Cutthroat: Difference between revisions
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'''{{PAGENAME}}''' is an [[Action]]-[[Duration]]-[[Attack]] card from {{Set|Plunder}}. It is a [[discard attack]] and | '''{{PAGENAME}}''' is an [[Action]]-[[Duration]]-[[Attack]] card from {{Set|Plunder}}. It is a [[discard attack]] and {{Card|Loot}} gainer, but you can't necessarily count on it to perform those functions frequently: once you attack with it, it stays in play doing nothing until anybody gains an expensive [[Treasure]] such as {{card|Gold}}; once that happens, everyone who's played a Cutthroat gets a Loot card and the Cutthroats are finally discarded that turn. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
* | * {{Card|Loot}} itself is a [[Treasure]] costing {{Cost|5}} or more, so a player [[gain]]ing one will [[Triggered_effects#Gaining_a_card|trigger]] Cutthroats. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
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== Strategy == | == Strategy == | ||
===Synergies and Combos=== | |||
====Antisynergies==== | |||
*{{ally|Family of Inventors}} and other [[cost reduction]] effects can make all treasures cost 4 or less, stopping Cutthroat from triggering. | |||
== Versions == | == Versions == | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |||
!Dutch | |||
| Moordenares || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || <p>Iedere andere speler legt kaarten af totdat hij er 3 in zijn hand heeft.</p>De volgende keer dat een speler een geldkaart pakt die {{cost|5}} of meer kost, pak jij een buit. || (2023) | |||
|- | |- | ||
!German | !German |
Latest revision as of 20:16, 10 September 2024
Cutthroat | |
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Info | |
Cost | |
Type(s) | Action - Duration - Attack |
Kingdom card? | Yes |
Set | Plunder |
Illustrator(s) | Hans Krill |
Card text | |
Each other player discards down to 3 cards in hand. The next time anyone gains a Treasure costing or more, gain a Loot. |
Cutthroat is an Action-Duration-Attack card from Plunder. It is a discard attack and Loot gainer, but you can't necessarily count on it to perform those functions frequently: once you attack with it, it stays in play doing nothing until anybody gains an expensive Treasure such as Gold; once that happens, everyone who's played a Cutthroat gets a Loot card and the Cutthroats are finally discarded that turn.
FAQ
Official FAQ
Other rules clarifications
- See the Additional rules section for Duration cards in Dominion: Plunder regarding things happening "the next time".
- If you gain a Gold, that will trigger Cutthroats by all players (including ones that you already played). However, if the Gold gain causes you to play a Cutthroat (you gain one from Haggler and then play it with Rush), the Gold won't trigger the Cutthroat you just played (it triggers off your next Treasure gain).
- The "next time" effect gets set up after the other players discard. So if another player discards a Tunnel and gains a Gold, that won't cause you to gain a Loot.
Strategy
Synergies and Combos
Antisynergies
- Family of Inventors and other cost reduction effects can make all treasures cost 4 or less, stopping Cutthroat from triggering.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Each other player discards down to 3 cards in hand. The next time anyone gains a Treasure costing or more, gain a Loot. |
Plunder | December 2022 |
Other language versions
Trivia
Secret History
There were unrelated discard attacks that died prior to me trying this. This one didn't change though.