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{{Infobox Card | {{Infobox Card | ||
|name = Tunnel | |name = Tunnel | ||
|cost = 3 | |||
|type1 = Victory | |type1 = Victory | ||
|type2 = Reaction | |type2 = Reaction | ||
|illustrator = Brian Brinlee | |illustrator = Brian Brinlee | ||
|text = {{VP| | |text = {{VP|2|l}} | ||
|text2 = When you discard this other than during Clean-up, you may reveal it to gain a Gold. | |||
}} | }} | ||
'''Tunnel''' is a [[Victory]]-[[Reaction]] card from [[Hinterlands]]. It is | '''Tunnel''' is a [[Victory]]-[[Reaction]] card from [[Hinterlands]]. It is worth 2 {{VP}}, and it gains a {{Card|Gold}} if you can find a way to discard it. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ (2022) === | ||
* | * Use 8 copies for a 2-player game, 12 for 3 or more players. | ||
* This is worth {{VP|2}} at the end of the game, and can [[gain]] you a {{Card|Gold}} each time you [[discard]] it. | |||
* See the [[Hinterlands#When Discarded|When Discarded]] section. | |||
* This | |||
* | |||
= | {| class="wikitable mw-collapsible mw-collapsed" | ||
| <h3> Official FAQ (2016) </h3> | |||
|- | |||
| <ul> | |||
<li> Tunnel's Reaction ability functions when you [[discard]] it. | |||
<li> You cannot simply choose to discard it; something has to let you or make you discard it. | |||
<li> This ability functions whether you discard Tunnel on your own turn (such as due to {{Card|Oasis}}) or on someone else's (such as due to {{Card|Margrave}}). | |||
<li> It functions if Tunnel is discarded from your hand (such as due to Oasis) or from your deck (such as due to {{Card|Cartographer}}), or when set aside. | |||
<li> If Tunnel would normally not necessarily be revealed (such as when discarding multiple cards to Cartographer), you have to reveal it to get the Gold. | |||
<li> Revealing it is optional, even if Tunnel was already revealed for some other reason; you are not forced to gain a {{Card|Gold}}. | |||
<li> This ability does not function if cards are put into your discard pile without being discarded, such as when you buy a card, when you gain a card directly (such as with {{Card|Border Village}}), or when your deck is put into your discard pile (such as with {{Card|Scavenger}} from [[Dark Ages|Dominion: Dark Ages]]). | |||
<li> It also does not function during Clean-up, when you normally discard all of your played and unplayed cards. | |||
<li> The key thing to look for is a card actually telling you to "discard" cards. | |||
<li> The {{Card|Gold}} you gain comes from the [[Supply]] and is put into your discard pile. | |||
</ul> | |||
|} | |||
You can only reveal a given copy of Tunnel once per discard. That is, you can't discard one Tunnel, reveal it twice, and get two Golds. | === Other rules clarifications === | ||
* You can only reveal a given copy of Tunnel once per discard. That is, you can't discard one Tunnel, reveal it twice, and get two {{Card|Gold|Golds}} (see also: ''[[Reaction#Rules|When Discarded]]'' rules). | |||
* When you discard multiple cards at once (e.g. to a {{Card|Minion}}), they are all discarded at once. This means if you discard a hand with Tunnel and {{Card|Watchtower}}, you can reveal the Tunnel, but you can't use your {{Card|Watchtower}} anymore (see also: ''[[Reaction#Rules|When Discarded]]'' rules). | |||
== Strategy | == Strategy == | ||
Tunnel | Tunnel is a situational [[Victory]] card that is typically used as a {{Card|Gold}}-[[gainer]] alongside effects that can discard it. Tunnel is best in decks that offer this possibility reliably (e.g., {{Card|Warehouse}} can more reliably discard Tunnel than {{Card|Crystal Ball}} can), can tolerate an influx of [[stop card]]s, and can make effective use of the {{Card|Gold|Golds}}, typically either through [[trash-for-benefit]] or plentiful +Buy. When not useful as a {{Card|Gold}}-gainer, Tunnel is usually not very impactful. However, its {{Cost}}/{{VP}} ratio is better than {{Card|Duchy}} or {{Card|Estate}}, so it can occasionally be the non-{{Card|Province}} Victory card of choice in the late-game if you have plentiful Buys and can handle the extra stop cards. | ||
Tunnel is usually added to your deck in the mid- or late-game, when you have [[deck control]] and can reliably [[collision|collide]] it with a discarding card, which is often a [[sifting|sifter]] such as {{Card|Warehouse}}. A good use case for Tunnel is one in which you have sufficient [[overdraw]] and can discard a single Tunnel multiple times in a turn to gain multiple {{Card|Gold|Golds}}. {{Event|Gamble}} and Tunnel work together particularly well for this while also mitigating some of the need for overdraw, effectively allowing you to buy {{Card|Gold|Golds}} for {{Cost|1}} after the initial {{Cost|2}} if you only have a single Tunnel in your draw pile and discard. More generally, however, Tunnel is often useful for adding [[payload]] while you’re simultaneously sifting through your deck and [[build]]ing otherwise. For example, if you’re using a lot of sifting anyway to more reliably [[cycle]] to your {{Card|Village}}/{{Card|Smithy}} pairs, a Tunnel will allow you to gain {{Card|Gold|Golds}} for little additional effort. | |||
Tunnel is typically not a very effective defense against [[handsize attack]]s. In Kingdoms in which such [[Attack]]s are centralizing, being able to reliably [[draw]] starting from a smaller hand size is more important, and adding more stop cards in {{Card|Gold|Golds}} usually works against that goal of finding those draw cards. | |||
===Notable Synergies=== | |||
* {{Project|Crop Rotation}} | |||
* {{Card|Dungeon}} | |||
* {{Card|Storeroom}} | |||
=== | ===External strategy articles=== | ||
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' | |||
* [http://forum.dominionstrategy.com/index.php?topic=5236.0 Insomniac's 2010 article] | |||
==== | == Versions == | ||
===English versions=== | |||
{| class="wikitable" style="text-align:center;" | |||
=== | ! Print !! Digital !! Text !! Release !! Date | ||
== | |||
! | |||
|- | |- | ||
|{{ | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || {{VP|2|l}}{{divline}}When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold. || Hinterlands || October 2011 | ||
|- | |- | ||
|{{ | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || {{VP|2|l}}{{divline}}When you discard this other than during Clean-up, you may reveal it to gain a Gold. || <p>Hinterlands [[Second Edition|(2016 printing)]]</p><hr><p>Hinterlands (Second Edition)</p> || December 2016 | ||
|} | |||
|{{ | |||
===Other language versions=== | |||
|{{ | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! style="width:18%"|Notes | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | !Czech | ||
| Tunel || || || || | |||
|- | |- | ||
| | !Dutch | ||
| Tunnel || || || || | |||
|- | |- | ||
| | !Finnish | ||
| Tunneli || || || || | |||
|- | |- | ||
|{{ | !French | ||
| Tunnel || || {{CardVersionImage|TunnelFrench2021Digital|French language Tunnel 2021 from Shuffle iT}} || {{VP|2|l}}{{divline}}Quand vous défaussez cette carte en dehors de la phase Ajustement, vous pouvez la dévoiler pour recevoir un Or. || | |||
|- | |- | ||
|{{ | !rowspan=2|German | ||
| Tunnel || [[File:Tunnel.German.jpg|100px|German language Tunnel 2019 by ASS]] || || {{VP|2|l}}{{divline}}Wenn du diese Karte außerhalb deiner Aufräumphase ablegst, darfst du sie aufdecken, um ein Gold zu nehmen. || (2019)<hr>Note: rulebook FAQ 2019 for this card significantly shortened | |||
|- | |- | ||
|{{ | | Tunnel || || {{CardVersionImage|TunnelGerman2021Digital|German language Tunnel 2021 from Shuffle iT}} || {{VP|2|l}}{{divline}}Wenn du diese Karte außerhalb der Aufräumphase ablegst, darfst du sie aufdecken, um ein Gold zu nehmen. || 2. Edition<br>(2022) | ||
|- | |- | ||
| | !Italian | ||
| Galleria || || || || | |||
|- | |- | ||
|{{ | !Japanese | ||
| 坑道 (pron. ''kōdō'') || || {{CardVersionImage|TunnelJapanese2021Digital|Japanese language Tunnel 2021 from Shuffle iT}} || {{VP|2|l}}{{divline}}このカードをクリーンアップフェイズ以外の場面で捨て札にするとき、これを公開してもよい。公開した場合、金貨1枚を獲得する。 || | |||
|- | |- | ||
|{{ | !Polish | ||
| Tunel || {{CardLangVersionImage|Polish}} || || {{VP|'''2'''|l}}{{divline}}Kiedy odrzucasz tę kartę poza fazą porządków, możesz ją odkryć, aby dodać Złoto. || (2024) | |||
|- | |- | ||
| | !Russian | ||
| Туннель (pron. ''tunnyel''') || || || || | |||
|- | |- | ||
!Spanish | |||
| Túnel || || || || | |||
| | |||
| | |||
|} | |} | ||
== Trivia == | == Trivia == | ||
[[Image:TunnelArt.jpg|thumb|right|354px|Official card art.]] | [[Image:TunnelArt.jpg|thumb|right|354px|Official card art.]] | ||
=== | === Theme === | ||
{{Quote | |||
|Text= This was a tricky one. I looked at the cards that cause discarding. There were three categories that came up a bunch: 1) attacks; 2) storage-related things like {{Card|Cellar}}; 3) navigation-related stuff. Tunnel can be an escape tunnel for the first, a tunnel off of your {{Card|Cellar}} for the second, and it's a place you can navigate through for the third. Obv. many discard-involving actions don't fit these categories, but this was the best I could do. And then, in the tunnel you find a vein of gold. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[https://www.boardgamegeek.com/thread/719450/article/7789338#7789338 The Secret History of the Hinterlands Cards] | |||
}} | |||
=== Preview === | |||
Tunnel was never officially previewed due to a leak at Essen, but Donald X. later released this text anyway. | |||
{{Quote | |||
|Text=Tunnel is a crazy card that does something when you [[discard]] it. This includes discarding it to actions like {{Card|Inn}}, discarding it to attacks like {{Card|Militia}}, and also discarding it without ever having it in your hand, due to actions like {{Card|Adventurer}}. Just look for the word "discard" and study the FAQ, once it's available. It does not work with {{Card|Chancellor}}, that's the only tricky part. The "clean-up" bit is to make sure it doesn't make {{Card|Gold}} just due to discarding your hand at the end of your turn. | |||
What you get for your troubles is a Gold. In a Tunnel-heavy game, you may see the Golds run out. And when you're not discarding Tunnel, it's a [[Victory]] card, so you'll be happy discarding it. That Victory card is worth {{VP|2}} for a mere {{Cost|3}}, and well if that looks crazy, consider exactly how powerful {{Card|Estate}} is. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[http://www.boardgamegeek.com/article/7673075#7673075 Hinterlands Previews #5] | |||
}} | |||
=== Secret History === | === Secret History === | ||
For strumphf's 2022 advent calendar, Donald X. [https://youtu.be/8TauCr24moo?t=12 went in-depth on the development] of Tunnel. | |||
{{Quote | {{Quote | ||
|Text=At one point the main set had a card that had you draw a card if you discarded it. It was too wonky of an ability for the main set, and the card was bad anyway, so I cut it. When Hinterlands became its own set, I made a new card with that ability, this time a Witch variant. I ended up cutting that one because I didn't want two ways to get Curses in the set, and preferred Ill-Gotten Gains. | |Text=At one point the main set had a card that had you draw a card if you discarded it. It was too wonky of an ability for the main set, and the card was bad anyway, so I cut it. When Hinterlands became its own set, I made a new card with that ability, this time a {{Card|Witch}} variant. I ended up cutting that one because I didn't want two ways to get Curses in the set, and preferred {{Card|Ill-Gotten Gains}}. | ||
Late in the going, I wanted something else in the set that was exotic, and decided to try another do-something-when-discarded card. This time I had you gain {{Card|Gold}} rather than draw cards, which slightly reduced possible confusion. It was immediately popular, but there was the question of what the top should be. It had to be simple. It couldn't be say +{{Cost|2}} because then this would be flat-out worse than {{Card|Silver}} in most games that had no combo. It was +2 Cards for a bit, which seemed okay. | |||
Then it turned out Hinterlands wouldn't be a standalone after all, which gave me space for 9 more cards. A standalone only has room for 291 kingdom cards and randomizers; a normal large set can hold 300. I was already using 290 cards. So I couldn't quite fit another kingdom card, but an existing card could turn into a victory card. And I had been wanting to have a victory-reaction in the set. So I changed Tunnel to be worth {{VP|2}}. It seemed like that might be crazy at {{Cost|3}}, but what, why not try it? As you can see, it worked out. | |||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterland Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterland Cards] | ||
}} | }} | ||
=== Donald X.'s opinion === | |||
{{Quote|Text= People go for this a lot, I mean if there's anything to do they do it. Obv. the smaller combos will break your heart, you wonder why you aren't drawing your {{Card|Oasis}} with your Tunnel more often. If you are flipping over more cards, especially without drawing them e.g. {{Card|Cartographer}}, it's nice. | |||
| Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic=18150.msg741757#msg741757 $3 Cost Card Rankings Bottom Half] | |||
}} | |||
{{Quote|Text= | |||
People could not believe the Tunnel package. Two {{VP}} and it gains you {{Card|Gold||Golds}} and only costs {{Cost|3}}. What crazy broken thing is this? The first trick is that you're comparing it to {{Card|Estate}}, but {{Card|Estate}} is bad; the second is that "gain a {{Card|Gold}}" is a lot worse than it looks. | |||
| Name=[[Donald X. Vaccarino]] | |||
|Source=[https://discord.com/channels/212660788786102272/499250664690679808/1257049250810953748 Dominion Discord, 2024] | |||
}} | |||
{{Navbox Hinterlands}} | {{Navbox Hinterlands}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
[[category:discard for benefit]] | |||
[[category:alt VP]] | |||
[[category:treasure gainer]] |
Latest revision as of 21:04, 30 June 2024
Tunnel | |
---|---|
Info | |
Cost | |
Type(s) | Victory - Reaction |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Brian Brinlee |
Card text | |
2 When you discard this other than during Clean-up, you may reveal it to gain a Gold. |
Tunnel is a Victory-Reaction card from Hinterlands. It is worth 2 , and it gains a Gold if you can find a way to discard it.
FAQ
Official FAQ (2022)
- Use 8 copies for a 2-player game, 12 for 3 or more players.
- This is worth 2 at the end of the game, and can gain you a Gold each time you discard it.
- See the When Discarded section.
Official FAQ (2016) |
|
Other rules clarifications
- You can only reveal a given copy of Tunnel once per discard. That is, you can't discard one Tunnel, reveal it twice, and get two Golds (see also: When Discarded rules).
- When you discard multiple cards at once (e.g. to a Minion), they are all discarded at once. This means if you discard a hand with Tunnel and Watchtower, you can reveal the Tunnel, but you can't use your Watchtower anymore (see also: When Discarded rules).
Strategy
Tunnel is a situational Victory card that is typically used as a Gold-gainer alongside effects that can discard it. Tunnel is best in decks that offer this possibility reliably (e.g., Warehouse can more reliably discard Tunnel than Crystal Ball can), can tolerate an influx of stop cards, and can make effective use of the Golds, typically either through trash-for-benefit or plentiful +Buy. When not useful as a Gold-gainer, Tunnel is usually not very impactful. However, its / ratio is better than Duchy or Estate, so it can occasionally be the non-Province Victory card of choice in the late-game if you have plentiful Buys and can handle the extra stop cards.
Tunnel is usually added to your deck in the mid- or late-game, when you have deck control and can reliably collide it with a discarding card, which is often a sifter such as Warehouse. A good use case for Tunnel is one in which you have sufficient overdraw and can discard a single Tunnel multiple times in a turn to gain multiple Golds. Gamble and Tunnel work together particularly well for this while also mitigating some of the need for overdraw, effectively allowing you to buy Golds for after the initial if you only have a single Tunnel in your draw pile and discard. More generally, however, Tunnel is often useful for adding payload while you’re simultaneously sifting through your deck and building otherwise. For example, if you’re using a lot of sifting anyway to more reliably cycle to your Village/Smithy pairs, a Tunnel will allow you to gain Golds for little additional effort.
Tunnel is typically not a very effective defense against handsize attacks. In Kingdoms in which such Attacks are centralizing, being able to reliably draw starting from a smaller hand size is more important, and adding more stop cards in Golds usually works against that goal of finding those draw cards.
Notable Synergies
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
2 When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold. |
Hinterlands | October 2011 | ||
2 When you discard this other than during Clean-up, you may reveal it to gain a Gold. |
Hinterlands (2016 printing) Hinterlands (Second Edition) |
December 2016 |
Other language versions
Trivia
Theme
Preview
Tunnel was never officially previewed due to a leak at Essen, but Donald X. later released this text anyway.
Secret History
For strumphf's 2022 advent calendar, Donald X. went in-depth on the development of Tunnel.
Late in the going, I wanted something else in the set that was exotic, and decided to try another do-something-when-discarded card. This time I had you gain Gold rather than draw cards, which slightly reduced possible confusion. It was immediately popular, but there was the question of what the top should be. It had to be simple. It couldn't be say + because then this would be flat-out worse than Silver in most games that had no combo. It was +2 Cards for a bit, which seemed okay.
Then it turned out Hinterlands wouldn't be a standalone after all, which gave me space for 9 more cards. A standalone only has room for 291 kingdom cards and randomizers; a normal large set can hold 300. I was already using 290 cards. So I couldn't quite fit another kingdom card, but an existing card could turn into a victory card. And I had been wanting to have a victory-reaction in the set. So I changed Tunnel to be worth 2 . It seemed like that might be crazy at , but what, why not try it? As you can see, it worked out.Donald X.'s opinion