Architects' Guild: Difference between revisions
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'''Architects' Guild''' is an [[Ally]] from [[Allies]]. When you gain a card, it allows you to spend [[Favor]]s to get a cheaper card thrown in for free, like an Ally version of {{card|Haggler}}. | '''Architects' Guild''' is an [[Ally]] from [[Allies]]. When you gain a card, it allows you to spend [[Favor]]s to get a cheaper non-Victory card thrown in for free, like an Ally version of {{card|Haggler}}. | ||
== FAQ == | == FAQ == | ||
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* This only works once per gain but can trigger off of itself; you could gain a {{Card|Province}}, spend 2 Favors to gain a {{Card|Gold}} (cheaper than {{Card|Province}}), spend 2 Favors to gain a {{Card|Laboratory}} (cheaper than {{Card|Gold}}). | * This only works once per gain but can trigger off of itself; you could gain a {{Card|Province}}, spend 2 Favors to gain a {{Card|Gold}} (cheaper than {{Card|Province}}), spend 2 Favors to gain a {{Card|Laboratory}} (cheaper than {{Card|Gold}}). | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
* In situations where costs change, what matters is its cost of cards at the time you are gaining the second card. If you gain a {{Card|Fisherman}} when it costs {{Cost|2}}, and it lands in your discard pile and now costs {{Cost|5}}, Architects' Guild will gain a card costing less than {{Cost|5}}, because it's once the Fisherman is already in your discard pile that | * In situations where costs change, what matters is its cost of cards at the time you are gaining the second card. If you gain a {{Card|Fisherman}} when it costs {{Cost|2}}, and it lands in your discard pile and now costs {{Cost|5}}, Architects' Guild will gain a card costing less than {{Cost|5}}, because it's once the Fisherman is already in your discard pile that Architects' Guild cares about what its cost is. | ||
== Strategy == | == Strategy == | ||
Architects' Guild is similar to Haggler, though there are many differences in how it functions. It does not stack, but can still go through multiple cards with one buy. A Province buy could get a Border Village, then a Laboratory, then | Architects' Guild is similar to Haggler, though there are many differences in how it functions. It does not stack, but can still go through multiple cards with one buy. A Province buy could get a Border Village, then a Laboratory, then an Old Map, and then a Hamlet, providing many different engine pieces. When Favors are not too difficult to get and an Engine strategy is viable, this will be very helpful. | ||
Architects' Guild can also be used in Big Money strategies, but only to a lesser extent because Favors will be harder to get. It can gain Golds when gaining Provinces, | Architects' Guild can also be used in Big Money strategies, but only to a lesser extent because Favors will be harder to get. It can gain Golds when gaining Provinces, Platinums with Colonies, and Silvers with Golds. It's power level mostly depends on how easily Favors can be taken. | ||
== Versions == | == Versions == | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |||
! Dutch | |||
| Bouwmeestersgilde || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=1}} || Als je een kaart pakt, mag je '''2 Diensten''' besteden om een<br>goedkopere niet-overwinningskaart te pakken. || (2022) | |||
|- | |- | ||
! German | ! German | ||
| Architektengilde || {{ | | Architektengilde || {{LandscapeLangVersionImage|German}} || {{LandscapeLangVersionImage|German|d=1}} || Wenn du eine Karte nimmst, darfst du 2 Gefallen einlösen, um eine billigere Nicht-Punktekarte zu nehmen. || | ||
|} | |} | ||
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}} | }} | ||
=== Secret History === | === Secret History === | ||
{{Quote | |||
|Text=There were multiple [[gainer]]s besides {{ally|Crafters' Guild}}, some of them {{Card|Remodel|Remodels}}. Some were in the file for a while, some just briefly tested. I eventually settled on two, with the name Architects' Guild on this one. Originally it didn't say non-Victory; it always seems worth trying, but. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies] | |||
}} | |||
{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 04:09, 5 September 2024
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Architects' Guild | |
---|---|
Info | |
Type(s) | Ally |
Set | Allies |
Illustrator(s) | Martin Hoffmann |
Ally text | |
When you gain a card, you may spend 2 Favors to gain a cheaper non-Victory card. |
Architects' Guild is an Ally from Allies. When you gain a card, it allows you to spend Favors to get a cheaper non-Victory card thrown in for free, like an Ally version of Haggler.
FAQ
Official FAQ
- This only works once per gain but can trigger off of itself; you could gain a Province, spend 2 Favors to gain a Gold (cheaper than Province), spend 2 Favors to gain a Laboratory (cheaper than Gold).
Other rules clarifications
- In situations where costs change, what matters is its cost of cards at the time you are gaining the second card. If you gain a Fisherman when it costs , and it lands in your discard pile and now costs , Architects' Guild will gain a card costing less than , because it's once the Fisherman is already in your discard pile that Architects' Guild cares about what its cost is.
Strategy
Architects' Guild is similar to Haggler, though there are many differences in how it functions. It does not stack, but can still go through multiple cards with one buy. A Province buy could get a Border Village, then a Laboratory, then an Old Map, and then a Hamlet, providing many different engine pieces. When Favors are not too difficult to get and an Engine strategy is viable, this will be very helpful.
Architects' Guild can also be used in Big Money strategies, but only to a lesser extent because Favors will be harder to get. It can gain Golds when gaining Provinces, Platinums with Colonies, and Silvers with Golds. It's power level mostly depends on how easily Favors can be taken.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When you gain a card, you may spend 2 Favors to gain a cheaper non-Victory card. | Allies | March 2022 |
Other language versions
Trivia
Preview
Secret History