Quartermaster: Difference between revisions
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* Each turn you either [[gain]] a card and put it on the Quartermaster, or take one of the cards you've already gained with that Quartermaster and put it into your hand. | * Each turn you either [[gain]] a card and put it on the Quartermaster, or take one of the cards you've already gained with that Quartermaster and put it into your hand. | ||
* If you play two Quartermasters, they each have their own set of cards. However if you {{Card|Throne Room}} a Quartermaster, you just have one set of cards for it, and twice on each of your turns, either add one or take one. | * If you play two Quartermasters, they each have their own set of cards. However if you {{Card|Throne Room}} a Quartermaster, you just have one set of cards for it, and twice on each of your turns, either add one or take one. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
* Cards that were gained and set aside on Quartermaster are still yours at the end of the game. So you can gain {{Card|Estate}} | * Cards that were gained and set aside on Quartermaster are still yours at the end of the game. So you can gain {{Card|Estate|Estates}} and leave them set aside forever (effectively exiling them). | ||
* The card you gain is immediately set aside, and [[No Visiting rule|doesn't visit]] your discard pile. So if you gain a {{Card|Ghost Town}}, it | * The card you gain is immediately set aside, and [[No Visiting rule|doesn't visit]] your discard pile. So if you gain a {{Card|Ghost Town}}, it will be set aside on this (instead of going to your hand). | ||
* | * However, abilities that move cards ''when you gain them'' can move a card that's gained with Quartermaster. So if you gain a {{Card|Siren}} with this, it will still trash itself (unless you trash an Action from your hand). | ||
* If you use {{Card|Throne Room}} on {{Card|Overlord}}, and have it play 2 Quartermasters, there will be 2 sets of cards that cards are gained to. {{Card|Overlord}} will stay in play forever, while {{Card|Throne Room}} won't. | * If you use {{Card|Throne Room}} on {{Card|Overlord}}, and have it play 2 Quartermasters, there will be 2 sets of cards that cards are gained to. {{Card|Overlord}} will stay in play forever, while {{Card|Throne Room}} won't. [http://forum.dominionstrategy.com/index.php?topic=21568.msg900365#msg900365] | ||
== Strategy == | == Strategy == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
| {{CardLangVersionImage}} || {{CardLangVersionImage|d= | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || At the start of each of your turns for the rest of the game, choose one: Gain a card costing up to {{Cost|4}}, setting it aside on this; or put a card from this into your hand. || Plunder || December 2022 | ||
|} | |} | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
|- | |||
!Dutch | |||
| Kwartiermeester || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || Aan het begin van je beurt voor de rest van het spel:<br>kier er één:<br>Pak een kaart die ten hoogste {{Cost|4}} kost en leg die op deze "Kwartiermeester" opzij;<br>of neem een kaart van deze "Kwartiermeester" in je hand. || (2023) | |||
|- | |- | ||
!German | !German | ||
| Quartiermeister || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d= | | Quartiermeister || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=s}} || Zu Beginn jedes deiner Züge bis zum Spielende wähle eins:<br>Nimm eine Karte, die bis zu {{Cost|4}} kostet, direkt zur Seite (auf diese Karte) oder nimm eine auf diese Karte gelegte Karte auf deine Hand. || (2023) | ||
|- | |||
!Polish | |||
| Kwatermistrz || {{CardLangVersionImage|Polish}} || || Do końca gry, na początku każdej twojej tury wybierz jedno:<br>dodaj kartę kosztującą do {{nowrap|{{Cost|4}},}} odkładając ją na bok (na tego Kwatermistrza); albo weź na rękę jedną z odłożonych tu kart. || (2023) | |||
|} | |} | ||
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=== Secret History === | === Secret History === | ||
{{Quote|Text= Early on I had a Duration card for | {{Quote|Text= Early on I had a Duration card for {{Cost|5}} that gained a {{Card|Copper}}, a {{Card|Silver}}, and a {{Card|Loot}}, setting them aside, and doled them out one per turn. You don't want {{Card|Copper}}, right, so, how about a {{Card|Silver}}, a {{Card|Loot}}, and a card costing up to {{Cost|4}}? This was briefly fun, but too strong. Then back to the {{Card|Copper}}, but wait we hadn't liked that and still didn't. Then I tried, gain two differently named {{nowrap|{{Cost|4}}'s,}} and get one each turn. Then I thought of the final card. It's an old idea in a form that finally works - having a stash of cards that you add to or take from. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Plunder] | |Source=[http://forum.dominionstrategy.com/index.php?topic=21589.0 The Secret History of Dominion: Plunder] | ||
}} | |||
=== Retrospective === | |||
{{Quote|Text= | |||
If the set had had even more time spent on it, maybe it would have come up, and I might have tried a version that always alternates, see how that goes (if there's a card, take it, otherwise gain a card onto it). The bot has taught me to be terrified of Quartermaster pile-outs; it will get out four of them in any game with it, and they will pile up cards. I like having the card be as flexible as possible, but it certainly looms, this ability to just stock up cards you're never taking. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[https://forum.dominionstrategy.com/index.php?topic=5799.msg904797#msg904797 Interview with Donald X.] | |||
}} | }} | ||
{{Navbox Plunder}} | {{Navbox Plunder}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
[[Category:Terminals]] | |||
[[Category:One-shot]] | |||
[[Category:Gainers]] | |||
[[Category:Choice cards]] |
Latest revision as of 20:28, 10 September 2024
Quartermaster | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Plunder |
Illustrator(s) | Julien Delval |
Card text | |
At the start of each of your turns for the rest of the game, choose one: Gain a card costing up to | , setting it aside on this; or put a card from this into your hand.
Quartermaster is an Action-Duration card from Plunder. It is a gainer that stays in play for the rest of the game, gaining cheap cards and setting them aside to save for later, and letting you put the gained cards directly in your hand on the turns when you're ready for them.
FAQ
Official FAQ
- Quartermaster stays in play for the rest of the game.
- Each turn you either gain a card and put it on the Quartermaster, or take one of the cards you've already gained with that Quartermaster and put it into your hand.
- If you play two Quartermasters, they each have their own set of cards. However if you Throne Room a Quartermaster, you just have one set of cards for it, and twice on each of your turns, either add one or take one.
Other rules clarifications
- Cards that were gained and set aside on Quartermaster are still yours at the end of the game. So you can gain Estates and leave them set aside forever (effectively exiling them).
- The card you gain is immediately set aside, and doesn't visit your discard pile. So if you gain a Ghost Town, it will be set aside on this (instead of going to your hand).
- However, abilities that move cards when you gain them can move a card that's gained with Quartermaster. So if you gain a Siren with this, it will still trash itself (unless you trash an Action from your hand).
- If you use Throne Room on Overlord, and have it play 2 Quartermasters, there will be 2 sets of cards that cards are gained to. Overlord will stay in play forever, while Throne Room won't. [1]
Strategy
Versions
English versions
Other language versions
Trivia
Secret History
Early on I had a Duration card for Copper, a Silver, and a Loot, setting them aside, and doled them out one per turn. You don't want Copper, right, so, how about a Silver, a Loot, and a card costing up to ? This was briefly fun, but too strong. Then back to the Copper, but wait we hadn't liked that and still didn't. Then I tried, gain two differently named and get one each turn. Then I thought of the final card. It's an old idea in a form that finally works - having a stash of cards that you add to or take from. 's,
that gained a Retrospective
If the set had had even more time spent on it, maybe it would have come up, and I might have tried a version that always alternates, see how that goes (if there's a card, take it, otherwise gain a card onto it). The bot has taught me to be terrified of Quartermaster pile-outs; it will get out four of them in any game with it, and they will pile up cards. I like having the card be as flexible as possible, but it certainly looms, this ability to just stock up cards you're never taking.