[edit] Strategy
Refer to the Hermit strategy section.
[edit] Versions
[edit] English versions
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
+2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
Dark Ages | August 2012 | |||
+2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
Digital version may have a cost of rather than . | Dark Ages (2017 printing) | September 2017 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
Madman started as an Intrigue card for . At first it was +2 Actions, +3 Cards, trash this; then I moved it to the large version of Alchemy, which at the time was planning on having a hand-related sub-theme, and changed it from +3 Cards to doubling your hand size, because hey, that's cool. Then of course I moved it to Cornucopia when Alchemy ended up being small and Cornucopia took on the hand theme. Then Cornucopia lost that theme, but this card left first; it was too strong. What would happen was Bill Barksdale would be losing, and moaning about it, and he'd buy a Madman, because what other chance did he have, ugh, ugh, ugh. And then he'd buy two more. And he'd have a turn where he played all three and drew his deck and bought out the Provinces. It seemed like a card still worth doing; it just had to be harder to get them. And so it is.