Camel Train: Difference between revisions
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Camel Train is a cheap but relatively weak [[terminal]] [[gainer]]. It's most useful when you need multiple copies of expensive [[Action]] cards, and can help with [[three-pile ending|pile]] control at the end of the game. | Camel Train is a cheap but relatively weak [[terminal]] [[gainer]]. It's most useful when you need multiple copies of expensive [[Action]] cards, and can help with [[three-pile ending|pile]] control at the end of the game. | ||
Because it sends cards to [[Exile]], Camel Train not only uses up a [[stop card|space in your hand]] and a terminal slot to no immediate benefit when played, but its payoff is also further delayed until you can gain another copy of the Exiled card and then draw them both. For this reason, it's slow at helping you build your deck in the early stages of the game and is not often a good [[opening]] purchase. It’s also not a good way to acquire cards that have a useful on-gain effect (e.g. {{Card|Border Village}} or {{Card|Inn}}), since Exiling a card doesn’t trigger these --- although, conversely, this makes it useful with on-gain effects that you’d like to avoid, such as those of {{Card|Lost City}} or {{Card|Cursed Village}}. Camel Train’s main strength, however, is that unlike most gainers it imposes no constraints on the price of the target card. This means it can be useful when there are expensive cards that you want several copies of, e.g. {{Card|Grand Market}} or {{Card|City Quarter}}. Camel Train is slightly weaker with cards costing {{Cost|P}} than other gainers without price constraints, such as {{Card|Lurker}}, since you still can't avoid gaining a {{Card|Potion}} if you want to make use of {{Card|Possession}} or other {{Cost|P}} cards; however, it does enable you to gain multiple copies per shuffle with a single {{Card|Potion}}. | Because it sends cards to [[Exile]], Camel Train not only uses up a [[stop card|space in your hand]] and a terminal slot to no immediate benefit when played, but its payoff is also further delayed until you can gain another copy of the Exiled card and then draw them both. For this reason, it's slow at helping you build your deck in the early stages of the game and is not often a good [[opening]] purchase. It’s also not a good way to acquire cards that have a useful on-gain effect (e.g. {{Card|Border Village}} or {{Card|Inn}}), since Exiling a card doesn’t trigger these --- although, conversely, this makes it useful with on-gain effects that you’d like to avoid, such as those of {{Card|Lost City}} or {{Card|Cursed Village}}. Camel Train’s main strength, however, is that unlike most gainers it imposes no constraints on the price of the target card. This means it can be useful when there are expensive cards that you want several copies of, e.g. {{Card|Grand Market}} or {{Card|City Quarter}}. Camel Train is slightly weaker with cards costing {{Cost||||P}} than other gainers without price constraints, such as {{Card|Lurker}}, since you still can't avoid gaining a {{Card|Potion}} if you want to make use of {{Card|Possession}} or other {{Cost||||P}} cards; however, it does enable you to gain multiple copies per shuffle with a single {{Card|Potion}}. | ||
Camel Train can be helpful when the cards that you eventually want many copies of aren't necessarily the best immediate additions to your deck. These might be [[payload]] cards, which you’d prefer to add in a clump once you’ve achieved [[deck control]], or cards that you’d like to deny your opponents but won’t necessarily derive much benefit from playing immediately, such as {{Card|Groundskeeper}} or {{Card|City}}. In cases like these, the downside of not getting immediate access to your gains is reduced: Camel Train allows you to stock up on several copies in Exile and then buy just one when you're ready to put them all into your deck. Similarly, if there are non-[[Victory]] cards you'd like to own (because of considerations such as {{Landmark|Orchard}} or {{Landmark|Keep}}) but will never want to draw or play (e.g. for lack of [[terminal space]]), you can Exile them with Camel Train and simply leave them there. | Camel Train can be helpful when the cards that you eventually want many copies of aren't necessarily the best immediate additions to your deck. These might be [[payload]] cards, which you’d prefer to add in a clump once you’ve achieved [[deck control]], or cards that you’d like to deny your opponents but won’t necessarily derive much benefit from playing immediately, such as {{Card|Groundskeeper}} or {{Card|City}}. In cases like these, the downside of not getting immediate access to your gains is reduced: Camel Train allows you to stock up on several copies in Exile and then buy just one when you're ready to put them all into your deck. Similarly, if there are non-[[Victory]] cards you'd like to own (because of considerations such as {{Landmark|Orchard}} or {{Landmark|Keep}}) but will never want to draw or play (e.g. for lack of [[terminal space]]), you can Exile them with Camel Train and simply leave them there. | ||
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In the endgame, Camel Train is less useful than most gainers in helping you score {{VP}}, since it can't be used to add an extra {{Card|Estate}} or another cheap Victory card. Nevertheless, it can help you control the state of the [[Supply]] piles, and is therefore sometimes important in making sure you can end the game for a win. Particularly if Camel Train represents the only source of extra gains, it can be useful to add another copy or two in the midgame for this purpose if the terminal space is available. | In the endgame, Camel Train is less useful than most gainers in helping you score {{VP}}, since it can't be used to add an extra {{Card|Estate}} or another cheap Victory card. Nevertheless, it can help you control the state of the [[Supply]] piles, and is therefore sometimes important in making sure you can end the game for a win. Particularly if Camel Train represents the only source of extra gains, it can be useful to add another copy or two in the midgame for this purpose if the terminal space is available. | ||
Camel Train's on-gain effect of Exiling a {{Card|Gold}} is usually less important than its on-play effect. Because {{Card|Gold}} isn't typically the best [[payload]], it's not uncommon to leave it in Exile; and as with the on-play effect, Camel Train doesn't help you get an early {{Card|Gold}} into your deck even if you do want one, since you still need to gain a second in order to get access to the Exiled one. However, this effect can be a useful bonus in a [[Kingdom]] where both {{Card|Gold}} and Camel Train are attractive cards, perhaps because both expensive Action cards and strong [[trash-for-benefit]] effects are present. | Camel Train's on-gain effect of Exiling a {{Card|Gold}} is usually less important than its on-play effect. Because {{Card|Gold}} isn't typically the best [[payload]], it's not uncommon to leave it in Exile; and as with the on-play effect, Camel Train doesn't help you get an early {{Card|Gold}} into your deck even if you do want one, since you still need to gain a second in order to get access to the Exiled one. However, this effect can be a useful bonus in a [[Kingdom]] where both {{Card|Gold}} and Camel Train are attractive cards, perhaps because both expensive Action cards and strong [[trash-for-benefit]] effects are present, or when {{Landmark|Palace}} is present but you are running an [[Engine]]. | ||
== Versions == | == Versions == | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |||
! Dutch | |||
| Kamelenkaravaan || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Verband een niet-<br>overwinningskaart uit<br>de voorraad.{{Divline}}Als je deze kaart pakt, verband<br>je een Goud uit de voorraad. || (2020) | |||
|- | |- | ||
!German | !German |
Latest revision as of 05:32, 10 June 2024
Camel Train | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
Exile a non-Victory card from the Supply. When you gain this, Exile a Gold from the Supply. |
Camel Train is an Action card from Menagerie. It Exiles a card from the Supply of any cost, as long as it is not a Victory card. When you gain a Camel Train, you Exile a Gold. The Exiled cards are not available for use until discarded from the Exile mat.
FAQ
Official FAQ
- When you play this, you Exile a non-Victory card from the Supply; when you gain this, you Exile a Gold from the Supply.
Strategy
Camel Train is a cheap but relatively weak terminal gainer. It's most useful when you need multiple copies of expensive Action cards, and can help with pile control at the end of the game.
Because it sends cards to Exile, Camel Train not only uses up a space in your hand and a terminal slot to no immediate benefit when played, but its payoff is also further delayed until you can gain another copy of the Exiled card and then draw them both. For this reason, it's slow at helping you build your deck in the early stages of the game and is not often a good opening purchase. It’s also not a good way to acquire cards that have a useful on-gain effect (e.g. Border Village or Inn), since Exiling a card doesn’t trigger these --- although, conversely, this makes it useful with on-gain effects that you’d like to avoid, such as those of Lost City or Cursed Village. Camel Train’s main strength, however, is that unlike most gainers it imposes no constraints on the price of the target card. This means it can be useful when there are expensive cards that you want several copies of, e.g. Grand Market or City Quarter. Camel Train is slightly weaker with cards costing than other gainers without price constraints, such as Lurker, since you still can't avoid gaining a Potion if you want to make use of Possession or other cards; however, it does enable you to gain multiple copies per shuffle with a single Potion.
Camel Train can be helpful when the cards that you eventually want many copies of aren't necessarily the best immediate additions to your deck. These might be payload cards, which you’d prefer to add in a clump once you’ve achieved deck control, or cards that you’d like to deny your opponents but won’t necessarily derive much benefit from playing immediately, such as Groundskeeper or City. In cases like these, the downside of not getting immediate access to your gains is reduced: Camel Train allows you to stock up on several copies in Exile and then buy just one when you're ready to put them all into your deck. Similarly, if there are non-Victory cards you'd like to own (because of considerations such as Orchard or Keep) but will never want to draw or play (e.g. for lack of terminal space), you can Exile them with Camel Train and simply leave them there.
In the endgame, Camel Train is less useful than most gainers in helping you score , since it can't be used to add an extra Estate or another cheap Victory card. Nevertheless, it can help you control the state of the Supply piles, and is therefore sometimes important in making sure you can end the game for a win. Particularly if Camel Train represents the only source of extra gains, it can be useful to add another copy or two in the midgame for this purpose if the terminal space is available.
Camel Train's on-gain effect of Exiling a Gold is usually less important than its on-play effect. Because Gold isn't typically the best payload, it's not uncommon to leave it in Exile; and as with the on-play effect, Camel Train doesn't help you get an early Gold into your deck even if you do want one, since you still need to gain a second in order to get access to the Exiled one. However, this effect can be a useful bonus in a Kingdom where both Gold and Camel Train are attractive cards, perhaps because both expensive Action cards and strong trash-for-benefit effects are present, or when Palace is present but you are running an Engine.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Exile a non-Victory card from the Supply. When you gain this, Exile a Gold from the Supply. |
Menagerie | March 2020 |
Other language versions
Trivia
Preview
Secret History