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Secluded Shrine is a situationally-useful [[trasher]] that eliminates itself from your deck under the circumstances that you stop buying treasures. It is finicky and not always a good choice to buy. It is not ideal for building action-heavy engines, because these engines often buy mostly actions and thus do not activate the trashing. This conflict, the fact that engines often benefit the most from trashing, makes it less powerful. It is also slower than some trashers, and subject to unreliability due to chance. The best scenario for buying this card is when the board is such that at most price points, there is a toss-up between buying a treasure and an action, with both being pretty good buys. This allows you to time exactly when you want to activate this card's trashing. This is more likely when Alt-Treasure is on the board.
Secluded Shrine is a situationally-useful [[trasher]] that eliminates itself from your deck under the circumstances that you stop buying treasures. It is finicky and not always a good choice to buy. It is not ideal for building action-heavy engines, because these engines often buy mostly actions and thus do not activate the trashing. This conflict, the fact that engines often benefit the most from trashing, makes it less powerful. It is also slower than some trashers, and subject to unreliability due to chance. The best scenario for buying this card is when the board is such that at most price points, there is a toss-up between buying a treasure and an action, with both being pretty good buys. This allows you to time exactly when you want to activate this card's trashing. This is more likely when Alt-Treasure is on the board.


Another problem with this card is that the cards must be in your hand to trash them, yet the trashing power only activates if a treasure is gained. Usually you do not want to buy {{Card|Copper}}, but in some circumstances, such as if you draw 2 copper and 3 {{Card|Estate}}s, doing so might be forced if you want to activate this card's power. For this reason, if you know such a draw is likely on your next turn, you might opt instead to trash Coppers and buy a Silver on the turn you played it, but again, this may force you into a sub-optimal play. For the same reason, if two of these cards end up in play, buying Copper is again usually forced if you want to trash four cards. Because of this weakness, it is rarely beneficial to buy more than one Secluded Shrine. The scenario can also arise where you have cards in your hand that you want to trash, but your otherwise optimal purchase is not a treasure, which can either lead you to make a sub-optimal purchase, or delay trashing.
Another problem with this card is that the cards must be in your hand to trash them, yet the trashing power only activates if a treasure is gained. Usually you do not want to buy {{Card|Copper}}, but in some circumstances, such as if you draw 2 copper and 3 {{Card|Estate|Estates}}, doing so might be forced if you want to activate this card's power. For this reason, if you know such a draw is likely on your next turn, you might opt instead to trash Coppers and buy a Silver on the turn you played it, but again, this may force you into a sub-optimal play. For the same reason, if two of these cards end up in play, buying Copper is again usually forced if you want to trash four cards. Because of this weakness, it is rarely beneficial to buy more than one Secluded Shrine. The scenario can also arise where you have cards in your hand that you want to trash, but your otherwise optimal purchase is not a treasure, which can either lead you to make a sub-optimal purchase, or delay trashing.


When this card sits in play for multiple turns as treasures are not bought, this card combines with {{Card|Emporium}}, {{Card|Berserker}}, and {{Card|Peddler}} by counting as an action in play. It does not, however, count as an action played on the current turn, so it will not help {{Card|Conspirator}}. These combos are usually not game-changing, only small incremental improvements. In a game with Peddler on the board, opening with two of these may be the fastest route to buying Peddlers if your plan is to pack the deck with them, and they will stay in play as you continue to buy actions.
When this card sits in play for multiple turns as treasures are not bought, this card combines with {{Card|Emporium}}, {{Card|Berserker}}, and {{Card|Peddler}} by counting as an action in play. It does not, however, count as an action played on the current turn, so it will not help {{Card|Conspirator}}. These combos are usually not game-changing, only small incremental improvements. In a game with Peddler on the board, opening with two of these may be the fastest route to buying Peddlers if your plan is to pack the deck with them, and they will stay in play as you continue to buy actions.
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!Dutch
!Dutch
| Verlaten Tempel || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || {{Cost|1}}<br> De volgende keer dat je een geldkaart pakt,<br>vernietig je ten hoogste 2 kaarten uit je hand. || (2023)
| Verlaten Tempel<br>(lit. ''Abandoned Temple'') || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || {{Cost|1}}<br> De volgende keer dat je een geldkaart pakt,<br>vernietig je ten hoogste 2 kaarten uit je hand. || (2023)
|-
|-
!German  
!German  

Latest revision as of 04:04, 5 September 2024

Secluded Shrine
Info
Cost $3
Type(s) Action - Duration
Kingdom card? Yes
Set Plunder
Illustrator(s) Marcel-André Casasola Merkle
Card text
+$1
The next time you gain a Treasure, trash up to 2 cards from your hand.

Secluded Shrine is an Action-Duration card from Plunder. It is a trasher that is activated when you gain Treasure, and waits in your play area until that happens.

FAQ

Official FAQ

  • This can trigger on any player's turn.
  • It triggers even if the player can't or doesn't want to trash anything; they don't have to trash anything, but Secluded Shrine is done, and is discarded that turn.

Other rules clarifications

  • See the Additional rules section for Duration cards in Dominion: Plunder regarding things happening "the next time".
  • If you gain a Gondola and play a Secluded Shrine, that will trigger your other Secluded Shrines, but not the one you just played (it triggers off your next Treasure gain).

Strategy

Secluded Shrine is a situationally-useful trasher that eliminates itself from your deck under the circumstances that you stop buying treasures. It is finicky and not always a good choice to buy. It is not ideal for building action-heavy engines, because these engines often buy mostly actions and thus do not activate the trashing. This conflict, the fact that engines often benefit the most from trashing, makes it less powerful. It is also slower than some trashers, and subject to unreliability due to chance. The best scenario for buying this card is when the board is such that at most price points, there is a toss-up between buying a treasure and an action, with both being pretty good buys. This allows you to time exactly when you want to activate this card's trashing. This is more likely when Alt-Treasure is on the board.

Another problem with this card is that the cards must be in your hand to trash them, yet the trashing power only activates if a treasure is gained. Usually you do not want to buy Copper, but in some circumstances, such as if you draw 2 copper and 3 Estates, doing so might be forced if you want to activate this card's power. For this reason, if you know such a draw is likely on your next turn, you might opt instead to trash Coppers and buy a Silver on the turn you played it, but again, this may force you into a sub-optimal play. For the same reason, if two of these cards end up in play, buying Copper is again usually forced if you want to trash four cards. Because of this weakness, it is rarely beneficial to buy more than one Secluded Shrine. The scenario can also arise where you have cards in your hand that you want to trash, but your otherwise optimal purchase is not a treasure, which can either lead you to make a sub-optimal purchase, or delay trashing.

When this card sits in play for multiple turns as treasures are not bought, this card combines with Emporium, Berserker, and Peddler by counting as an action in play. It does not, however, count as an action played on the current turn, so it will not help Conspirator. These combos are usually not game-changing, only small incremental improvements. In a game with Peddler on the board, opening with two of these may be the fastest route to buying Peddlers if your plan is to pack the deck with them, and they will stay in play as you continue to buy actions.

This card becomes slightly more attractive in the presence of gainers able to gain a silver, as it provides an alternate mechanism to activate the trashing power.

This card becomes much more desirable in the presence of strong junking attacks, especially when there are good options for actions to buy. In this scenario, you can choose on which turn to activate it, so if you draw it without any junk in hand, you can just buy an action. This can make it much easier to line up with the junk than other trashers. In this scenario, the game is probably a slog and buying copper, which might end up being forced, is less of a downside than it would be in most games, and the benefit of +$1 also probably carries more benefit. However, this use must be weighed against the need to win a cursing race; for example in a game with Witch it is usually more beneficial to go for more buying power to buy one or two Witches as early as possible, than to add a slower trasher such as this; this card can then be bought slightly later, ideally right after purchasing your last Witch.

Versions

English versions

Print Digital Text Release Date
Secluded Shrine Secluded Shrine from Temple Gates Games +$1
The next time you gain a Treasure, trash up to 2 cards from your hand.
Plunder December 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Verlaten Tempel
(lit. Abandoned Temple)
Dutch language Secluded Shrine $1
De volgende keer dat je een geldkaart pakt,
vernietig je ten hoogste 2 kaarten uit je hand.
(2023)
German Einsamer Schrein German language Secluded Shrine German language Secluded Shrine from Shuffle iT +$1
Das nächste Mal, wenn du eine Geldkarte nimmst, entsorge bis zu 2 deiner Handkarten.
(2023)
Polish Ustronna kapliczka Polish language Secluded Shrine +$1
Kiedy następnym razem dodasz kartę Skarbu, wyrzuć na Śmietnisko maksymalnie 2 karty z ręki.
(2023)

Trivia

Official card art.

Preview

Secluded Shrine is a basic one. Get a Treasure, and you'll get to trash two things. When you're done getting Treasures, Secluded Shrine will quietly leave your deck and just sit there forlornly in play.

Secret History

This didn't change. A simple showcase for next-time.


Cards $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache
Loots $7* AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword
Events $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Other concepts LootTraits
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)