Merchant Camp: Difference between revisions
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French, German |
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
* If you have multiple Merchant Camps in play, you can choose how many you want to put on top of your deck. | |||
== Strategy == | == Strategy == | ||
===External strategy articles=== | ===External strategy articles=== |
Revision as of 20:28, 9 March 2022
Merchant Camp | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Julien Delval |
Card text | |
+2 Actions + When you discard this from play, you may put it onto your deck. |
Merchant Camp is an Action card from Allies. It is a non-drawing village that can top-deck itself at the end of your turn—so you can keep drawing it every turn if you want to, getting a reliable source of extra Actions at the cost of slowing down your cycling.
FAQ
Official FAQ
- If you have multiple Merchant Camps in play, you can choose how many you want to put on top of your deck.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Actions + When you discard this from play, you may put it onto your deck. |
Allies | March 2022 |
Other language versions
Trivia
Preview
Merchant Camp is a village you can have in your starting hand for the rest of the game. It doesn't draw a card, but you can't have everything.